Saint GoH
2016-09-26, 07:21 PM
Hi, Playground!
After taking a few years away from D&D, I'm just starting to get back into it, and as such have joined a Pathfinder group. The group rotates DM's every few months, and we are close to a change from the DM that I have been with. The next upcoming game has already had a few sessions, and is in book 3 of Serpent's Skull.
The party is level 7, medium levels of optimization and generally Core only, with a few exceptions on a DM basis (basically if its on PFSRD its probably okay, just need to be approved). So far, it consists of a Paladin (sword and board), Monk, Wizard (Blaster) and Witch (Healing hex). I have noticed a lack of a dedicated skill monkey/trapfinder (apparently the witch almost died twice to traps?) so I figured I would start there. I'm not looking for the most optimized character, looking more into something that is interesting while still being usable.
Stats are 4d6 drop lowest, and we have to pick 1 campaign trait and 1 other trait of our choosing. So I choose Mwagni Scholar (+1 Knowledge History and Polyglot language) and Bruising Intellect (Int for Intimidate).
Level Level
Class
Feat
Notable Ability
1
Ranger 1
Weapon Focus: Elven Curve Blade
Falcon Animal Companion; Track; Favored Enemy: Monstrous Humanoid
2
UC Rogue 1
Finesse (Elven Curve Blade); Sneak Attack 1d6; Trap Finding
3
UC Rogue 2
Rogue Talent: Combat Feat: Dazzling Display; Boon Companion
Evasion
4
UC Rogue 3
Finesse; Sneak Attack 2d6; Danger Sense +1
5
Ranger 2
Cornugon Smash
Combat Style: 2handed (Power Attack)
6
Ranger 3
Endurance; Favored Terrain: Jungle
7
Ranger 4
Shatter Defenses
Hunter's Bond
Essentially I'm looking at around a +15ish (depending on stats) Intimidate roll every time I PA with an Elven Curve Blade, using my dexterity for attack and damage. Every other round I'm hoping to make the target flat-footed to add a little bit of sneak attack on there.
How does this look? Is it going to be at least functional? Any changes you'd recommend? Again, high levels of char-op are not required, or even played to. Very rarely will the DM alter any of the baddies out of the module, so I'm not expecting this to be a difficult campaign (Kingmaker has been a breeze).
After taking a few years away from D&D, I'm just starting to get back into it, and as such have joined a Pathfinder group. The group rotates DM's every few months, and we are close to a change from the DM that I have been with. The next upcoming game has already had a few sessions, and is in book 3 of Serpent's Skull.
The party is level 7, medium levels of optimization and generally Core only, with a few exceptions on a DM basis (basically if its on PFSRD its probably okay, just need to be approved). So far, it consists of a Paladin (sword and board), Monk, Wizard (Blaster) and Witch (Healing hex). I have noticed a lack of a dedicated skill monkey/trapfinder (apparently the witch almost died twice to traps?) so I figured I would start there. I'm not looking for the most optimized character, looking more into something that is interesting while still being usable.
Stats are 4d6 drop lowest, and we have to pick 1 campaign trait and 1 other trait of our choosing. So I choose Mwagni Scholar (+1 Knowledge History and Polyglot language) and Bruising Intellect (Int for Intimidate).
Level Level
Class
Feat
Notable Ability
1
Ranger 1
Weapon Focus: Elven Curve Blade
Falcon Animal Companion; Track; Favored Enemy: Monstrous Humanoid
2
UC Rogue 1
Finesse (Elven Curve Blade); Sneak Attack 1d6; Trap Finding
3
UC Rogue 2
Rogue Talent: Combat Feat: Dazzling Display; Boon Companion
Evasion
4
UC Rogue 3
Finesse; Sneak Attack 2d6; Danger Sense +1
5
Ranger 2
Cornugon Smash
Combat Style: 2handed (Power Attack)
6
Ranger 3
Endurance; Favored Terrain: Jungle
7
Ranger 4
Shatter Defenses
Hunter's Bond
Essentially I'm looking at around a +15ish (depending on stats) Intimidate roll every time I PA with an Elven Curve Blade, using my dexterity for attack and damage. Every other round I'm hoping to make the target flat-footed to add a little bit of sneak attack on there.
How does this look? Is it going to be at least functional? Any changes you'd recommend? Again, high levels of char-op are not required, or even played to. Very rarely will the DM alter any of the baddies out of the module, so I'm not expecting this to be a difficult campaign (Kingmaker has been a breeze).