R.Shackleford
2016-09-22, 09:19 AM
There are very little roleplaying rules for D&D. Sure groups can add their own rules and roleplay as much or as little as they like but... I feel like we are missing an awesome opportunity.
Verbal and Somatic Components Rules.
Currently these are ignored a lot of the times, also there is a lot of fluff about magic words and gestures but... they never tell us what these are. I would love a book that showed us these words and gestures.
So even if a player wants to use them, they really have nothing to go off besides Shonen screaming and Naruto hand gestures. Having a guide for this could allow DMs to use this system or players to use it sparingly.
Verbal: A player doesn't say “I cast X”, they say the words next to the verbal component for the spell. These can be changed with DM approval. Spells that take longer to cast need the player to speak more if they have verbal components (reading a page from a book or maybe the components to a chemical product).
Each spell will have specific wording.
This is much like Final Fantasy Tactics: "Layers upon layers, make your mark, haste!"
Somatic: A player must move their hands, arms, or sometimes feet (stomp/tap) in order to cast a spell. These aren't overly elaborate but will make the player look silly. The price for magic is quite high.
A combo of spell school and damage, debuff, or buff will determine how the player needs to hold their hands/arms.
More general than verbal components.
Example
PC (Wizard)
I move to where I can see a point between the 6 goblins between them. I yell out "Wrap around my enemies, searing their flesh, fahoobagood" (as the player is performing the somatic components).
Rolls damage: 8d6
DC: X
(Below is what fireball would look like)
Fireball
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components
V: Wrap around my enemies, searing their flesh... fahoobagood!
S: Hold your arms up like a Y and then bring them down and act like you are playing maracas. You then point at a point within range.
M: (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
=====
Does anyone else would like to see something like this?
Verbal and Somatic Components Rules.
Currently these are ignored a lot of the times, also there is a lot of fluff about magic words and gestures but... they never tell us what these are. I would love a book that showed us these words and gestures.
So even if a player wants to use them, they really have nothing to go off besides Shonen screaming and Naruto hand gestures. Having a guide for this could allow DMs to use this system or players to use it sparingly.
Verbal: A player doesn't say “I cast X”, they say the words next to the verbal component for the spell. These can be changed with DM approval. Spells that take longer to cast need the player to speak more if they have verbal components (reading a page from a book or maybe the components to a chemical product).
Each spell will have specific wording.
This is much like Final Fantasy Tactics: "Layers upon layers, make your mark, haste!"
Somatic: A player must move their hands, arms, or sometimes feet (stomp/tap) in order to cast a spell. These aren't overly elaborate but will make the player look silly. The price for magic is quite high.
A combo of spell school and damage, debuff, or buff will determine how the player needs to hold their hands/arms.
More general than verbal components.
Example
PC (Wizard)
I move to where I can see a point between the 6 goblins between them. I yell out "Wrap around my enemies, searing their flesh, fahoobagood" (as the player is performing the somatic components).
Rolls damage: 8d6
DC: X
(Below is what fireball would look like)
Fireball
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components
V: Wrap around my enemies, searing their flesh... fahoobagood!
S: Hold your arms up like a Y and then bring them down and act like you are playing maracas. You then point at a point within range.
M: (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
=====
Does anyone else would like to see something like this?