PDA

View Full Version : 3rd Ed 3.5 CR 18 Doresain



hikite
2016-09-16, 05:21 PM
I am looking for a CR 18 version of Doresain the Ghoul King. I am using the storyline where Yeenoghu has replaced him as the right hand of Orcus. I have always loved Doresain's character, and can just devolve the CR 28 I have. Wondering if there is any versions available.

The Viscount
2016-09-18, 03:00 PM
The only place I know of that gives Doresain stats is Book of Vile Darkness (as King of Ghouls), which stats him out as a CR 10 monster. You could advance this or add some more templates. Note that this entry is before Doresain was rewritten to be a demigod, so adding divine abilities will bump him up in CR.

Boci
2016-09-18, 03:04 PM
The simplest and probably most powerful would be gravetouched ghoul / cleric 17, probably with the hunger and undead/noblility domain. Are you looking for something more exotic, or is that enough?

hikite
2016-09-19, 02:53 AM
The simplest and probably most powerful would be gravetouched ghoul / cleric 17, probably with the hunger and undead/noblility domain. Are you looking for something more exotic, or is that enough?

Great suggestion, Hoping for something more exotic; but that NPC would work very well. Thanks.

hikite
2016-09-19, 02:56 AM
The only place I know of that gives Doresain stats is Book of Vile Darkness (as King of Ghouls), which stats him out as a CR 10 monster. You could advance this or add some more templates. Note that this entry is before Doresain was rewritten to be a demigod, so adding divine abilities will bump him up in CR.

Cool! This helps alot...can smoosh the CR 28 with the CR 10, and come up with a unique NPC for what I want. Thanks!

hikite
2016-09-19, 05:03 AM
This is the mashed version I have....wanna keep him in CR 20 - 18 as a solo monster. Any feedback is welcome. Still need to pick spells so his numbers to AC, attk, saves, checks will all change.

Dolresain CR 20

The King of Ghouls: Male unique fiendish ghoul Large undead

HD 25d12+375; hp 585

Init +12

Speed: 40ft, Burrow 20 ft, Climb 30ft, Swim 30ft

Senses Darkvision 60ft, Detect Good, Detect Law, Life Sense 120ft, See In Darkness, True Seeing, Perception +36

Aura: Desecrating Aura(90 ft), Frightful Presence(45 ft, DC 25, 5 rounds), Unholy Aura DC 25, Fast Heal 10

AC 36(+11 Dex, +5 Natural Armor, +5 Deflection, +1 Dodge, +5 Profane, -1 Size) Flat Footed- 24, Touch- 31

Base Attk +20 (+41 vs Grapple)

Melee: Bite +31(1d8+16+3d6 Cold+Ghoul Fever+Grab+Paralysis), 2 Claws +30(2d6+16+3d6 Cold+Paralysis/Crit 19-20x3)

Ranged: Black Crossbow +34/+29/+24 (2d8+2d6 Unholy+14+Paralyzing Poison/Crit 19-20x2)


Face/Reach 5 ft. by 5 ft./10 ft

SA paralysis, smite good 1/day

SQ Defensive Abilities: Abyssal Ressurection, Freedom of Movement, Immune: Ability Damage, Ability Drain, Cold, Electricity, Petrifrication, Undead Traits, Resistance: Acid 20, Fire 20, Unholy Toughness

Special Attacks: Chill, Contagious Paralysis, Master Necromancer, Spell-Like Abilities, Swallow Whole


DR 15/cold iron, good, and magic

SR 33

turn resistance +6, undead traits

AL CE

SV Fort +18, Ref +25, Will +25

Str 33(37), Dex 29(33), Con –, Int 25, Wis 27, Cha 30

Skills: Climb +10, Diplomacy +21, Escape Artist
+25, Intimidate +16, Knowledge (the planes, arcana, religion) +33, Sneak +22, Search +29, Sense Motive +30, Perception +36, Spellcraft +35

Feats: Combat Reflexes, Dodge, Expertise, Improved Disarm, Mobility, Multiattack, Power Attack, Spring Attack, Weapon Focus (bite)

Smite Good (Su): Once per day, the King of Ghouls can
make a normal attack to deal +40 points of additional
damage against a good foe.

Create Spawn (Su): In most cases, the King of Ghouls
devours his victims. From time to time, however, the bodies
of his humanoid victims lie where they fell, to rise as ghouls
in 1d4 days. Casting protection from evil on a body before the
end of that time averts the transformation.

Turn Resistance (Ex): The King of Ghouls is treated as
an undead with 31 Hit Dice for the purpose of turn, rebuke,
command, and bolster attempts.

Undead Traits: The King of Ghouls is immune to mindaffecting
effects, poison, sleep, paralysis, stunning, disease,
death effects, necromantic effects, and any effect that requires
a Fortitude save unless it also works on objects. He is not subject to critical hits, subdual damage, ability damage, ability
drain, energy drain, or death from massive damage. The King
of Ghouls cannot be raised, and resurrection works only if he
is willing. The King of Ghouls has darkvision (60-foot range).


Possessions:

ring of invisibility

Black Crossbow- The Black Crossbow is a +3 Unholy Keen large Repeating Crossbow. All the quarrels fired from the bow are enchanted with a paralyzing poison DC 26. Doresain loves hunting with this crossbow, it makes him feel sophisticated. He adds his Dexterity modifier to damage rolls with it.

Doresain's Mantle- Doresain's Robe is what passes for kingly among Ghouls. It gives him a +5 Resistance bonus on saving throws, adds 2 to his Spell Resistance and gives him a +2 bonus on concentration and spell penetration checks. When he holds the edges of the mantle, he gains a fly speed of 60ft(good). The Gems on the skulls lining his mantle are filled with the trapped souls of heroes. They would be greatful to anyone who could free them.

Fingerbone Crown- The rubies on Doresain's Fingerbone crown are filled with the remanants souls that he has Magic Jarred. He can access their thoughts with his telepathy to gain new knowledge and enhanced perception. Creatures with a telepathy ability can spend a swift action to gain a +15 to a Knowledge check. The crown also gives a +5 competance bonus on Perception checks.

Other Gear- Amulet of Mighty Fists +3, Ring of Protection +5, Belt of physical Perfection +4. These are relics from when Doresain was a man, thousands of years ago.

Chill- Doresain's touch is cold as death. His natural attacks deal an additional 1d6 cold damage and creatures must make a Fortitude save DC 27 or be entangled for 1d2 rounds.

Contagious Paralysis- Creatures struck by Doresain's natural attacks or Talon must make a Fortitude save DC 27 or be paralyzed for 1d3+1 rounds. Any creature that touches a paralyzed creature must also make a save or be paralyzed.

Dreadful Talons- Doresain's hands end in huge rending talons. His claws have a threat range of 19-20 with a x3 critical.

Grab and Swallow Whole- When Doresain makes a successful bite against a creature his size or smaller, he can make a free grapple check. At the beginning of his turn, any creature that is grappled by his bite is swallowed into a stomach dimension. This ability works like the spell Bite of the King DC 27

Master Necromancer- Doresain has unparalleled skill with necromancy magic. He casts spells as a 16th level sorcerer, but can only cast necromancy spells from either the Sorcerer/wizard list or the Cleric list.

Spell-Like Abilities- CL 25 Concentrate +30 DC 20+spell level,

Spell Pen +25

Constant- Detect Good, Detect Law, Freedom of Movement, Tongues, True Seeing, Unholy Aura

At Will- Animate Dead, Astral Projection, Eyes of the King, Greater Dispel Magic +16, Greater Teleport Telekinesis DC 26, Unhallow, Unholy Blight

3/day- Create Greater Undead, Destruction DC 27, Plague Storm DC 27, Quickened Greater Dispel, Summon Ghouls(1d4+1 Blaspheme pg 85 Libris Mortis) Summon Demons (1d4+1 Bebilith), Shapechange, Blasphemy DC 27



Doresain is the demon lord of Ghouls and cannabilism. He appears as a 8 ft tall emaciated humanoid with pointed ears, skin as pale and hard as marble, and yellow eyes that burn with a never ending hunger. His skin is completely hairless and would be flawless if not for the fact that his bones are clearly visible beneath it. He has huge hands that end in midnight black talons that match his huge teeth. Doresain's Mantle is a patchwork robe that is open in the front, made different kinds of humanoid skin and he wears a black metal crown with finger bones that stick straight up and have giant ruby rings on them. The hem of his robe is lined with jewel encrusted humanoid skulls. Inside the gems on the skulls are the souls of countless dead heroes. He carries an ancient black sickle sheathed on a rotting belt at his waist, it can easily part flesh from bone and imparts the hunger of the Ghoul on whoever it touches. His symbol is a one eyed Ghoul skull with a sickle in the background.


Domain
Doresain's domain is Volenroft, the White Kingdom on the 112th layer of the abyss. The entire layer is a massive necropolis and hunting ground for him and his ghoul servants. There are many gates to the negative energy plane and the Orcus' domain hidden throughout the layer. His Citadel, the Tower of Teeth, is a great charnel house filled with screams and the sounds of chewing and breaking bones. Other places of interest are the Alter of Flesh, where even less savory acts than cannabilism occur, and Black Pool, a great lake of unholy water that is the main portal to the realm of Doresain's former master. The Black Pool is guarded by a unique Ghoul-like Charnel Colossus named Coraxival. There is also rumor of an ancienct Qlippoth Lord that Doresain feasts on to increase his strength.


Cult
Doresain's primary worshippers are Ghouls and creatures that have turned to cannibalism for pleasure, though many necromancers and evil warlords worship him as well. He prefers undead to demons, though his servants have a great deal of demonic power, and similarly can impart Ghoul-like powers on his demonic servants. His favorite heralds are his concubines, a female 18th level Ghast Barbarian named, Korvaka, and a unique ghoulish Succubus, Nimevere. He also keeps an aerie full of demonic dire bats that act as his eyes and ears throughout his domain and across the planes. His cult teaches that the weak are meant to feed the strong and his rites involve sacrificing sentient creatures to ghouls. He rewards his worshippers with access to divine magic and Ghoulish might. Simply eating sentient creatures is not enough to feed his church, they must first suffer to sweeten the meat. He grants access to the Death and Evil domains as well as his own Hunger Domain.

Current History:
Orcus has need of Yeenoghu's armies so he demoted Doresain. Doresain wanting protection stole a shard of air for his own safe keeping. Knowing that Orcus wouldn't kill him as long as he didn't know its location. Doresain put the shard in his stomach dimension which collapses back onto the current plane on his death. Orcus has charged Strahd with finding all the shards of air for him.

Thurbane
2016-09-19, 09:26 PM
Just a question - and I may be missing something obvious - how is he getting 375 bonus HP with no COn? Does he have an Unholy Toughness ability similar to the Boneclaw (http://archive.wizards.com/default.asp?x=dnd/ex/20040905a&page=2)?

hikite
2016-09-20, 12:57 AM
Just a question - and I may be missing something obvious - how is he getting 375 bonus HP with no COn? Does he have an Unholy Toughness ability similar to the Boneclaw (http://archive.wizards.com/default.asp?x=dnd/ex/20040905a&page=2)?

yes he does. appologize for the inaccuracy

MHCD
2016-09-20, 02:45 AM
Paralysis (Ex): Anyone hit by the bite or claw attack of
the King of Ghouls must succeed at a Fortitude save (DC 27)
or be paralyzed for 1d6+2 minutes. Elves are immune to this
paralysis.

...

Contagious Paralysis- Creatures struck by Doresain's natural attacks or Talon must make a Fortitude save DC 27 or be paralyzed for 1d3+1 rounds. Any creature that touches a paralyzed creature must also make a save or be paralyzed.


I'm guessing that's just an oversight from the mashing.



Turn Resistance (Ex): The King of Ghouls is treated as an undead with 24 Hit Dice for the purpose of turn, rebuke,
command, and bolster attempts.


You listed him with 25 HD, so... -1 turn resistance? :p

Boci
2016-09-20, 05:09 AM
In 3.5 you don't need to specify which weapon finesse applies to, it does so for all ellegible weapons. That said, his strength is higher than his dex so, did you mean weapon focus?

As for evaluating him, its hard since party power levels can vary greatly at higher levels. He's probably a bit tougher than your average CR 20 monster, what with 16th level spell caster (even if it is only necromancery spells) and good spell like abilities, two 9th level. But then if your party is decently optimized they should be able to take him, and of course a more powerful party will curb stomp him.

Pugwampy
2016-09-20, 05:21 AM
Ooh I have a miniature of Doresain .

hikite
2016-09-20, 06:36 AM
I'm guessing that's just an oversight from the mashing.




You listed him with 25 HD, so... -1 turn resistance? :p

HeHeHe...whoopsie...yeah missed that, and 31 should have been the turning number. Fixed now. thanks.

hikite
2016-09-20, 06:43 AM
In 3.5 you don't need to specify which weapon finesse applies to, it does so for all ellegible weapons. That said, his strength is higher than his dex so, did you mean weapon focus?

As for evaluating him, its hard since party power levels can vary greatly at higher levels. He's probably a bit tougher than your average CR 20 monster, what with 16th level spell caster (even if it is only necromancery spells) and good spell like abilities, two 9th level. But then if your party is decently optimized they should be able to take him, and of course a more powerful party will curb stomp him.

yeah I meant weapon focus, my party is pretty well optimized. Thinking they will be around 16th level when encountering him. Maybe some 17's. so an ECL around 20 or close to it.