noce
2016-09-24, 04:17 AM
I'm building a lvl 14 character to join an already started campaign, and I find it difficult to spend my money.
First things first, the build.
LG Earth Dwarf, Moradin Cleric 4 / Warblade 2 / Bloodstorm Blade 4 / Battlesmith 1 / Hammer of Moradin 3.
Stats (after items) are: 26 14 18 10 18 7. He gets 2x STR and 1x WIS to damage.
Feats: law devotion (law domain) - weapon focus (war domain) - weapon specialization - melee weapon mastery - endurance - iron will - power attack - pulverize foe - point blank shot - rapid shot - precise shot (precise weapon) - far shot (helm)
Every turn I sacrifice a swift action to make a ranged full attack, using STR to hit. This costs me no maneuvres, since Hammer of Moradin grants me throwing and returning.
Items I'm going to buy:
helm of the hunter: far shot
gauntlets of extended range: double range
gauntlets of war: +3 damage with deity weapon
iron heart precise earthbound large warhammer
strongarm bracers: use larger weapons
reliquary holy symbol: turn undead uses
amulet of fortune prevailing: reroll s.t. 1/day
nightstick: turn undead uses
crystal of return lesser: quick draw
crystal mask of mindarmor: +4 will
goggles of foefinding: ignore cover
boots of speed: haste 10 rounds/day
lesser vigor wand
wisdom +3 item
dexterity +1 item
strength +5 item
resistance +3 item
This leaves me with more or less 25.000 gp to spend.
AC is simply too costly to invest in, so no natural armor or deflection. I prefer lowish ACP armors, too.
Swift activation items are suboptimal since this build works on swift actions.
Flight in combat is not needed, while I can rely on my party when out of combat.
Enemies often have True Seeing, blurry and similar are not that useful.
I personally find little use of fortification or death ward.
I thought about Bracers of Archery, but they do not work with a hammer.
I thought about Serpent Armor, but being a thrower I won't threaten enemies often.
Are there any useful armor special properties? Or any good specific armor?
I would love to have an item granting me Greater Magic Weapon or Greater Mighty Wallop, but I found none. Are there any?
In our party the only caster is a high UMD factotum, would it work to buy him a runestaff?
Thank you in advance for your help and sorry for the writeup. :smallsmile:
First things first, the build.
LG Earth Dwarf, Moradin Cleric 4 / Warblade 2 / Bloodstorm Blade 4 / Battlesmith 1 / Hammer of Moradin 3.
Stats (after items) are: 26 14 18 10 18 7. He gets 2x STR and 1x WIS to damage.
Feats: law devotion (law domain) - weapon focus (war domain) - weapon specialization - melee weapon mastery - endurance - iron will - power attack - pulverize foe - point blank shot - rapid shot - precise shot (precise weapon) - far shot (helm)
Every turn I sacrifice a swift action to make a ranged full attack, using STR to hit. This costs me no maneuvres, since Hammer of Moradin grants me throwing and returning.
Items I'm going to buy:
helm of the hunter: far shot
gauntlets of extended range: double range
gauntlets of war: +3 damage with deity weapon
iron heart precise earthbound large warhammer
strongarm bracers: use larger weapons
reliquary holy symbol: turn undead uses
amulet of fortune prevailing: reroll s.t. 1/day
nightstick: turn undead uses
crystal of return lesser: quick draw
crystal mask of mindarmor: +4 will
goggles of foefinding: ignore cover
boots of speed: haste 10 rounds/day
lesser vigor wand
wisdom +3 item
dexterity +1 item
strength +5 item
resistance +3 item
This leaves me with more or less 25.000 gp to spend.
AC is simply too costly to invest in, so no natural armor or deflection. I prefer lowish ACP armors, too.
Swift activation items are suboptimal since this build works on swift actions.
Flight in combat is not needed, while I can rely on my party when out of combat.
Enemies often have True Seeing, blurry and similar are not that useful.
I personally find little use of fortification or death ward.
I thought about Bracers of Archery, but they do not work with a hammer.
I thought about Serpent Armor, but being a thrower I won't threaten enemies often.
Are there any useful armor special properties? Or any good specific armor?
I would love to have an item granting me Greater Magic Weapon or Greater Mighty Wallop, but I found none. Are there any?
In our party the only caster is a high UMD factotum, would it work to buy him a runestaff?
Thank you in advance for your help and sorry for the writeup. :smallsmile: