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Townopolis
2007-07-09, 06:01 PM
Main Gauche

Prerequisites
Feats: Two-Weapon Fighting, Simple Weapon Proficiency: Daggers
Base Attack Bonus: +4
Benefit
While fighting with a dagger in your offhand, your two-weapon fighting penalties are further reduced by 2. Additionally, in any round in which you successfully hit with a main hand attack, all offhand attacks made against that target deal an additional 1d4 damage. This damage does not stack with any precision based damage.

Note: When designing this feat, I didn't take into consideration PrCs such as the invisible blade or feats such as the weapon style feats in Cwar. I don't intend to use the splatbooks those are found in. This doesn't mean I don't want critiques that take into account those books, only that I am also looking for critiques that simply consider this as an addition to core.

Cybren
2007-07-09, 06:54 PM
Why doesn't it stack with other precision damage? It's just 1d4.

JackMage666
2007-07-09, 07:42 PM
Yeah, it should be allowed to stack with precision damage. On average, that's +2.5 damage, about the same as you'll get with Weapon Specialization in any weapon (which is also more constant, as you don't need to hit with your main hand). Seems interesting to me, I like it. It makes sense, after all, that a dagger is easier to use than a short sword in your off-hand.

Townopolis
2007-07-09, 07:46 PM
To be honest, it may just be that I'm a bit nervous trying to make sure this feat does what I want it to without getting out of hand.

In essence, I adhere to the camp that believes that TWF without sneak attack is weaker than weak. This feat is an attempt to help TWF suck less in the hands of rangers, barbarians, and the like. Since the only commonly known way to make TWF good is by adding extra damage dice, I made this to give fighter types a sort of pseudo-sneak attack.

In short, the feat is supposed to be more powerful than most feats because it is supposed to cover lost ground (in the TWF/THF war) as well as pay for itself. Since sneak attack already does this for rogue TWF, I felt it would be unwise to let the class feature and the feat stack.

Replace "sneak attack" with "sudden stike" or "skirimish" and replace "rogue" with "ninja" and "scout" as needed.

JackMage666
2007-07-09, 07:52 PM
A d4 damage die isn't gonna tip the scales either way. People are gonna take this due to the 0/0 two-weapon fighting penalty. Remember, also, a rogue not using sneak attack needs the +1d4 damage in melee alot more than a fighter does.

Callix
2007-07-10, 02:22 AM
The big thing about this is not the +1d4. The character's already lost 1 point average in using a dagger over a short sword, so this is actually less benefit than Weapon Specialisation in this situation. On the other hand, how does this gel with the Tempest (CAdv)? That PrC eliminates TWF penalties over 5 levels, with about 6 feat requirements. This does it for a sub-optimal weapon as one feat, requiring one obvious and one half-decent feat. I guess it works, and the sneak attack dice are just going to replace the damage bonus. Rogues won't notice that. They'll notice either a doubling (no TWF) or 10% increase (old TWF) to damage.