CleanDeceit
2016-09-27, 12:21 AM
So I have an encounter prepared that basically takes place in three stages:
1 - a decent skirmish outside
2 - a tunnel with guardians
3 - a chamber with a big baddy
I prepared this scenario weeks ago and alluded to the area for my players to go seek it out. They are finally on there way there now but our game session for the week got canceled and I got to thinking more about this encounter design.
in section 2, there are basilisks waiting to be found. While these creatures seamed an interesting pet, befitting the setting, I began to wonder about the possible outcomes.
Petrifaction is cool and all but what if one my players actually fails the save?
They dont really have anything to pull out of their bag to deal with the situation and will effectively have to halt their adventure to leave the dungeon and return to town with their new statue, or continue on to what is meant to be a very challenging battle with one less PC.
Neither of these scenarios sounds fun, but Im not ready to pull the plug on the basilisk just yet. If a player is turned to stone, what should I script into the story to help the players out? Introducing an NPC to restore the character might be interesting, but I am looking for more creative and lore driven options... maybe something in the environment, a puzzle perhaps... something they would be motivated to go through in order to get out between a rock and a hard place.
Thanks in advance for the suggestions.
1 - a decent skirmish outside
2 - a tunnel with guardians
3 - a chamber with a big baddy
I prepared this scenario weeks ago and alluded to the area for my players to go seek it out. They are finally on there way there now but our game session for the week got canceled and I got to thinking more about this encounter design.
in section 2, there are basilisks waiting to be found. While these creatures seamed an interesting pet, befitting the setting, I began to wonder about the possible outcomes.
Petrifaction is cool and all but what if one my players actually fails the save?
They dont really have anything to pull out of their bag to deal with the situation and will effectively have to halt their adventure to leave the dungeon and return to town with their new statue, or continue on to what is meant to be a very challenging battle with one less PC.
Neither of these scenarios sounds fun, but Im not ready to pull the plug on the basilisk just yet. If a player is turned to stone, what should I script into the story to help the players out? Introducing an NPC to restore the character might be interesting, but I am looking for more creative and lore driven options... maybe something in the environment, a puzzle perhaps... something they would be motivated to go through in order to get out between a rock and a hard place.
Thanks in advance for the suggestions.