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AvatarVecna
2016-09-23, 08:24 AM
So, I'm still working on the Smoker, Jockey, Witch, and Tank, but I figured since I felt close to passing out, I should probably post something.

Aggressive Zombie
Medium Undead, Neutral Evil

Armor Class: 9
Hit Points: 30 (4d8+12)
Speed: 30'

Strength: 14 (+2)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 3 (-4)
Wisdom: 8 (-1)
Charisma: 8 (-1)

Saving Throws: Wis +1
Skills: Perception +1
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 11
Challenge Rating: 1/4 (50 XP)

Traits

Aggressive: As a bonus action, the Infected can move up to its speed toward a hostile creature that it can see.

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

Slam, Melee Weapon Attack: +4 to hit, 5' reach, one target. Hit: 1d6+2 bludgeoning damage.Boomer
Medium Undead, Neutral Evil

Armor Class: 8
Hit Points: 30 (4d8+12)
Speed: 30'

Strength: 16 (+3)
Dexterity: 6 (-2)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws: Wis +4
Skills: Perception +4
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 14
Challenge Rating: 5 (1800 XP)

Traits

Boom: If the Infected fails an Undead Fortitude save, the explode in a shower of guts and bile. Every creature within 30ft must make a Str Save DC 15 or be pushed 10ft away from the Infected. Additionally, every creature within that same radius acts as if targeted by the Infected's "Boomer Bile" attack, making all saves with disadvantage.

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

Boomer Bile (recharges 6): The Infected spews a fountain of poisonous puke in a 30ft cone. Each creature in that area must make a Dex save DC 15 or take 2d6 poison damage (half damage on a successful save); any non-Infected creature damaged by this effect is blinded; at the beginning of its turn, a blinded creature can attempt a Con save DC 15 to end the condition. When a creature is blinded by this effect, up to four Common Infected within 60ft (or one Uncommon Infected within 30ft) gain an action and bonus action that must be used to move adjacent to and attack the target; no Infected can benefit from this effect more than once per round. If there are multiple affected targets, Infected within range are split up evenly between all targets, up to the pre-established maximums.

Direct: Select up to four Common Infected within 60ft (or un Uncommon Infected within 30ft); they gain an action and bonus action that must be used to move adjacent to and attack one survivor within 30ft of them.

Slam, Melee Weapon Attack: +6 to hit, 5' reach, one target. Hit: 1d6+3 bludgeoning damage.Charger
Medium Undead, Neutral Evil

Armor Class: 16 (natural armor)
Hit Points: 114 (12d8+60)
Speed: 30'

Strength: 20 (+5)
Dexterity: 8 (-1)
Constitution: 20 (+5)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws: Wis +4
Skills: Athletics +11, Perception +4
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 14
Challenge Rating: 5 (1800 XP)

Traits

Charge: The Infected may, as an action, travel up to 5 times its speed in a straight line, traveling through allies/enemies, but not large obstacles. If this ability is blocked by an obstacle somewhere along the line, the Charge occurs as normal, but both the Infected and the obstacle take 1d6 damage for every 10ft that were remaining in the movement. The Infected may Shove every enemy that comes within reach of this line. Additionally, against a single enemy who is directly in the line, the Infected must make a Slam attack with advantage; if the attack hits, the Infected gets an immediate grapple attempt before finishing the charge.

Supreme Grappler: The Infected has advantage on Athletics checks made for grappling purposes. Any creature grappled by the Infected is considered restrained for as long as the Grappled condition persists. The Infected's speed is not reduced by grappling a creature, although being grappled itself reduces its speed as normal.

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

Slam, Melee Weapon Attack: +8 to hit, 5' reach, one target. Hit: 4d6+5 bludgeoning damage.Hunter
Medium Undead, Neutral Evil

Armor Class: 17
Hit Points: 90 (12d8+36)
Speed: 40'

Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 16 (+3)
Charisma: 8 (-1)

Saving Throws: Str +5, Dex +7, Wis +6
Skills: Athletics +8, Acrobatics +10, Stealth +10, Perception +8
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 18
Challenge Rating: 5 (1800 XP)

Traits

Aggressive: As a bonus action, the Infected can move up to its speed toward a hostile creature that it can see.

Flying Pounce: If the Infected "Leap"s at least 20ft in a straight line towards a target, each Claw hit during this turn forces the target to make a Str save DC 13 vs being knocked prone. If the target is already prone, you can instead make an additional Claw attack.

Leap: The Infected moves at full speed while climbing. They may also forgo normal movement to instead make a leap with a maximum length equal to the sum of an Athletics check and Acrobatics check (with maximum height equal to half that sum).

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

Claw, Melee Weapon Attack: +7 to hit, 5' reach, one target. Hit: 2d6+4 slashing damage, free grapple attempt on target.

Multiattack: As an action, make two claw attacks.

Rend: As a bonus action, make two claw attacks against a prone target within range.Jockey
? Undead, Neutral Evil

Armor Class: ?
Hit Points: ? (?d?+?)
Speed: ?ft

Strength: ?
Dexterity: ?
Constitution: ?
Intelligence: ?
Wisdom: ?
Charisma: ?

Saving Throws: ?
Skills: ?
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception ?
Challenge Rating: ? (? XP)

Traits

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

?Smoker
? Undead, Neutral Evil

Armor Class: ?
Hit Points: ? (?d?+?)
Speed: ?ft

Strength: ?
Dexterity: ?
Constitution: ?
Intelligence: ?
Wisdom: ?
Charisma: ?

Saving Throws: ?
Skills: ?
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception ?
Challenge Rating: ? (? XP)

Traits

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

?Spitter
Medium Undead, Neutral Evil

Armor Class: 9
Hit Points: 30 (4d8+12)
Speed: 30'

Strength: 14 (+2)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)

Saving Throws: Wis +4
Skills: Perception +7
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception 17
Challenge Rating: 5 (1800 XP)

Traits

Burst: When the Infected fails an Undead Fortitude save, she erupts with acid; the square the Infected occupied, as well as every adjacent square, is coated in acid with the same damage value and duration as her Spit ability (just without the normal range or area).

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

Claw, Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 1d6+2 bludgeoning damage.

Spit (recharges 4-6): Select a point within 120ft that you can see. Every square within 20ft of that point is splashed in stomach acid. Every creature within the area must make a Dex save DC 15 vs 6d6 acid damage (half damage on a successful save). The area remains acid-covered until the start of the Infected's next turn; any creature that starts its turn in that area or enters the area must make a Dex save DC 15 vs 3d6 (half damage on a successful save).

Tank
? Undead, Neutral Evil

Armor Class: ?
Hit Points: ? (?d?+?)
Speed: ?ft

Strength: ?
Dexterity: ?
Constitution: ?
Intelligence: ?
Wisdom: ?
Charisma: ?

Saving Throws: ?
Skills: ?
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception ?
Challenge Rating: ? (? XP)

Traits

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

?Witch
? Undead, Neutral Evil

Armor Class: ?
Hit Points: ? (?d?+?)
Speed: ?ft

Strength: ?
Dexterity: ?
Constitution: ?
Intelligence: ?
Wisdom: ?
Charisma: ?

Saving Throws: ?
Skills: ?
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft, Passive Perception ?
Challenge Rating: ? (? XP)

Traits

Undead Fortitude: If damage reduces the Infected to 0 HP, it must make a Con save DC (5+damage taken), unless the damage is radiant or from a crit. On a success, the Infected drops to 1 HP instead.

Actions

?

So yeah...currently got solid plans for the Smoker and Jockey (probably making them CR 3), and slightly-less solid plans for the Witch and Tank (CR 9 and 11, respectively). Also, if I'm struck by inspiration, I might do a couple other kinds of Common Infected, like Mud Men or something. Might also look through concept art for new Uncommons from what was leaked of L4D3, see if anything looks cool enough to be worth implementing.

Beyond that, feel free to ask questions or endlessly complain about how I screwed something up. I will be sure to give all comments and advice the consideration and appreciation they deserve...which would be tons, since I'm crap at homebrewing and would be completely lost without people to show me what I did wrong.