Roovy
2016-09-25, 12:57 PM
Hello! I am a long-time lurker and Oots fan! (Been lurking since... well, since the Xykon fight from the first book.) I'm playing with a group of friends and we're all fairly new to D&D and we're playing 3.5 core.
I have some frustrations with my group that I don't really know how to resolve without coming across as a jerk. I work and go to school 5 days/week, so I come to the Saturday sessions maybe not as prepared as I ought to be, but... I still seem to be an order of magnitude more prepared than anyone else in the group, including the DM. It just feels like I'm the only one reading the rules or even taking cursory glances at the PHB.
And I don't want to be some kind of rules nazi or rules lawyer who ruins everyone's fun. I don't expect everyone to know all the rules or how everything works. But, they don't even know how their own feats work! The fighter's Great Cleave feat only has a short paragraph, a few sentences, detailing how it works, but both the fighter and the DM have somehow interpreted it to mean that the fighter gets to take unlimited 5-foot steps...? The fighter also has Improved Overrun that I have to walk him through when he uses it. The wizard took the Enlarge Spell metamagic feat and has somehow interpreted it to mean he gets extra dice rolls for damage. The DM seems to agree. I don't know if either have read the feat description, but I don't say anything because I don't want to be a killjoy. I managed to explain to the ranger how his Manyshot feat works (just read the PHB!) so at least that's being ruled on correctly. When the wizard is asked what the save DC is for his spells, he hasn't any idea. And this is just scratching the surface when it comes to not understanding the basics of their own classes.
I know they're all new to the game. But, so am I! At this point, I'll be happy and content if we just get the basic stuff down. Nevermind the nitty-gritty rules with some actual nuance. I have an Animal Companion, but I don't ever expect to be asked by the DM which tricks the animal knows or even to be asked to make a Handle Animal check. I don't expect the DM to ever keep track of what spells I have prepared or how many spell I have left. If we find treasure, we aren't going to be asked for an Appraise check; we're just going to be told its worth. The difference between a casting time of 'standard action' and 'full-round action'? That's waaaaay beyond us.
I think the problem comes from everyone else rolling their characters through some computer program called HeroLab that automates the process, whereas I have cooked mine up just from reading the PHB. So, what should I do? I'm not the DM, so I guess I should just roll with it and enjoy it for what it is. Hopefully it will get better over time. I'm just kind of disappointed; I was hoping for a more refined experience.
tl;dr My gaming group seems to be playing some game based on D&D rather than D&D and I'm a bit frustrated.
I have some frustrations with my group that I don't really know how to resolve without coming across as a jerk. I work and go to school 5 days/week, so I come to the Saturday sessions maybe not as prepared as I ought to be, but... I still seem to be an order of magnitude more prepared than anyone else in the group, including the DM. It just feels like I'm the only one reading the rules or even taking cursory glances at the PHB.
And I don't want to be some kind of rules nazi or rules lawyer who ruins everyone's fun. I don't expect everyone to know all the rules or how everything works. But, they don't even know how their own feats work! The fighter's Great Cleave feat only has a short paragraph, a few sentences, detailing how it works, but both the fighter and the DM have somehow interpreted it to mean that the fighter gets to take unlimited 5-foot steps...? The fighter also has Improved Overrun that I have to walk him through when he uses it. The wizard took the Enlarge Spell metamagic feat and has somehow interpreted it to mean he gets extra dice rolls for damage. The DM seems to agree. I don't know if either have read the feat description, but I don't say anything because I don't want to be a killjoy. I managed to explain to the ranger how his Manyshot feat works (just read the PHB!) so at least that's being ruled on correctly. When the wizard is asked what the save DC is for his spells, he hasn't any idea. And this is just scratching the surface when it comes to not understanding the basics of their own classes.
I know they're all new to the game. But, so am I! At this point, I'll be happy and content if we just get the basic stuff down. Nevermind the nitty-gritty rules with some actual nuance. I have an Animal Companion, but I don't ever expect to be asked by the DM which tricks the animal knows or even to be asked to make a Handle Animal check. I don't expect the DM to ever keep track of what spells I have prepared or how many spell I have left. If we find treasure, we aren't going to be asked for an Appraise check; we're just going to be told its worth. The difference between a casting time of 'standard action' and 'full-round action'? That's waaaaay beyond us.
I think the problem comes from everyone else rolling their characters through some computer program called HeroLab that automates the process, whereas I have cooked mine up just from reading the PHB. So, what should I do? I'm not the DM, so I guess I should just roll with it and enjoy it for what it is. Hopefully it will get better over time. I'm just kind of disappointed; I was hoping for a more refined experience.
tl;dr My gaming group seems to be playing some game based on D&D rather than D&D and I'm a bit frustrated.