jok
2016-09-15, 05:45 AM
tl;dr
- how does Draining Touch (SU) from the Ghost savage progression interact with all kind of multiple attacks (high bab, natural weapons, flurry of blows, snap kick...)? Simple RAW thread#32 (page 7, q128) produced conflicting answers.
Hello,
for our next campaign I am trying to build a ghostly character that takes the melee bruiser role in combat.
We are only 2 players + GM and everyone enjoys the wargameing grid combat of D&D 3.5. Probably its 3/4 combat and 1/4 other RPing which consists mostly of non combat problem solving, selling and planing. Campaigns usually go from around level 5 to about 13. Pretty much all official sources even if obscure are allowed. Stats are always very generous either high point buy or very good roll system. MAD is no problem.
What I do not like is mass persisting and polymorph "abuse" like hydras. Since these 2 can pretty much invalidate all other character builds in our usual level range. So Tier 1 and 2 need to be careful with not overdoing it, everything below can heavily optimize. Ubercharger+Doungeoncrasher or good template stacking like feral plus mineral warrior have been done. LA is allowed and XP is a river.
After command undead specters in our current campaign and having fun with them in melee I thought building a comparable character would be a good idea.
This Ghost savage progression (http://archive.wizards.com/default.asp?x=dnd/sp/20040117a) seems to be the best way I found to go about it.
In this rather short ghost handbook (http://brilliantgameologists.com/boards/index.php?topic=10975.0) I think we would go with LA buy off option D. Or do even better LA buy off interpretations exists?
D) Catchup LA buy off: The 3/6/9 cutoffs are the minimum levels necessary to buy a template off. So if you acquire a LA+2 template at level 10, you can spend your next two levels buying it off. Probably the fairest of the lot, and decent RAW support, this is the one actually use.
So the goal is a ghost that flys around the battlefield and debuffs or kills enemy with Draining Touch. Here is the the question if Draining touch can even be used as a rider on effect on other attacks like flurry of blows, mongoose maneuvers or snap kick? If it can I would need alot of attacks, damage would be secondary and modifier as well since its all touch attack. For ability drain immune enemy I would need another source of damage. Maybe strikes or alot of attacks or the ghost telekinesis. First I thought totemist would be a good Idea but being undead I would have no constitution score. Other idea would be unarmed swordsage but I am unsure how unarmed attacks work with the multi attack strikes and boosts from tiger claw discipline. All this hinges on the see above tl;dr Draining Touch (Su) and multiple attacks.
I am happy for all input be it RAW, fair house rules, ideas what this character should also get or cool tactics. Maybe someone has a link to a comparable build. I am sure someone already build a ghost like this, but I couldn't find any.
Thank you!
- how does Draining Touch (SU) from the Ghost savage progression interact with all kind of multiple attacks (high bab, natural weapons, flurry of blows, snap kick...)? Simple RAW thread#32 (page 7, q128) produced conflicting answers.
Hello,
for our next campaign I am trying to build a ghostly character that takes the melee bruiser role in combat.
We are only 2 players + GM and everyone enjoys the wargameing grid combat of D&D 3.5. Probably its 3/4 combat and 1/4 other RPing which consists mostly of non combat problem solving, selling and planing. Campaigns usually go from around level 5 to about 13. Pretty much all official sources even if obscure are allowed. Stats are always very generous either high point buy or very good roll system. MAD is no problem.
What I do not like is mass persisting and polymorph "abuse" like hydras. Since these 2 can pretty much invalidate all other character builds in our usual level range. So Tier 1 and 2 need to be careful with not overdoing it, everything below can heavily optimize. Ubercharger+Doungeoncrasher or good template stacking like feral plus mineral warrior have been done. LA is allowed and XP is a river.
After command undead specters in our current campaign and having fun with them in melee I thought building a comparable character would be a good idea.
This Ghost savage progression (http://archive.wizards.com/default.asp?x=dnd/sp/20040117a) seems to be the best way I found to go about it.
In this rather short ghost handbook (http://brilliantgameologists.com/boards/index.php?topic=10975.0) I think we would go with LA buy off option D. Or do even better LA buy off interpretations exists?
D) Catchup LA buy off: The 3/6/9 cutoffs are the minimum levels necessary to buy a template off. So if you acquire a LA+2 template at level 10, you can spend your next two levels buying it off. Probably the fairest of the lot, and decent RAW support, this is the one actually use.
So the goal is a ghost that flys around the battlefield and debuffs or kills enemy with Draining Touch. Here is the the question if Draining touch can even be used as a rider on effect on other attacks like flurry of blows, mongoose maneuvers or snap kick? If it can I would need alot of attacks, damage would be secondary and modifier as well since its all touch attack. For ability drain immune enemy I would need another source of damage. Maybe strikes or alot of attacks or the ghost telekinesis. First I thought totemist would be a good Idea but being undead I would have no constitution score. Other idea would be unarmed swordsage but I am unsure how unarmed attacks work with the multi attack strikes and boosts from tiger claw discipline. All this hinges on the see above tl;dr Draining Touch (Su) and multiple attacks.
I am happy for all input be it RAW, fair house rules, ideas what this character should also get or cool tactics. Maybe someone has a link to a comparable build. I am sure someone already build a ghost like this, but I couldn't find any.
Thank you!