Floorlock
2016-09-22, 11:21 PM
So, I'm currently attempting to build a character who is mostly inclined towards social prowess, keeping secrets, and getting his way through others. I've had different concepts in my head to perform this task...and there are amazing guides on this very site...such as Specter's Social God guide...that have also been a tremendous source of information.
I'm playing a variant human, and the stats I've rolled have been rather generous. One of my numbers will be an 18, and it's possible that I'll start that in Charisma, use one of my Variant Human boosts to make that a 19, and then take the Actor feat to get my Charisma to a straight 20 at level 1. Pretty decent...pretty decent. After that, though...I have a few decisions to make.
I know for a fact that I'm going to be taking a majority of my levels in Bard. I wish that it was as simple as the immediate go to of Rogue 1/Bard 19. However, as a Variant Human...I don't want to be the only one in the party without darkvision. My original concept had him statted up with some Warlock levels...so it seemed easy enough to go for Great Old One Warlock as a 2 level dip to grab Eldritch Blast and the Agonizing Blast cantrip for always-on reliable damage in a pinch...and Devil's Sight to allow myself to not only have dark vision...but, superior darkvision to those around me. Not only did this fit in with a concept of a morally ambiguous social engineer looking into the dark secrets of the multiverse, but, it gave me limited telepathy. My plan was to try my hand at not only stretching the acting feat into people's ears...but, seeing if I could go into people's minds. I don't know if there is a definitive verdict on whether or not the telepathy can replicate voice patterns in someone's mind or not...but, you never know. So...plan set, I though, as I looked over my build of Rogue 1/ Warlock 2/ Bard 17. This would give me all the social abilities rather early...expertise across the board, telepathy, reliable damage when I needed it, ...just...a bunch of stuff...AND, this all fit into a lot of things thematically with his backstory. However, I then finally noticed that Bard has to reach level 18 to get the magical secrets feature for his 9th level spells. This has been the main thing that has caused my rift in thinking. I'm looking down two possible avenues of approach, now. Who knows if I would reach level 20...but, I'm almost certain that I would provided I don't die on my journey to such a level of power...and, I might want to leave the option open to gain spells such as Wish or Meteor Swarm.
Ever since then...I've wondered...would it be a better option to spring for Rogue 1/ Shadow Sorcerer 1/ Bard 18? This way I still get all of my expertise lined up fairly early...boat loads of skills...lots of social options, darkvision, more cantrips, and my caster level will be one level higher. On the other hand...I could go for Bard 1/ Warlock 2/ Bard 17. This option would have me forego the Rogue part altogether...pushing away an extra skill and putting my extra expertise as far away as level 12...and I would only get expertise in 4 skills as opposed to 6. However, I would always have the superior darkvision...even in magical darkness, telepathy, and my always reliable eldritch blast so that I have an option for combat to add to all of my utility.
Which path is better? Is it better to have early, and plentiful expertise for my social exploits...or am I going to really miss having a reliable combat mechanic? Is this meaningless because Bard has potential to get enough blasting power anyways and so I should therefore ignore the Warlock option? Is all of this worth it for the extra two 9th level spells from any class one day? Which direction is the best direction?
I'm playing a variant human, and the stats I've rolled have been rather generous. One of my numbers will be an 18, and it's possible that I'll start that in Charisma, use one of my Variant Human boosts to make that a 19, and then take the Actor feat to get my Charisma to a straight 20 at level 1. Pretty decent...pretty decent. After that, though...I have a few decisions to make.
I know for a fact that I'm going to be taking a majority of my levels in Bard. I wish that it was as simple as the immediate go to of Rogue 1/Bard 19. However, as a Variant Human...I don't want to be the only one in the party without darkvision. My original concept had him statted up with some Warlock levels...so it seemed easy enough to go for Great Old One Warlock as a 2 level dip to grab Eldritch Blast and the Agonizing Blast cantrip for always-on reliable damage in a pinch...and Devil's Sight to allow myself to not only have dark vision...but, superior darkvision to those around me. Not only did this fit in with a concept of a morally ambiguous social engineer looking into the dark secrets of the multiverse, but, it gave me limited telepathy. My plan was to try my hand at not only stretching the acting feat into people's ears...but, seeing if I could go into people's minds. I don't know if there is a definitive verdict on whether or not the telepathy can replicate voice patterns in someone's mind or not...but, you never know. So...plan set, I though, as I looked over my build of Rogue 1/ Warlock 2/ Bard 17. This would give me all the social abilities rather early...expertise across the board, telepathy, reliable damage when I needed it, ...just...a bunch of stuff...AND, this all fit into a lot of things thematically with his backstory. However, I then finally noticed that Bard has to reach level 18 to get the magical secrets feature for his 9th level spells. This has been the main thing that has caused my rift in thinking. I'm looking down two possible avenues of approach, now. Who knows if I would reach level 20...but, I'm almost certain that I would provided I don't die on my journey to such a level of power...and, I might want to leave the option open to gain spells such as Wish or Meteor Swarm.
Ever since then...I've wondered...would it be a better option to spring for Rogue 1/ Shadow Sorcerer 1/ Bard 18? This way I still get all of my expertise lined up fairly early...boat loads of skills...lots of social options, darkvision, more cantrips, and my caster level will be one level higher. On the other hand...I could go for Bard 1/ Warlock 2/ Bard 17. This option would have me forego the Rogue part altogether...pushing away an extra skill and putting my extra expertise as far away as level 12...and I would only get expertise in 4 skills as opposed to 6. However, I would always have the superior darkvision...even in magical darkness, telepathy, and my always reliable eldritch blast so that I have an option for combat to add to all of my utility.
Which path is better? Is it better to have early, and plentiful expertise for my social exploits...or am I going to really miss having a reliable combat mechanic? Is this meaningless because Bard has potential to get enough blasting power anyways and so I should therefore ignore the Warlock option? Is all of this worth it for the extra two 9th level spells from any class one day? Which direction is the best direction?