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bekeleven
2016-09-26, 11:06 PM
We all know the epic level handbook is poorly designed. Feel free to list your favorite dozen nicknames for it in the space below:

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Now that that's out of the way. Epic levels present a problem because the systems D&D was built upon all scale at different rates, and the higher the level, the further the top end of options moves from the bottom or middle.

The epic level handbook attempted to solve this by giving spellcasters the ability to alter reality with bounds limited only by their skill checks and willingness to take backlash damage. While fighters got some more feats. That spellcasters also got.

Now, it might be a bit on the nose to publish "THE HIGH LEVEL HANDBOOK: FIGHTERS CUT MAGIC IN HALF." That said, have there been any homebrew/third party efforts that, if not shrunk, at least had the system mastery to not widen this gap?

Crake
2016-09-27, 12:48 AM
Have you had a look at pathfinder and it's mythic rules?

bekeleven
2016-09-27, 12:59 AM
Have you had a look at pathfinder and it's mythic rules?

I guess if a DM applied mythic tiers to levels beyond 20, then they could form a pseudo-epic progression, sure.

Âmesang
2016-09-27, 12:41 PM
That's why I liked the epic iaijutsu master (http://archive.wizards.com/default.asp?x=dnd/ei/20030902a), since it granted new class abilities while still following normal epic progression.

Flickerdart
2016-09-27, 01:28 PM
There was a web article that back-ported Epic Destinies (http://web.archive.org/web/20090218080723/http://wizards.com/default.asp?x=dnd/drfe/20080428) to 3.5. Even a boring Fighter 20 can pick up truly Epic abilities such as "resurrect for free every day" or "force disjunction to bounce back on the caster, no save."