KHillBox
2016-09-25, 01:57 AM
I recently started playing the mobile game Final Fantasy brave exvios and it has Espers in it your characters can "equip". The Espers can level up and you can unlock abilities for the character they're equipped to. I like this idea, so I was thinking I'd like to try and find a way to incorporate something like this into my next campaign.
What I have so far is when you encounter the Esper(typically sealed somewhere so it can't run around) it puts the PC's through a test(combat,puzzle,riddle or just wants money depending on which esper it is) and if/when they pass the test they can accept the espers power and the esper fuses with the PC's, not sure exactly what to call that, fusing, merging, joining, something like that.
Anytime XP is gained by the character that has an esper "equiped" 10% of it goes to the esper, say you get 700XP from a fight they have to allocate 70 to the esper and the character gets 630.
I was thinking they can only have one esper "equiped" at a time, maybe add a feat that lets you have two?
The relationship between host and esper would be symbiotic, the character could hear the esper speak to them but no one else can (thus letting me give them the "don't touch that dummy" or "go there" directions without it being me :P) and the esper would retain knowledge of previous hosts they had time with and was thinking the XP they syphon would be what sustains their immortality.
Not sure how I want the separation to go (when an esper leaves a host), if the host says to leave they have to, if the esper just up and chooses to leave, if the host is killed, not sure how I want that to go and any adverse effects, open to ideas there. I would like it to not be a permanent thing though.
As far as the espers leveling up, I was thinking the amount required to level would be 10% of what it is for the PC's plus 40%, so to get to level 2 is 1000XP for players, for an esper it would be 140XP so they level up slower than the PC's
As for powers/abilities, I was thinking each would be different, some might have a couple of the same abilities, but each would start at lvl 1 with the ability to be summoned once a day, like Shiva would do ice damage in an area that would increase with her lvl. As the esper levels up it would unlock more abilites, say something like the esper Titan gives the toughness feat line as he levels up and maybe a bonus to AC things like that.
Not sure if I want them to have a level cap to start and then have some way to unlock them further.
So I'm really just looking for advice/criticism here, what do you think? would it be good/fun? I'm not worried about them being overpowered necessarily, I like the hero campaign idea, and plus I can laways just give the BBEG a really strong one to even it out lol
What I have so far is when you encounter the Esper(typically sealed somewhere so it can't run around) it puts the PC's through a test(combat,puzzle,riddle or just wants money depending on which esper it is) and if/when they pass the test they can accept the espers power and the esper fuses with the PC's, not sure exactly what to call that, fusing, merging, joining, something like that.
Anytime XP is gained by the character that has an esper "equiped" 10% of it goes to the esper, say you get 700XP from a fight they have to allocate 70 to the esper and the character gets 630.
I was thinking they can only have one esper "equiped" at a time, maybe add a feat that lets you have two?
The relationship between host and esper would be symbiotic, the character could hear the esper speak to them but no one else can (thus letting me give them the "don't touch that dummy" or "go there" directions without it being me :P) and the esper would retain knowledge of previous hosts they had time with and was thinking the XP they syphon would be what sustains their immortality.
Not sure how I want the separation to go (when an esper leaves a host), if the host says to leave they have to, if the esper just up and chooses to leave, if the host is killed, not sure how I want that to go and any adverse effects, open to ideas there. I would like it to not be a permanent thing though.
As far as the espers leveling up, I was thinking the amount required to level would be 10% of what it is for the PC's plus 40%, so to get to level 2 is 1000XP for players, for an esper it would be 140XP so they level up slower than the PC's
As for powers/abilities, I was thinking each would be different, some might have a couple of the same abilities, but each would start at lvl 1 with the ability to be summoned once a day, like Shiva would do ice damage in an area that would increase with her lvl. As the esper levels up it would unlock more abilites, say something like the esper Titan gives the toughness feat line as he levels up and maybe a bonus to AC things like that.
Not sure if I want them to have a level cap to start and then have some way to unlock them further.
So I'm really just looking for advice/criticism here, what do you think? would it be good/fun? I'm not worried about them being overpowered necessarily, I like the hero campaign idea, and plus I can laways just give the BBEG a really strong one to even it out lol