luizeba
2016-09-23, 09:17 PM
Hi guys :)
I'm playing a D&D game where all the players and the DM are goddamn munchkins. We love being min-maxers, and we always end up with a super strong party who's able to beat encounters way more difficult than the expected.
We have started a new campaign and I'm creating my character. I ended up as the party fighter, and I thought about this build:
Race: Minotaur (Unearthed Arcana)
Why: Horns! Horns are a 1d10 melee weapon (usable with a Shield) that grants advantage on **ALL** checks made to shove a creature
Class: Fighter
Why: Fighters have Ability Score Improvements enough to burn it on feats and attributes.
Level 1: Defense (+1 AC) fighting style
Why: I haven't found a better fighting sytle, to be honest. My DM disallowed using Duelist with horns (and I agree with him, as it's not RAW).
Level 3: Battle Master
Why: Battle Master has the Riposte Maneuver, that allows me to use my Reaction often. My view of min-maxing is being able to use as much actions as possible, so having regular action + bonus action + reaction is important to me.
Level 4: Shield Master Feat
Why: This feat is pinnacle of the build! With this, if I attack, I can use a bonus action to shove a creature EVERY TURN.
As my DM agrees with the Sage Advice regarding the possibility to use the Shove Bonus Action BEFORE the attack, the whole build is around this trategy:
1) Start my turn using a Bonus Action to shove an enemy. My character has advantage on shoves (Minotaur) and proficiency in Athletics (background/class).
At level 4, I'll have output [highest 1 of 2d20]+2 (Proficiency) +3 (16 STR, horrible rolls) with an average shove roll of 18.82!
2) Use my Action to Attack the shove'd enemy that's prone with horns (1d10+3). As he's prone, the attack has advantage, too.
2b) If the shoved went good and the enemy is prone, I can burn my action surge to take max utility of the advantage.
3) My party has other two melee characters (homebrew melee Warlock and Monk), and they can also take advantage of the proned enemy.
4) As I have a high AC (heavy armor, shield and +1 AC from fighting style) and will be a strong melee damage-dealer, enemies will end up attacking me a lot and missing me a lot. That means that I'll be able to use my Riposte Maneuver a lot, adding a lot of extra damage.
What's you guys opinion on it? How can I improve it or develop the build on higher levels?
I'm playing a D&D game where all the players and the DM are goddamn munchkins. We love being min-maxers, and we always end up with a super strong party who's able to beat encounters way more difficult than the expected.
We have started a new campaign and I'm creating my character. I ended up as the party fighter, and I thought about this build:
Race: Minotaur (Unearthed Arcana)
Why: Horns! Horns are a 1d10 melee weapon (usable with a Shield) that grants advantage on **ALL** checks made to shove a creature
Class: Fighter
Why: Fighters have Ability Score Improvements enough to burn it on feats and attributes.
Level 1: Defense (+1 AC) fighting style
Why: I haven't found a better fighting sytle, to be honest. My DM disallowed using Duelist with horns (and I agree with him, as it's not RAW).
Level 3: Battle Master
Why: Battle Master has the Riposte Maneuver, that allows me to use my Reaction often. My view of min-maxing is being able to use as much actions as possible, so having regular action + bonus action + reaction is important to me.
Level 4: Shield Master Feat
Why: This feat is pinnacle of the build! With this, if I attack, I can use a bonus action to shove a creature EVERY TURN.
As my DM agrees with the Sage Advice regarding the possibility to use the Shove Bonus Action BEFORE the attack, the whole build is around this trategy:
1) Start my turn using a Bonus Action to shove an enemy. My character has advantage on shoves (Minotaur) and proficiency in Athletics (background/class).
At level 4, I'll have output [highest 1 of 2d20]+2 (Proficiency) +3 (16 STR, horrible rolls) with an average shove roll of 18.82!
2) Use my Action to Attack the shove'd enemy that's prone with horns (1d10+3). As he's prone, the attack has advantage, too.
2b) If the shoved went good and the enemy is prone, I can burn my action surge to take max utility of the advantage.
3) My party has other two melee characters (homebrew melee Warlock and Monk), and they can also take advantage of the proned enemy.
4) As I have a high AC (heavy armor, shield and +1 AC from fighting style) and will be a strong melee damage-dealer, enemies will end up attacking me a lot and missing me a lot. That means that I'll be able to use my Riposte Maneuver a lot, adding a lot of extra damage.
What's you guys opinion on it? How can I improve it or develop the build on higher levels?