Tzekan
2007-07-09, 01:23 PM
Ok, first the explain this is set in a scifi setting (using GURPS, not that it makes much difference)
What has happened is one pretty long-term villain, who was minor for most the campaign, has now ended up pretty much attached to the party. She was a pest early on, but last adventure she came across a device used by another enemy from near the very start designed to control all robotic military forces in a star system, and declared herself ruler. The party proceeded to give her new empire a beating, then it got interesting
One of the party members serves an entity of insane power, which makes him not disimilar to a scifi Cleric. When the villain was defeated, she realised she had no followers left, no advantages or boltholes, so begged for sanctuary from his god as her only hope of survival. Since there was a clause in taking sanctuary, the entity i decided really must accept.
So now the ex-villain must remain within a mile of the "cleric" at all times or lose sanctuary until back in the influence. Also, she rather unpleasantly discovered that she must now serve the entities goals, of good. She is rather upset about this.
Trouble is, although this could be a fantastic opportunity, it is looking very hard to roleplay. She needs to still be a evil, dark character with little morals who often disturbs the party, but serving the same ends. I also don't want endless moping about wanting to kill everyone, because not only would it drive any party insane, it would drive me mad too
any suggestions about roleplaying this situation? (which i may have created, but hey!)
What has happened is one pretty long-term villain, who was minor for most the campaign, has now ended up pretty much attached to the party. She was a pest early on, but last adventure she came across a device used by another enemy from near the very start designed to control all robotic military forces in a star system, and declared herself ruler. The party proceeded to give her new empire a beating, then it got interesting
One of the party members serves an entity of insane power, which makes him not disimilar to a scifi Cleric. When the villain was defeated, she realised she had no followers left, no advantages or boltholes, so begged for sanctuary from his god as her only hope of survival. Since there was a clause in taking sanctuary, the entity i decided really must accept.
So now the ex-villain must remain within a mile of the "cleric" at all times or lose sanctuary until back in the influence. Also, she rather unpleasantly discovered that she must now serve the entities goals, of good. She is rather upset about this.
Trouble is, although this could be a fantastic opportunity, it is looking very hard to roleplay. She needs to still be a evil, dark character with little morals who often disturbs the party, but serving the same ends. I also don't want endless moping about wanting to kill everyone, because not only would it drive any party insane, it would drive me mad too
any suggestions about roleplaying this situation? (which i may have created, but hey!)