sineva
2016-09-18, 07:52 AM
Hi, I have several questions regarding magical ranged weapon that uses ammunition mechanics on DnD 5e.
The basic questions itself are simple:
Q.1: Does any attack with magical ranged weapon that uses ammunition (Bow +1 for example) would count as magical (ignores non-magical damages resistant) even if the ammunition used is a normal, non-magical one?
Q.2: Or it is the ammunition that counted as one?
Q.3: Or both?
Q.4 How is the attack rolls and damage mechanics works on these? For example, if both the ammo and the weapon itself are magical, is it possible to use +2 arrow and +2 bow to get accumulative +4 bonus attack and/or +4 damage?
There is no single DM on our campaign, we create common settings and rules and take turns as DMs, so every mechanics had to be approved by all. Currently we stick with 3 rules:
1. It counts as magical damage only if the ammunition is also magical regardless of the bow/crossbow
2. Magical ranged weapon (Bow +1) only adds the attack rolls, not the damage
3. Magical ammo (Arrow +1) adds only damage
Yet we are having quite an argument on this particular mechanic. Our Ranger and Fighter thinks it practically halved their damage output :smallconfused: and drain their resources for magical ammo (it cost a lot in our campaign, 500GP for 20). They want their Bow+1 automatically deals magical damage.
But others point out if that is the case, they could have Bow+2 coupled with Arrow+2 for cumulative bonus attack and damage of 4 :smallannoyed: , which is OP.
I want your opinion on this. We really need a solid ground to convince the others, so any reasons, arguments, and justifications are welcomed.
Thank you for your help.:smallsmile:
The basic questions itself are simple:
Q.1: Does any attack with magical ranged weapon that uses ammunition (Bow +1 for example) would count as magical (ignores non-magical damages resistant) even if the ammunition used is a normal, non-magical one?
Q.2: Or it is the ammunition that counted as one?
Q.3: Or both?
Q.4 How is the attack rolls and damage mechanics works on these? For example, if both the ammo and the weapon itself are magical, is it possible to use +2 arrow and +2 bow to get accumulative +4 bonus attack and/or +4 damage?
There is no single DM on our campaign, we create common settings and rules and take turns as DMs, so every mechanics had to be approved by all. Currently we stick with 3 rules:
1. It counts as magical damage only if the ammunition is also magical regardless of the bow/crossbow
2. Magical ranged weapon (Bow +1) only adds the attack rolls, not the damage
3. Magical ammo (Arrow +1) adds only damage
Yet we are having quite an argument on this particular mechanic. Our Ranger and Fighter thinks it practically halved their damage output :smallconfused: and drain their resources for magical ammo (it cost a lot in our campaign, 500GP for 20). They want their Bow+1 automatically deals magical damage.
But others point out if that is the case, they could have Bow+2 coupled with Arrow+2 for cumulative bonus attack and damage of 4 :smallannoyed: , which is OP.
I want your opinion on this. We really need a solid ground to convince the others, so any reasons, arguments, and justifications are welcomed.
Thank you for your help.:smallsmile: