ZeroSpace9000
2016-09-30, 12:40 AM
I've been playing in my one friend's campaign for about 6 months now, averaging just under one session every week. As of late, though, I feel like I could be doing... more with my character. While this is in part due to not bringing the proper mentality for the character I've built, part of it comes down to not have a good set of abilities laid out.
What I want to do is look at equipment and spell options for my character to get more use out of what I do have, and fill holes where I can. Of note, while I'm fairly certain I can convince the DM to let me retrain stuff, I'd prefer to wait on that. My base stats, skills, and talents are more than sufficient for a foundation to build from. The setting is a relatively low power world; as a 6th level character I'm already notable. Or would be, if I didn't play up a sneaky rogue. There's been an even mix between combat and social/intrigue stuff, of which I spec'ed for the latter. But anyways, relevant details for my character.
Guile
UnChained Rogue 6 (Started at 5, I know slow development)
S10 D16 C14 I16 W12 Ch14
Finesse Training: Dagger
Talents
Underhanded(feat)
Fast Stealth
Minor/Major Magic
Feats
Bookish Rogue
Extra Talent
Skill Focus UMD
Imp Init
Trained Skills
Acrobatics
Appraise
Bluff
Diplomacy
Disguise
Intimidate
K Local
K Nobility
Linguistics
Perception
Sense Motive
Sleight of Hand
Stealth
Spellcraft
UMD +14
Notable Gear
Apprentice's Cheating Gloves
Wand of Silent Image, Reduce Person, Unseen Servant
Spellbook with a few cantrips, Mudball, Exped Retreat, Vanish
Plot(!) power
My character has... absorbed one page of a powerful artifact-level book that has domain over fate and fortune. It enables visions (ultimately at the DM's convenience, they mostly give insight into goings-on outside my vicinity, I have some control over targets), and lets me fudge fate to a degree, swift action make someone's next d20 roll into a 1 or a 20, costs 1 Wisdom Burn.
So what I'm looking for are suggestions for spells to pick up, both scrolls to put into my spellbook, and for stuff to wand. I would also like suggestions on good equipment to pick up, either magic or mundane. I have just under 2200gp to spend. Don't worry about stuff like weapon enhancements or the like, DM is using Automatic Bonus progression. Also, for combat purposes, I'm considering grabbing a light crossbow and either a scroll or wand of Gravity Bow for sniping.
Anyways, hit me with ideas.
What I want to do is look at equipment and spell options for my character to get more use out of what I do have, and fill holes where I can. Of note, while I'm fairly certain I can convince the DM to let me retrain stuff, I'd prefer to wait on that. My base stats, skills, and talents are more than sufficient for a foundation to build from. The setting is a relatively low power world; as a 6th level character I'm already notable. Or would be, if I didn't play up a sneaky rogue. There's been an even mix between combat and social/intrigue stuff, of which I spec'ed for the latter. But anyways, relevant details for my character.
Guile
UnChained Rogue 6 (Started at 5, I know slow development)
S10 D16 C14 I16 W12 Ch14
Finesse Training: Dagger
Talents
Underhanded(feat)
Fast Stealth
Minor/Major Magic
Feats
Bookish Rogue
Extra Talent
Skill Focus UMD
Imp Init
Trained Skills
Acrobatics
Appraise
Bluff
Diplomacy
Disguise
Intimidate
K Local
K Nobility
Linguistics
Perception
Sense Motive
Sleight of Hand
Stealth
Spellcraft
UMD +14
Notable Gear
Apprentice's Cheating Gloves
Wand of Silent Image, Reduce Person, Unseen Servant
Spellbook with a few cantrips, Mudball, Exped Retreat, Vanish
Plot(!) power
My character has... absorbed one page of a powerful artifact-level book that has domain over fate and fortune. It enables visions (ultimately at the DM's convenience, they mostly give insight into goings-on outside my vicinity, I have some control over targets), and lets me fudge fate to a degree, swift action make someone's next d20 roll into a 1 or a 20, costs 1 Wisdom Burn.
So what I'm looking for are suggestions for spells to pick up, both scrolls to put into my spellbook, and for stuff to wand. I would also like suggestions on good equipment to pick up, either magic or mundane. I have just under 2200gp to spend. Don't worry about stuff like weapon enhancements or the like, DM is using Automatic Bonus progression. Also, for combat purposes, I'm considering grabbing a light crossbow and either a scroll or wand of Gravity Bow for sniping.
Anyways, hit me with ideas.