Albions_Angel
2016-09-26, 02:34 PM
Hi all. I am about to dump my current house rules into this so you get a feeling of the sorts of changes I have made.
I want to know if you think removing the +1BAB requirement for Weapon Finesse for Sneak Attack and other precision damage classes will screw up my game at low levels. I cant see why it would and I remember either having 3 levels of pain or having to dip Swashbuckler just to be useful in battle, but that may have just been because I was bad.
General:-
Death:
A character becomes Disabled at 0HP as normal, but does not become Unconscious and Dying until her hitpoints equal her negative Con Bonus. She does not Die at negative 10HP but if her hitpoints equal her negative Con.
Crafting:
All XP costs for crafting are removed. All other requirements must be met.
Favoured Class:
The penalty XP for multiclassing has been removed for all classes. Favoured Classes represent a racial tendency to become that class and do not affect gameplay.
Feats:-
Dodge:
Dodge provides a flat +1 dodge bonus to AC and does not require a target. For feats that require a dodge target, a player declares the target at the start of their round as normal.
Point Blank Shot:
Point Blank Shot is no longer required for Precise Shot, Rapid Shot, Aquatic Shot, Woodland Archer and their derivatives.
Classes:-
Expanded Spell Lists:
Hexblade, Warmage and Duskblade have been given expanded spell lists, and some existing spells are available sooner.
Monk:
Monks now have Full Base Attack Bonus (as Fighter). Flurry of Blows confers no penalty to attack at any level and can be used as part of a Standard Attack Action. A monk wearing Gauntlets or Spiked Gauntlets instead uses her Unarmed Strike Damage when she makes an Unarmed Strike (including when she Flurries), and gains the benefit of any enchantments or enhancements on the Gauntlets. The Gauntlets are treated as Monk Weapons.
I want to know if you think removing the +1BAB requirement for Weapon Finesse for Sneak Attack and other precision damage classes will screw up my game at low levels. I cant see why it would and I remember either having 3 levels of pain or having to dip Swashbuckler just to be useful in battle, but that may have just been because I was bad.
General:-
Death:
A character becomes Disabled at 0HP as normal, but does not become Unconscious and Dying until her hitpoints equal her negative Con Bonus. She does not Die at negative 10HP but if her hitpoints equal her negative Con.
Crafting:
All XP costs for crafting are removed. All other requirements must be met.
Favoured Class:
The penalty XP for multiclassing has been removed for all classes. Favoured Classes represent a racial tendency to become that class and do not affect gameplay.
Feats:-
Dodge:
Dodge provides a flat +1 dodge bonus to AC and does not require a target. For feats that require a dodge target, a player declares the target at the start of their round as normal.
Point Blank Shot:
Point Blank Shot is no longer required for Precise Shot, Rapid Shot, Aquatic Shot, Woodland Archer and their derivatives.
Classes:-
Expanded Spell Lists:
Hexblade, Warmage and Duskblade have been given expanded spell lists, and some existing spells are available sooner.
Monk:
Monks now have Full Base Attack Bonus (as Fighter). Flurry of Blows confers no penalty to attack at any level and can be used as part of a Standard Attack Action. A monk wearing Gauntlets or Spiked Gauntlets instead uses her Unarmed Strike Damage when she makes an Unarmed Strike (including when she Flurries), and gains the benefit of any enchantments or enhancements on the Gauntlets. The Gauntlets are treated as Monk Weapons.