8wGremlin
2016-09-22, 10:34 PM
Fun Find:
Fighter: Scout from http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf
it's 3rd level ability states
Natural Explorer
At 3rd level, you gain the ranger class feature of the same name, with the following alteration: You choose additional favored terrain types at 7th and 15th level.
Now with the revised Ranger http://media.wizards.com/2016/dnd/UA_RevisedRanger.pdf That becomes
Natural Explorer
You are a master of navigating the natural world,
and you react with swift and decisive action
when attacked. This grants you the following
benefits:
You ignore difficult terrain.
You have Advantage on initiative rolls.
On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
Difficult terrain doesn’t slow your group’s
travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
not bad on the fighter chassis...
Fighter: Scout from http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf
it's 3rd level ability states
Natural Explorer
At 3rd level, you gain the ranger class feature of the same name, with the following alteration: You choose additional favored terrain types at 7th and 15th level.
Now with the revised Ranger http://media.wizards.com/2016/dnd/UA_RevisedRanger.pdf That becomes
Natural Explorer
You are a master of navigating the natural world,
and you react with swift and decisive action
when attacked. This grants you the following
benefits:
You ignore difficult terrain.
You have Advantage on initiative rolls.
On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
Difficult terrain doesn’t slow your group’s
travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
not bad on the fighter chassis...