PDA

View Full Version : Melee Damage comparision chart



Lans
2016-09-19, 11:33 AM
I want to get a comparison going between the various classes with a few builds for each. TWF and 2H fighters or whirling frenzy and basic rage barbarians. Originally I just wanted to do totemist and barbarian, but I figure lets do it all. So if somebody wants to do a class and build they can, I figure 6, 11, and 16 would be good levels to do

Eldariel
2016-09-19, 12:14 PM
I want to get a comparison going between the various classes with a few builds for each. TWF and 2H fighters or whirling frenzy and basic rage barbarians. Originally I just wanted to do totemist and barbarian, but I figure lets do it all. So if somebody wants to do a class and build they can, I figure 6, 11, and 16 would be good levels to do

Depends on the amount of optimization you want to put into it. Any class should be able to one-shot a Hecatoncheires by level 20 with enough work. Lay some groundwork on how many multipliers are okay (to determine the builds) and whether we're talking about optimal damage situation or something like a plain full attack or even a plain single attack.

Lans
2016-09-29, 11:26 PM
After some thought- Characters will face a melee brute type monster of equal CR to the characters level. If they win they will get ranked. Rankings will be based on how many nonclass character creation resources the character doesn't use.

AvatarVecna
2016-09-30, 05:25 AM
Optimization level is still a really big part. There's a world of difference between a Barbarian 20 using Power Attack with their greataxe and a Barbarian 10/Frenzied Berserker 10 using Power Attack+Leap Attack+Shock Trooper+Greater Two-Weapon Fighting with their dual Kaorti Resin scimitars targeting Touch AC. There's a world of difference between a Monk using their standard flurry of blows and a Martial Monk 2/Barbarian (Spirit Lion Totem) 1/Scout 3/Ranger 14 dual-wielding Aptitude Kukris to combine Blood In The Water stance with dual-wielding flurry of blows targeting Touch AC and benefiting from Swift Hunter skirmishing, Roundabout Kick, and Lightning Maces to get theoretically infinite attacks per round. There's a world of difference between an A-Game Paladin getting their smite on and a d2 Crusader pulling a Saitama.

Lans
2016-09-30, 11:34 AM
Thats partly why the grade is on unused nonclass resources. The other reason is that its simplier the less resources used. So for this system a barbarian 3 with 0pb, a club and no feats or race chosen would have the best rankings if it can defeat an ogre

Edit- This is a departure from the original idea of the thread, but I think this is a better idea of how good the classes are.

Lans
2016-10-04, 09:43 AM
I'm going with the golf scoring on this and high score is going to be worse.

I'm going to break the categories into equipment, feats, race, point buy and
alternate

Scoring for equipment is to take the decimal of WBLused and add it to
the score, with over .8 being rated as 1.25, and under a quarter as 0.

Feats - the same with using over 2/3 of your feats being rated as 1.25

Point buy- 15 points 0, 22 points .25, 25 points .5, 28 points .75, 32 points 1.25

Race No race 0 points, standard race .5 strong race .75, anthropomorphic baleen whale or other high powered race 1.25

Alternate grab bag of things .25 for a flaw .6 for 2, .75 for selling soul for feats, .15 for traits, .1 for each skill needed.

I'm thinking that maybe a penalty for out of class 1/day novas. Letting caster buffs that last over 2 hours be up.

I would like to avoid builds based heavily around charging
as I we all should know charging is ridiculous in 3.5

I would also like to avoid heavily optimized crit fishing infinite
attack style of builds, but I am hoping my point system disincentives that

Thoughts on this scoring method?

Edit I am using the hill giant as the opponent for CR 7 any recomendations for other CRs or a different one for CR 7?

bean illus
2016-10-04, 02:41 PM
I can't be any help, but i hope you find the time to continue. Love to see your method. You sound like you're building a spreadsheet?

Lans
2016-10-05, 01:30 AM
I don't know if it will make it to a spread sheet, but I have done 2 for level 7 so far


http://www.myth-weavers.com/sheet.html#id=962732
barb hp 78 ac 22, 20 on charge +12/7 2d6+7/10 5 rnds of frenzy
Ac
Barbarian lv 7 wealth hp 78 AC 23 2 19 on charge +2d6+10 12/7
rop +1 amulet of nat armor +1 weapon +1 armor +2
strength and constitution +2
Round 1 Barbarian frenzies, and charges 14/9 37.4 damage to giant on charge Giant does 28.98 to barb.
Round 2 B deals 31.79 G deals 24.25
Round 3 B Deals 31.79 G Deals another 24.25 B 1.52 G 1.02
R 4 Barbarian kills giant usually.



Warrior 77 hp ac23 16/11 2d6+12

giant hp 102 ac 20 16/11 2d8+10 19 15
25.35 vs 22 30.18 vs 20 17.06 if goes first

R 1 Warrior charges giant deals 22.33 Giant attacks back for 27.77
R 2 W FA for 31.62 G Does another 23.15
R3 W 31.62 G 23.15 Warrior at 2.93
R4 W 31.62 G 23.15 Giant should be at -1.5 warrior will be at -26.08 if the giant lives


Does any one have aproblem with a hill giant being used? Its weaker than a few things, such as elementals, but it seems to be in line with most.