Rolen
2016-09-18, 03:18 PM
Hello everyone! I've had this idea for a campaign brewing in the back of my head for quite a while now, and recently I've decided I was finally going to commit to putting it to paper. Or rather, to Word.
Anyway, I'll be using the Pathfinder system, and maybe its world, but names are easily changed, you know? The basic premise I've initially thought of is to take the first part of Serpent's Skull, take away the 'plot' of it, and basically emphasis the survival bits. I guess you could kind of add elements of Kingmaker to it through the base camp, but the idea is to survive out on an island, the campaign would have less focus on running around killing things and more on surviving and role-playing.
Yesterday as I was brainstorming and browsing the pfsrd, I thought to myself "Hey, what if we threw Lord of the Flies in there? Pathfinder has rules for young characters..." and that's when ideas really started to flow. What if I threw the players on this island with young characters with only NPC classes? What if I had them build their characters using only a 10-point buy to further emphasis that they aren't in fact heroes, just a bunch of kids that have to stick together to ward of starvation, disease, and the threat of vicious predators?
I've already got a beginning in mind, sort of 'inspired' by the part in Pinocchio where the carnival basically kidnaps a bunch of children, at least... I think that was a scene in Pinocchio. Less polymorphing into donkeys though. Anyway, I think I'd start them off in town, tell them there's a carnival coming, introduce them to their fellow castaway children, then one mass hypnosis or sleep spell later, they all wake up in a ship, storm and or kraken hits, ship sinks, party wakes up on the shores of where the campaign proper will take place.
Beyond that, so far it's a little plot-lite, but from what I saw reading through Serpent's Skull, you really can't have that much in the way of a main plot while giving the players zero direction the way it does.
As I said before, I'd like this campaign to emphasise more on roleplay and survival. I'd like for all PC's to be young characters using NPC classes, but I'm not so sure about 10-point buy. Is that too much? Fights would be dangerous, especially when nobody will have any real weapons or armor, being, you know, kids. Would an overall lack of combat that doesn't pose a serious risk to players get boring? I'm sure through creativeness they could take out things, but you never know how players do things.
Anyway, I'll be using the Pathfinder system, and maybe its world, but names are easily changed, you know? The basic premise I've initially thought of is to take the first part of Serpent's Skull, take away the 'plot' of it, and basically emphasis the survival bits. I guess you could kind of add elements of Kingmaker to it through the base camp, but the idea is to survive out on an island, the campaign would have less focus on running around killing things and more on surviving and role-playing.
Yesterday as I was brainstorming and browsing the pfsrd, I thought to myself "Hey, what if we threw Lord of the Flies in there? Pathfinder has rules for young characters..." and that's when ideas really started to flow. What if I threw the players on this island with young characters with only NPC classes? What if I had them build their characters using only a 10-point buy to further emphasis that they aren't in fact heroes, just a bunch of kids that have to stick together to ward of starvation, disease, and the threat of vicious predators?
I've already got a beginning in mind, sort of 'inspired' by the part in Pinocchio where the carnival basically kidnaps a bunch of children, at least... I think that was a scene in Pinocchio. Less polymorphing into donkeys though. Anyway, I think I'd start them off in town, tell them there's a carnival coming, introduce them to their fellow castaway children, then one mass hypnosis or sleep spell later, they all wake up in a ship, storm and or kraken hits, ship sinks, party wakes up on the shores of where the campaign proper will take place.
Beyond that, so far it's a little plot-lite, but from what I saw reading through Serpent's Skull, you really can't have that much in the way of a main plot while giving the players zero direction the way it does.
As I said before, I'd like this campaign to emphasise more on roleplay and survival. I'd like for all PC's to be young characters using NPC classes, but I'm not so sure about 10-point buy. Is that too much? Fights would be dangerous, especially when nobody will have any real weapons or armor, being, you know, kids. Would an overall lack of combat that doesn't pose a serious risk to players get boring? I'm sure through creativeness they could take out things, but you never know how players do things.