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noce
2016-09-24, 04:17 AM
I'm building a lvl 14 character to join an already started campaign, and I find it difficult to spend my money.


First things first, the build.


LG Earth Dwarf, Moradin Cleric 4 / Warblade 2 / Bloodstorm Blade 4 / Battlesmith 1 / Hammer of Moradin 3.

Stats (after items) are: 26 14 18 10 18 7. He gets 2x STR and 1x WIS to damage.

Feats: law devotion (law domain) - weapon focus (war domain) - weapon specialization - melee weapon mastery - endurance - iron will - power attack - pulverize foe - point blank shot - rapid shot - precise shot (precise weapon) - far shot (helm)

Every turn I sacrifice a swift action to make a ranged full attack, using STR to hit. This costs me no maneuvres, since Hammer of Moradin grants me throwing and returning.

Items I'm going to buy:
helm of the hunter: far shot
gauntlets of extended range: double range
gauntlets of war: +3 damage with deity weapon
iron heart precise earthbound large warhammer
strongarm bracers: use larger weapons
reliquary holy symbol: turn undead uses
amulet of fortune prevailing: reroll s.t. 1/day
nightstick: turn undead uses
crystal of return lesser: quick draw
crystal mask of mindarmor: +4 will
goggles of foefinding: ignore cover
boots of speed: haste 10 rounds/day
lesser vigor wand
wisdom +3 item
dexterity +1 item
strength +5 item
resistance +3 item


This leaves me with more or less 25.000 gp to spend.

AC is simply too costly to invest in, so no natural armor or deflection. I prefer lowish ACP armors, too.
Swift activation items are suboptimal since this build works on swift actions.
Flight in combat is not needed, while I can rely on my party when out of combat.
Enemies often have True Seeing, blurry and similar are not that useful.
I personally find little use of fortification or death ward.

I thought about Bracers of Archery, but they do not work with a hammer.
I thought about Serpent Armor, but being a thrower I won't threaten enemies often.

Are there any useful armor special properties? Or any good specific armor?
I would love to have an item granting me Greater Magic Weapon or Greater Mighty Wallop, but I found none. Are there any?
In our party the only caster is a high UMD factotum, would it work to buy him a runestaff?


Thank you in advance for your help and sorry for the writeup. :smallsmile:

Name1
2016-09-24, 04:49 AM
I would love to have an item granting me Greater Magic Weapon or Greater Mighty Wallop, but I found none. Are there any?


You can make a wand of those, but it would be very expensive, especially sice you want CL-dependant effects. And item that grants you Might Wallop would be more effective of a wand, since it's about as expensive as a CLW one and you gain the same effect as the CL7 Greater Mighty Wallop, a more expensive wand, would grant you.

Of course, if you have a factotum, you could ask it to simply cast the GMW spell on you. It would cut down on the few spells a factotum has per day, but in all honesty, a factotum is not a primary spellcaster anyway.

Magic Weapon follows the same rule: The normal version is more affordable than a high-CL magic item of the greater version.

For armor... I believe Ocular could be helpful (it grants all-around vision, stops you from being flanked and gives you a Spot and Search bonus). Though I suppose that it would be more of a personal preference than the best choice...

noce
2016-09-24, 05:40 AM
Of course, if you have a factotum, you could ask it to simply cast the GMW spell on you.

For armor... I believe Ocular could be helpful.

Two helpful suggestions here. :smallsmile:
The Ocular armor is simply great, since I've got uncanny dodge too, so sneak attacks are a nuisance no more.

So, ~21.000gp left, what now? :smalltongue:

EDIT: feel free to suggest expensive items too, I can make room for 50.000gp items if they're worth it.

Thurbane
2016-09-24, 05:31 PM
I would love to have an item granting me Greater Magic Weapon or Greater Mighty Wallop, but I found none. Are there any?

Teeth of Dahlver-Nar (Leraje) [ToM p.79]. GMW 1/day, CL 20. 21,600gp. Due to the rules of the teeth, though, you'll be under the influence of a vestige and show its sign. In this case that means you'll be quiet and unassuming, won't be able to attack elves, and also look sickly and diseased.

noce
2016-09-24, 06:04 PM
Teeth of Dahlver-Nar (Leraje) [ToM p.79]. GMW 1/day, CL 20. 21,600gp. Due to the rules of the teeth, though, you'll be under the influence of a vestige and show its sign. In this case that means you'll be quiet and unassuming, won't be able to attack elves, and also look sickly and diseased.

I know about it, but I don't see making pacts with dubious elf beings an in-character thing for a LG cleric of Moradin.
Moreover, as a dwarf I truly wouldn't like to look sick and diseased in a heavily racist campaign.

But thank you for your help anyway, it's much appreciated. :smallsmile:

Vizzerdrix
2016-09-25, 12:21 PM
Could always get spme shapesand.

Haversack and travel cloak cover storage, food, water and shelter.