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Slarg
2016-09-15, 06:43 PM
Hey all.

Just found this new game (It's only been around since december of 2015, so not exactly new in the strictest sense, but a young pup when it comes to RPGs) called Of Dreams and Magic.

The Basic Premise, as can be explained laconically but probably over-simplified, is "Nightmare on Elm Street" meets "The Matrix"; you play as a character who had a dream and realized that Magic is alive and well in the modern world, but the Big Bad "Doubt" is trying to keep people from realizing this and is actively trying to make the character forget that magic exists by throwing horrific things at you until you realize magic isn't as fun as it seems.

When you make a character, you create the "Mr. Anderson" normal every day person, the "Neo" dream-avatar with super powers, and then the "Agent Smith", the creature/person that acts as your characters primary rival/antagonist/greatest fear. The game promises "If you can dream it, you can play it" with campaigns taking place in both the real world and various dream worlds (So you can take the same character from Fantasy to Sci-Fi back again, with the same Avatar or new ones depending on if you want to or not).

Mechanics wise, you use 2d10, with one being the Positive and the other being Negative, and then bonuses as normal (Though due to how the dice work, skills are more important than dice). If you overshoot your DC (Say, 15) by an amount (Let's say 5, bonuses + skill = 20) then you can spend the Overshoot to improve the skill (Give a Fireball an Extra Damage Die, or make it apply a DoT, or increase the size of the AoE)


Anyone have any experience with this system? I was thinking of picking it up but was wondering if there was anything I should know about prior.

https://www.odampublishing.com/collections/rpg-books-physical-and-digital