Hawkflight
2016-09-18, 08:28 PM
Much thanks to The Finger (Middle Finger of Vecna) and Bear Incorporated / Bear Gaming for providing the inspiration for this subclass!
Master of Masks
Belief and perception shape reality. In worlds where religions derive might from the faith of believers and where amazing magic sways the mind, those who command the senses hold great power. In such an environment, the master of masks takes center stage. Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be.
As a Master of Masks, you shine in a variety of professions - given enough time to prepare. You fill the roles of thespian and spy perfectly, donning multiple personae over the course of an adventure. This allows you to stand in for almost any other member of the party. Your intellect, training, and experiences allow you to bolster your efforts in almost any situation. However, keep in mind that your magical abilities are at best limited. You can master potent spells, but your lack of formal training makes it difficult for you to use them more than once each day. Furthermore, your understanding of magic is broad rather than deep.
Bonus Proficiencies:
When you choose this archetype at 3rd level, you gain proficiency in Deception and Performance. If you are already proficient in one of these skills you may choose another skill proficiency from among those rogues can choose at 1st level.
Spellcasting:
Masks can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Arcane Trickster's spell progression table, but this prestige class does not grant spells known. Instead, as a master of many masks, you can expend your spell slots to empower your masks, as described in the “Persona Masks” section below.
Persona Masks:
You gain the ability to craft potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 3rd level, you learn to create and use two masks selected from those described below. At 9th level, then again at 13th level and 17th level, you can create and use one more mask from the list.
Creating a new persona mask requires 8 hours of work and costs 100 GP. You can use only persona masks that you have crafted. No one else (not even another masters of masks) can benefit from a persona mask that you create.
To gain the benefit of a mask, you must be properly attuned to it, after which you merely wear it. In order to attune to a mask in this manner, you must spend a short rest doing nothing but meditating on the mask. At the end of the short rest, you are attuned to the mask. You are considered to always have the mask on your person for the purpose of determining whether you can use its features. You may own as many masks as you wish, but you may only be attuned to a number of masks at once depending on your level. Furthermore, you may only benefit from the abilities of one mask at a time (but see Master of Many Masks, below), although you can swap masks as a bonus action. You can spend another short rest doing nothing but meditating on the mask to end your attunement to it.
You put on a mask as a bonus action. Once it is worn, the mask's benefit immediately applies.
In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you).
You may only wear one persona mask at a time, occupying the eye lenses/goggles body slot (but see Master of Many Masks, below).
Living Mask:
Each mask is not just a simple magic item; each one has its own personality and role, like characters in a story. You have become attuned to so many different personae that you can now connect to their magic in increasingly powerful ways. At 9th level, you learn to incorporate personae magic into your own identity, allowing you to augment your body and mind.
At the end of a long rest, you can choose to gain proficiency with any single skill, tool, or weapon. At the end of each subsequent long rest, you can alter this choice, gaining proficiency in a different skill, tool, or weapon.
Mask Specialist:
Starting at 13th level, you innately enhance the abilities of any magic mask you wear. If the mask creates an effect that requires a saving throw, the target has disadvantage on their saving throw. If the mask grants a bonus on skill checks, when that skill is used, the factotum has advantage. You may only enhance a mask in this way once per mask, and must finish a long rest before you can enhance said abilities again.
This ability has no effect on the persona masks you create and use.
Master of Many Masks
At 17th level, you have become a master of assuming the archetypes contained within the masks, and may wear two masks simultaneously, gaining the benefits of each. For each alignment axis (good/evil or lawful/chaotic), your alignment appears neutral if your masks disagree for how your alignment appears.
----
Angel
The image of an androgynous face with eyes serenely upturned to the heavens forms this mask, carved from flawless alabaster. While wearing the mask of the Angel, you can prepare and cast each of the following spells, presuming you have the spell slots to cast them: bless, healing word, shield of faith, aid, fly, and zone of truth. Your rogue level counts towards your caster level for the purpose of casting divine spells. Your alignment appears to be neutral good while you wear an Angel mask.
Archmage
This mask of deep purple fluorite is sculpted in the image of a heavily wrinkled old man. While wearing the mask of the Archmage, you can prepare and cast each of the following spells, presuming you have the spell slots to cast them: charm person, detect magic, expeditious retreat, magic missile, invisibility, scorching ray, lightning bolt, slow, dimension door, and ice storm. Your rogue level counts towards your caster level for the purpose of casting arcane spells. Your alignment appears to be chaotic good while you wear an Archmage mask.
Beast
Bright, flaking warpaint streaks this battered wooden image of a snarling, fang-toothed wild man. While wearing this mask, you gain the Barbarian Reckless Attack class feature. In addition, when you score a critical hit with a melee weapon attack, you can expend a spell slot as a bonus action to increase your damage by an amount equal to twice the level of the spell slot expended. Your alignment appears to be true neutral while wearing a Beast mask.
Demon
This obsidian mask bears the visage of a darkly handsome fiend. Small, black horns adorn the demon's forehead, and its black ears rise to points. While wearing the mask of the Demon, you can prepare and cast Summon Monster I, Summon Monster II, Summon Monster III, Summon Monster IV, and bestow curse, presuming you have the spell slots to cast them. You also have resistance to fire and cold damage while you are wearing this mask. Your alignment appears to be chaotic evil while wearing a Demon mask.
Dragon
This prismatic mask of precious metals and scintillating gemstones forms the terrible visage of a snarling wyrm. While you wear this mask, you can use your attack action to exhale destructive energy. Each creature in a 15-foot cone must make Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, and half as much damage on a successful one. You cannot use this ability again for 1d4 rounds after using it. As you advance in the class, you can deal additional damage with this ability: 4d8 points at 8th level, 6d8 at 14th level, and 10d8 at 20th level. Your alignment appears to be neutral evil while you wear a Dragon mask.
Faceless
Only a pair of empty eyeholes break this otherwise featureless oval, porcelain mask. While you wear this mask, you have advantage on saves against spells. Additionally, you can expend a spell slot as a bonus action to gain advantage on Stealth checks for a number of rounds equal to the level of the spell slot expended. Your alignment appears to be neutral while you are wearing a Faceless mask.
Gladiator
This wyvern-hide mask is shaped like the face of a grim warrior. Scars cover its surface, and silver chain mail rings surround its outer edge. While you wear this mask, you gain proficiency with martial weapons and a competence bonus on attack rolls and weapon damage rolls equal to your proficiency. Also, when you make a melee weapon attack, you can expend a spell slot as a bonus action to increase your attack roll by an amount equal to the level of the spell slot expended.
Monk
This smoothly sanded wooden mask depicts the stern face of a bald man. While wearing this mask you gain the Monk Martial Arts class feature using Unarmed Strike damage of your level. In addition, as a reaction, you may expend a spell slot in order to cast feather fall, targeted only on yourself, for a number of rounds equal to the level of the expended spell slot. You alignment appears to be lawful neutral while you wear a Monk mask.
----
Prestige Class: Master of Masks
Prerequisites
In order to advance as a rune scribe, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):
Dexterity 13. Masters of masks need agile fingers to master the intricate craft of crafting persona masks.
Charisma 13. A master of masks must always sell the role they play, whether it be a brash young warrior or an aged wise monk.
Proficiency in the Persuasion skill. Personae magic requires one to be a master thespian.
Character level 5th. Personae magic awakens only for powerful souls, and you must be a 5th-level character before you can gain levels in the master of masks prestige class.
Complete a special task. You must craft a mask and present it to an NPC master of masks who accepts it in return for tutoring you in the ways of personae magic. You cannot gain more levels in this prestige class than your tutor has. You might need to seek out additional runes and present them to more skilled rune scribes in order to reach 5th level in this prestige class.
Class Features
As a master of masks, you gain the following class features.
Hit Points
Hit Dice: 1d8 per master of masks level.
Hit Points per Level: 1d8 (or 5) + your Constitution modifier per master of masks level.
Proficiencies
Tools: Disguise kit, forger's kit, ????
Saving Throws: None
Skills: None
Equipment
The master of masks prestige class does not grant any special equipment.
Persona Masks
At 1st level, you learn the basics of crafting potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 1st level, you learn to create and use one mask selected from those described below. At 2nd, 3rd, and 5th levels, you can create and use one more mask from the list.
Creating a new persona mask requires 8 hours of work and costs 100 GP. You can use only persona masks that you have crafted. No one else (not even another master of masks) can benefit from a persona mask that you create.
To gain the benefit of a mask, you must be properly attuned to it, after which you merely wear it. In order to attune to a mask in this manner, you must spend a short rest doing nothing but meditating on the mask. At the end of the short rest, you are attuned to the mask. You are considered to always have the mask on your person for the purpose of determining whether you can use its features. You may own as many masks as you wish, but you may only be attuned to a number of masks at once depending on your level. Furthermore, you may only benefit from the abilities of one mask at a time (but see Master of Many Masks, below), although you can swap masks as a bonus action. You can spend another short rest doing nothing but meditating on the mask to end your attunement to it.
You put on a mask as a bonus action. Once it is worn, the mask's benefit immediately applies.
In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you).
The "Masks" section below contains information on various masks and descriptions of masks and their properties. The first mask you master is the mask you crafted and presented to your tutor to qualify for this prestige class. Your entrance to the class includes the process of mastering that mask's secrets.
Personae Magic:
Masks can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Master of Many Masks table (A/N: see the Arcane Trickster's spell progression while I work a table out), but this prestige class does not grant spells known. Instead, as a master of many masks, you can expend your spell slots to empower your masks, as described in the “Persona Masks” section below.
For the purpose of multiclassing, to determine your total spell slots, your rogue levels count as granting you the Spellcasting feature. For example, if you are a master of many masks 4/wizard 6, you would have the spell slots of a 10th-level character, in addition to having the cantrips and spellbook of a 6th-level wizard.
Living Mask
Each mask is not just a simple magic item; each one has its own personality and role, like characters in a story. You have become attuned to so many different personae that you can now connect to their magic in increasingly powerful ways. At 4th level, you learn to incorporate personae magic into your own identity, allowing you to augment your body and mind.
At the end of a long rest, you can choose to gain proficiency with any single skill, tool, or weapon. At the end of each subsequent long rest, you can alter this choice, gaining proficiency in a different skill, tool, or weapon.
Master of Masks
At 5th level, you attain the ability to master an ever-greater range of personae magic. When you attune to a mask, you can choose to have it not count toward your limit of attuned magic items. You can be attuned to only one such mask in this manner at a time. You can use this ability again after you end your attunement to a mask.
Master of Masks
Belief and perception shape reality. In worlds where religions derive might from the faith of believers and where amazing magic sways the mind, those who command the senses hold great power. In such an environment, the master of masks takes center stage. Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be.
As a Master of Masks, you shine in a variety of professions - given enough time to prepare. You fill the roles of thespian and spy perfectly, donning multiple personae over the course of an adventure. This allows you to stand in for almost any other member of the party. Your intellect, training, and experiences allow you to bolster your efforts in almost any situation. However, keep in mind that your magical abilities are at best limited. You can master potent spells, but your lack of formal training makes it difficult for you to use them more than once each day. Furthermore, your understanding of magic is broad rather than deep.
Bonus Proficiencies:
When you choose this archetype at 3rd level, you gain proficiency in Deception and Performance. If you are already proficient in one of these skills you may choose another skill proficiency from among those rogues can choose at 1st level.
Spellcasting:
Masks can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Arcane Trickster's spell progression table, but this prestige class does not grant spells known. Instead, as a master of many masks, you can expend your spell slots to empower your masks, as described in the “Persona Masks” section below.
Persona Masks:
You gain the ability to craft potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 3rd level, you learn to create and use two masks selected from those described below. At 9th level, then again at 13th level and 17th level, you can create and use one more mask from the list.
Creating a new persona mask requires 8 hours of work and costs 100 GP. You can use only persona masks that you have crafted. No one else (not even another masters of masks) can benefit from a persona mask that you create.
To gain the benefit of a mask, you must be properly attuned to it, after which you merely wear it. In order to attune to a mask in this manner, you must spend a short rest doing nothing but meditating on the mask. At the end of the short rest, you are attuned to the mask. You are considered to always have the mask on your person for the purpose of determining whether you can use its features. You may own as many masks as you wish, but you may only be attuned to a number of masks at once depending on your level. Furthermore, you may only benefit from the abilities of one mask at a time (but see Master of Many Masks, below), although you can swap masks as a bonus action. You can spend another short rest doing nothing but meditating on the mask to end your attunement to it.
You put on a mask as a bonus action. Once it is worn, the mask's benefit immediately applies.
In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you).
You may only wear one persona mask at a time, occupying the eye lenses/goggles body slot (but see Master of Many Masks, below).
Living Mask:
Each mask is not just a simple magic item; each one has its own personality and role, like characters in a story. You have become attuned to so many different personae that you can now connect to their magic in increasingly powerful ways. At 9th level, you learn to incorporate personae magic into your own identity, allowing you to augment your body and mind.
At the end of a long rest, you can choose to gain proficiency with any single skill, tool, or weapon. At the end of each subsequent long rest, you can alter this choice, gaining proficiency in a different skill, tool, or weapon.
Mask Specialist:
Starting at 13th level, you innately enhance the abilities of any magic mask you wear. If the mask creates an effect that requires a saving throw, the target has disadvantage on their saving throw. If the mask grants a bonus on skill checks, when that skill is used, the factotum has advantage. You may only enhance a mask in this way once per mask, and must finish a long rest before you can enhance said abilities again.
This ability has no effect on the persona masks you create and use.
Master of Many Masks
At 17th level, you have become a master of assuming the archetypes contained within the masks, and may wear two masks simultaneously, gaining the benefits of each. For each alignment axis (good/evil or lawful/chaotic), your alignment appears neutral if your masks disagree for how your alignment appears.
----
Angel
The image of an androgynous face with eyes serenely upturned to the heavens forms this mask, carved from flawless alabaster. While wearing the mask of the Angel, you can prepare and cast each of the following spells, presuming you have the spell slots to cast them: bless, healing word, shield of faith, aid, fly, and zone of truth. Your rogue level counts towards your caster level for the purpose of casting divine spells. Your alignment appears to be neutral good while you wear an Angel mask.
Archmage
This mask of deep purple fluorite is sculpted in the image of a heavily wrinkled old man. While wearing the mask of the Archmage, you can prepare and cast each of the following spells, presuming you have the spell slots to cast them: charm person, detect magic, expeditious retreat, magic missile, invisibility, scorching ray, lightning bolt, slow, dimension door, and ice storm. Your rogue level counts towards your caster level for the purpose of casting arcane spells. Your alignment appears to be chaotic good while you wear an Archmage mask.
Beast
Bright, flaking warpaint streaks this battered wooden image of a snarling, fang-toothed wild man. While wearing this mask, you gain the Barbarian Reckless Attack class feature. In addition, when you score a critical hit with a melee weapon attack, you can expend a spell slot as a bonus action to increase your damage by an amount equal to twice the level of the spell slot expended. Your alignment appears to be true neutral while wearing a Beast mask.
Demon
This obsidian mask bears the visage of a darkly handsome fiend. Small, black horns adorn the demon's forehead, and its black ears rise to points. While wearing the mask of the Demon, you can prepare and cast Summon Monster I, Summon Monster II, Summon Monster III, Summon Monster IV, and bestow curse, presuming you have the spell slots to cast them. You also have resistance to fire and cold damage while you are wearing this mask. Your alignment appears to be chaotic evil while wearing a Demon mask.
Dragon
This prismatic mask of precious metals and scintillating gemstones forms the terrible visage of a snarling wyrm. While you wear this mask, you can use your attack action to exhale destructive energy. Each creature in a 15-foot cone must make Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, and half as much damage on a successful one. You cannot use this ability again for 1d4 rounds after using it. As you advance in the class, you can deal additional damage with this ability: 4d8 points at 8th level, 6d8 at 14th level, and 10d8 at 20th level. Your alignment appears to be neutral evil while you wear a Dragon mask.
Faceless
Only a pair of empty eyeholes break this otherwise featureless oval, porcelain mask. While you wear this mask, you have advantage on saves against spells. Additionally, you can expend a spell slot as a bonus action to gain advantage on Stealth checks for a number of rounds equal to the level of the spell slot expended. Your alignment appears to be neutral while you are wearing a Faceless mask.
Gladiator
This wyvern-hide mask is shaped like the face of a grim warrior. Scars cover its surface, and silver chain mail rings surround its outer edge. While you wear this mask, you gain proficiency with martial weapons and a competence bonus on attack rolls and weapon damage rolls equal to your proficiency. Also, when you make a melee weapon attack, you can expend a spell slot as a bonus action to increase your attack roll by an amount equal to the level of the spell slot expended.
Monk
This smoothly sanded wooden mask depicts the stern face of a bald man. While wearing this mask you gain the Monk Martial Arts class feature using Unarmed Strike damage of your level. In addition, as a reaction, you may expend a spell slot in order to cast feather fall, targeted only on yourself, for a number of rounds equal to the level of the expended spell slot. You alignment appears to be lawful neutral while you wear a Monk mask.
----
Prestige Class: Master of Masks
Prerequisites
In order to advance as a rune scribe, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):
Dexterity 13. Masters of masks need agile fingers to master the intricate craft of crafting persona masks.
Charisma 13. A master of masks must always sell the role they play, whether it be a brash young warrior or an aged wise monk.
Proficiency in the Persuasion skill. Personae magic requires one to be a master thespian.
Character level 5th. Personae magic awakens only for powerful souls, and you must be a 5th-level character before you can gain levels in the master of masks prestige class.
Complete a special task. You must craft a mask and present it to an NPC master of masks who accepts it in return for tutoring you in the ways of personae magic. You cannot gain more levels in this prestige class than your tutor has. You might need to seek out additional runes and present them to more skilled rune scribes in order to reach 5th level in this prestige class.
Class Features
As a master of masks, you gain the following class features.
Hit Points
Hit Dice: 1d8 per master of masks level.
Hit Points per Level: 1d8 (or 5) + your Constitution modifier per master of masks level.
Proficiencies
Tools: Disguise kit, forger's kit, ????
Saving Throws: None
Skills: None
Equipment
The master of masks prestige class does not grant any special equipment.
Persona Masks
At 1st level, you learn the basics of crafting potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 1st level, you learn to create and use one mask selected from those described below. At 2nd, 3rd, and 5th levels, you can create and use one more mask from the list.
Creating a new persona mask requires 8 hours of work and costs 100 GP. You can use only persona masks that you have crafted. No one else (not even another master of masks) can benefit from a persona mask that you create.
To gain the benefit of a mask, you must be properly attuned to it, after which you merely wear it. In order to attune to a mask in this manner, you must spend a short rest doing nothing but meditating on the mask. At the end of the short rest, you are attuned to the mask. You are considered to always have the mask on your person for the purpose of determining whether you can use its features. You may own as many masks as you wish, but you may only be attuned to a number of masks at once depending on your level. Furthermore, you may only benefit from the abilities of one mask at a time (but see Master of Many Masks, below), although you can swap masks as a bonus action. You can spend another short rest doing nothing but meditating on the mask to end your attunement to it.
You put on a mask as a bonus action. Once it is worn, the mask's benefit immediately applies.
In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you).
The "Masks" section below contains information on various masks and descriptions of masks and their properties. The first mask you master is the mask you crafted and presented to your tutor to qualify for this prestige class. Your entrance to the class includes the process of mastering that mask's secrets.
Personae Magic:
Masks can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Master of Many Masks table (A/N: see the Arcane Trickster's spell progression while I work a table out), but this prestige class does not grant spells known. Instead, as a master of many masks, you can expend your spell slots to empower your masks, as described in the “Persona Masks” section below.
For the purpose of multiclassing, to determine your total spell slots, your rogue levels count as granting you the Spellcasting feature. For example, if you are a master of many masks 4/wizard 6, you would have the spell slots of a 10th-level character, in addition to having the cantrips and spellbook of a 6th-level wizard.
Living Mask
Each mask is not just a simple magic item; each one has its own personality and role, like characters in a story. You have become attuned to so many different personae that you can now connect to their magic in increasingly powerful ways. At 4th level, you learn to incorporate personae magic into your own identity, allowing you to augment your body and mind.
At the end of a long rest, you can choose to gain proficiency with any single skill, tool, or weapon. At the end of each subsequent long rest, you can alter this choice, gaining proficiency in a different skill, tool, or weapon.
Master of Masks
At 5th level, you attain the ability to master an ever-greater range of personae magic. When you attune to a mask, you can choose to have it not count toward your limit of attuned magic items. You can be attuned to only one such mask in this manner at a time. You can use this ability again after you end your attunement to a mask.