Red Fel
2016-09-30, 02:02 PM
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... Rise, the Unchained Summoner!
The prevalence of recent PF UnSum threads has lead me down the primrose path, and into a series of questions.
Question the First: Does UnSum interact with the Synthesist archetype? On the one hand, it seems that it would, given that the Fused Eidolon ability says "n all other cases, this ability functions as the summoner’s normal eidolon ability." Also, the book says, "[f]inally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace."
On the other hand, the UnEidolon and regular Eidolon follow two very different rules. Also, the Synthesist's Fused Eidolon ability says that it [I]replaces the Eidolon class ability, as opposed to merely modifying it.
Question the Second: Assuming that UnSum and Synthesist can interface, how well do they function together? Do all of the UnEidolon abilities work as normal while Fused, or does doing so horribly nerf the Eidolon?
All of this is to lead up to my next point: Designing a Jason Blood/Etrigan-esque character. That is, a character whose Eidolon takes over (no mechanical difference other than the Eidolon's alignment being dominant) during Fusing. Also, Demon subtype, because obviously.
So, assuming that UnSum and Synthesist play well together, how would you go about building a Synthesist UnSummoner with a Demon Eidolon?
My instinct is to go biped, natural weapons, and just beef it physically (Claws, Imp. Damage, Imp. Nat. Armor, Reach, Large, Magic Attacks, etc.). Is that a bad idea?
... Rise, the Unchained Summoner!
The prevalence of recent PF UnSum threads has lead me down the primrose path, and into a series of questions.
Question the First: Does UnSum interact with the Synthesist archetype? On the one hand, it seems that it would, given that the Fused Eidolon ability says "n all other cases, this ability functions as the summoner’s normal eidolon ability." Also, the book says, "[f]inally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace."
On the other hand, the UnEidolon and regular Eidolon follow two very different rules. Also, the Synthesist's Fused Eidolon ability says that it [I]replaces the Eidolon class ability, as opposed to merely modifying it.
Question the Second: Assuming that UnSum and Synthesist can interface, how well do they function together? Do all of the UnEidolon abilities work as normal while Fused, or does doing so horribly nerf the Eidolon?
All of this is to lead up to my next point: Designing a Jason Blood/Etrigan-esque character. That is, a character whose Eidolon takes over (no mechanical difference other than the Eidolon's alignment being dominant) during Fusing. Also, Demon subtype, because obviously.
So, assuming that UnSum and Synthesist play well together, how would you go about building a Synthesist UnSummoner with a Demon Eidolon?
My instinct is to go biped, natural weapons, and just beef it physically (Claws, Imp. Damage, Imp. Nat. Armor, Reach, Large, Magic Attacks, etc.). Is that a bad idea?