bekeleven
2016-09-26, 11:06 PM
We all know the epic level handbook is poorly designed. Feel free to list your favorite dozen nicknames for it in the space below:
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Now that that's out of the way. Epic levels present a problem because the systems D&D was built upon all scale at different rates, and the higher the level, the further the top end of options moves from the bottom or middle.
The epic level handbook attempted to solve this by giving spellcasters the ability to alter reality with bounds limited only by their skill checks and willingness to take backlash damage. While fighters got some more feats. That spellcasters also got.
Now, it might be a bit on the nose to publish "THE HIGH LEVEL HANDBOOK: FIGHTERS CUT MAGIC IN HALF." That said, have there been any homebrew/third party efforts that, if not shrunk, at least had the system mastery to not widen this gap?
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Now that that's out of the way. Epic levels present a problem because the systems D&D was built upon all scale at different rates, and the higher the level, the further the top end of options moves from the bottom or middle.
The epic level handbook attempted to solve this by giving spellcasters the ability to alter reality with bounds limited only by their skill checks and willingness to take backlash damage. While fighters got some more feats. That spellcasters also got.
Now, it might be a bit on the nose to publish "THE HIGH LEVEL HANDBOOK: FIGHTERS CUT MAGIC IN HALF." That said, have there been any homebrew/third party efforts that, if not shrunk, at least had the system mastery to not widen this gap?