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View Full Version : Ancestral relic abuse , did I forget anything?



Soranar
2016-09-26, 04:34 PM
A well known combo for a sorcerer (so that he can gain some versatility) is to take the feat ancestral relic and use a runestaff.

But ancestral relic also gives you a way to recharge a dorje or a wand, which is not bad (you simply add value back onto it by adding charges or giving it a higher level power or spell)

But an ancestral relic power stone for an erudite is just broken good.

Every time you have some down time near a consecrated area, just load up your trash (junk magic items you don't need) and start trading them him for any power you want.

Powers that should be difficult to find (psychic warrior only powers, discipline powers). Every last one of them can be added to your ancestral relic.

Obviously a DM would ban this but , RAW, this is totally legal.

Kelb_Panthera
2016-09-26, 05:52 PM
Where'd you find a masterwork power stone?

Soranar
2016-09-26, 06:08 PM
Where'd you find a masterwork power stone?

any item can be made of masterwork quality, it's just a higher craft check

Kelb_Panthera
2016-09-26, 06:59 PM
any item can be made of masterwork quality, it's just a higher craft check

You have to craft the masterwork component of a masterwork item after the normal component. What is the cost of a non-magical power stone and how much is the masterwork component worth? The dc is 20 but how much does that check have to generate in gp before it's completed?

Fizban
2016-09-26, 07:43 PM
Charge your item with single shots of utility spells (as potions), similar to the wand thing.

MaxiDuRaritry
2016-09-26, 07:57 PM
You did forget one thing: this does not require you to actually sacrifice anything of value to you. Get yourself a portable altar that's been suitably magicked up. Now, go find an old building that's in reasonably usable condition but is currently not in use. This could be anything from a palace that's been vacated in an emergency to an old outhouse. Sacrifice the crap out of it (in the latter's case, literally) using your portable altar.

Enjoy tons of free benefits for your item of choice.

Inevitability
2016-09-27, 12:31 AM
Where'd you find a masterwork power stone?

Make it out of adamantine and claim it counts as an improvised weapon?

MaxiDuRaritry
2016-09-27, 06:11 AM
Make it out of adamantine and claim it counts as an improvised weapon?Mithril is cheaper.

khadgar567
2016-09-27, 07:15 AM
am I the only one that get the idea to drop masterwork potion of healing on loot table

One Step Two
2016-09-27, 07:21 AM
Random question relating to main topic: Can you make your Ancestral Relic an Item familiar?

Segev
2016-09-27, 02:26 PM
am I the only one that get the idea to drop masterwork potion of healing on loot table

Masterwork potions must taste amazing.

lord_khaine
2016-09-27, 05:13 PM
A well known combo for a sorcerer (so that he can gain some versatility) is to take the feat ancestral relic and use a runestaff.

Its not that good again. Most runestaffs have a rather limited selection of spells. And it seems most people ignore that designing your own runestaff requires GM permission.

TheTeaMustFlow
2016-09-27, 05:47 PM
Random question relating to main topic: Can you make your Ancestral Relic an Item familiar?

I don't believe there's anything stopping you, though bear in mind that:
In order to be an item familiar, a magic item must... have a permanent magical effect that the character can (and knows how to) use. (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) So no Item Familiar Wands. Also, it may set off some DM alarm bells ringing.

Soranar
2016-09-27, 08:26 PM
The main problem with the item familiar / ancestral relic is that a relic has a set maximum value per level

you'd be better off having an ancestral relic and a different item familiar

Segev
2016-09-28, 08:10 AM
Its not that good again. Most runestaffs have a rather limited selection of spells. And it seems most people ignore that designing your own runestaff requires GM permission.

Yes, that does seem to be a general assumption, though I would argue that it's a reasonable one for the simple reason that the lists of magic items that exist are somewhat arbitrary, and (in the particular case of Runestaves and normal staves) very much look like examples and guidelines rather than restrictive, exhaustive lists of what is possible.

Fizban
2016-09-28, 08:26 AM
Why would you bother trying to Ancestral Relic an actual wand or potion (which is explicitly not allowed), when you can just make it a custom charged item on top of whatever other permanent properties is has?

And yes, anything more interesting than just standard abilities and cramming in additional items with cost increases is going to require DM permission because you're creating a custom item. In order to have a discussion you must assume the premise that obviously the DM is allowing that, though how far is worth questioning. Adding use-activated or spell-trigger charges onto a weapon is something I've seen maybe once ever so there's miles of room to veto it. But for people that assume you can build anything then Ancestral Relic will let you build anything without any prerequisites whatsoever.

MaxiDuRaritry
2016-09-28, 02:44 PM
If you want an Ancestral Relic wand, an eternal wand (with charges per day, rather than 50 charges, flat) could probably be turned into a regular wand with 50 charges with some money invested. It's still a wand, after all.

Scrolls are a bit more difficult, though you could probably add scroll functionality to any other item you've attuned to as your relic.

ExLibrisMortis
2016-09-28, 02:53 PM
You can probably turn your relic into a minor schema of concurrent infusions, or what's-the-name. That should get you a nice amount of utility stuff.

thorr-kan
2016-09-28, 05:00 PM
I don't believe there's anything stopping you, though bear in mind that: So no Item Familiar Wands. Also, it may set off some DM alarm bells ringing.
There's also the option of combining it with a Weapon of Legacy, a Legendary Weapon, and/or a Relic.

Yes, it gets ridiculous. You know you've always wanted your halfling rogue to have the One Ring.

MaxiDuRaritry
2016-09-28, 05:19 PM
Yes, it gets ridiculous. You know you've always wanted your halfling rogue to have the One Ring.Meh, a simple ring of invisibility is better, since it's not cursed to drive the wearer insane after awhile, and that's pretty much all the One Ring could do for anyone but Sauropod.