manfred911
2016-09-26, 01:42 PM
This is my first shot at homebrew and the feedback would be great. Just wanted to do some of the 3.5e variants and some flavor.
-Shield
Ability Score Increase: Your Strength score increases by 1.
Shield Proficiency: You gain proficiency with all shields.
Shield Ally: You gain advantage against a creature you target with a melee weapon attack if at least one of your allies wielding a shield is within 5 feet of both you and the target and that ally isn't incapacitated.
-Desert
Ability Score Increase. Your Wisdom score increases by 1.
Desert Dweller: You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Not of the Stone: Lose Stonecunning and gain advantage on survival checks in the desert.
-Glacier
Ability Score Increase: Your Strength score increases by 1.
Hardy: You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Icecunning: This ability replaces Stonecunning and applies to ice instead of stone.
-Sea Cliff
Ability Score Increase: Your Dexterity score increases by 1.
Steady Footed: Lose Stonecunning and gain advantage on Athletics checks when it comes to balance, swimming, and to avoid being knocked back.
Tool Proficiency: You gain proficiency with the Navigator’s tools.
-Reaving
Ability Score Increase: Your Strength score increases by 1.
Forest Homeland: Lose Stonecunning and gain advantage on Survival checks when it comes to forest and heavily wooded areas. You lose your proficiency with the throwing hammer and warhammer, but gain proficiency with the shortbow and longbow.
Fleet of Foot: Your base movement speed increases to 30ft. Your speed is reduced by heavy armor.
-Shield
Ability Score Increase: Your Strength score increases by 1.
Shield Proficiency: You gain proficiency with all shields.
Shield Ally: You gain advantage against a creature you target with a melee weapon attack if at least one of your allies wielding a shield is within 5 feet of both you and the target and that ally isn't incapacitated.
-Desert
Ability Score Increase. Your Wisdom score increases by 1.
Desert Dweller: You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Not of the Stone: Lose Stonecunning and gain advantage on survival checks in the desert.
-Glacier
Ability Score Increase: Your Strength score increases by 1.
Hardy: You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Icecunning: This ability replaces Stonecunning and applies to ice instead of stone.
-Sea Cliff
Ability Score Increase: Your Dexterity score increases by 1.
Steady Footed: Lose Stonecunning and gain advantage on Athletics checks when it comes to balance, swimming, and to avoid being knocked back.
Tool Proficiency: You gain proficiency with the Navigator’s tools.
-Reaving
Ability Score Increase: Your Strength score increases by 1.
Forest Homeland: Lose Stonecunning and gain advantage on Survival checks when it comes to forest and heavily wooded areas. You lose your proficiency with the throwing hammer and warhammer, but gain proficiency with the shortbow and longbow.
Fleet of Foot: Your base movement speed increases to 30ft. Your speed is reduced by heavy armor.