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HolyDraconus
2016-10-01, 02:42 PM
It's been awhile since I posted, and even rarer here. Nice.


So the group I been playing in (strange, I normally DM) came up on a DM real and campaign Time Skip. The part of the campaign we as players were at would take ingame about 2 years ish to complete, and instead of COMPLETELY hand waving the time away, the DM came up with an alternative idea. Player composition for those interested was lvl 5 Warlock, lvl 5 Ranger, and a DMsGuild (and DM approved) lvl 5 Kensai( from Heroes of the Orient by Marc Altfuldisch). Ranger and Kensai was usually the only ones that took damage, and both had heals of a sort, but everyone had plenty of potions.
So he instead propositioned us to make new characters, level 1, which would serve as dual purpose: if the main died we can switch into that one, so we needed to level that one. Strange but I went along. This DM however believes that party comp will need to be good to survive ( I'm a vet so I doubt it), but I played along and picked my race and class to be....complementary to the others. So now, new party is gnome bard, dwarf fighter, and I chose.... vuman Wizard. Not just any wizard though, but an Unearthed Arcana wizard... the Thuerge.

Which leads to my question: what's a good way to NOT play god as a Wizard that will be able to cherry pick any divine spell from the clerics list starting at lvl 2? I already talked to the bard, so certain spells I would normally pick (like Image) I can skip. And learning from scrolls WILL be a thing, and since I will be going into Arcane Domain... well... you get the idea. So thoughts?

Arkhios
2016-10-02, 03:51 AM
Well, Theurge can't cherrypick ANY divine spell until he has learned all of his domain spells first, so that's not a real problem until somewhere around mid levels. And even then I wouldn't say it's a "threat" to balance or anything.

Giant2005
2016-10-02, 04:01 AM
Don't take the Arcana Domain - you would have to be mad to. Not only are the domain spells pretty useless to you, but not only is that domain's final ability useless to you, it is an absolute liability (it stops you from being able to take Cleric spells).

SharkForce
2016-10-02, 11:50 AM
yeah, for domain i like knowledge personally, but there are lots of better options than arcane. almost anything is better than arcane, really.

HolyDraconus
2016-10-02, 03:24 PM
Well, Theurge can't cherrypick ANY divine spell until he has learned all of his domain spells first, so that's not a real problem until somewhere around mid levels. And even then I wouldn't say it's a "threat" to balance or anything. there's only two domain spells at lvl2. I know them both already. By rules, I can replace them.


Don't take the Arcana Domain - you would have to be mad to. Not only are the domain spells pretty useless to you, but not only is that domain's final ability useless to you, it is an absolute liability (it stops you from being able to take Cleric spells).
Arcana domain was picked specifically for the fact all spells are on the wizards list. Which means I can learn them from scrolls. Which means I can instead pick other cleric spells.

yeah, for domain i like knowledge personally, but there are lots of better options than arcane. almost anything is better than arcane, really.

See my other replies.

Arkhios
2016-10-02, 03:36 PM
there's only two domain spells at lvl2. I know them both already. By rules, I can replace them

By rules you can only swap one spell for a domain spell per level of wizard gained after first and can only begin to expand once you have taken all of your domain spells first. And to my reading that would mean you have to be at least 10th level since you gain access to the last two domain spells at 9th level.

But I guess that with Arcana domain you could bypass it a lot earlier because filthy loopholes.

This begins to smell so badly of rules loophole abuse (which the unfinished UA products often lead to) that I regret I even took part of it by responding to the thread in the first place.

I Wish I could reverse time.

HolyDraconus
2016-10-02, 04:21 PM
By rules you can only swap one spell for a domain spell per level of wizard gained after first and can only begin to expand once you have taken all of your domain spells first. And to my reading that would mean you have to be at least 10th level since you gain access to the last two domain spells at 9th level.

But I guess that with Arcana domain you could bypass it a lot earlier because filthy loopholes.

This begins to smell so badly of rules loophole abuse (which the unfinished UA products often lead to) that I regret I even took part of it by responding to the thread in the first place.

I Wish I could reverse time.
Abuse? Not really. 10 cleric spells before 11 isn't a whole lot. Action economy and the MASSIVE reduction in spell slots compared to 3.5 makes this class ultimately weak. Having more tools in an already big belt isn't going to change much when I still only have two hands, or in other words, having to split focus between controlling, healing and buffing while still having the same amount of slots as one focused to any one is taxing, to the point that being a specialist is the far superior option. However, I chose this route due entirely to party makeup, which is three people. Being a gestalt would be what you think this class is... but it isnt.

SharkForce
2016-10-02, 07:40 PM
there's only two domain spells at lvl2. I know them both already. By rules, I can replace them.

sure. you can replace them with wizard spells. because apart from that one class feature, you have no way to access cleric spells.

additionally, you can't add the spells to your spellbook until you can cast them. and the requirement is that you can choose any cleric spell after you have added ALL of your domain spells. not all the available ones. *all* of them.

you can start cherrypicking one level earlier (10 instead of 11) because of your domain. that is all.

Giant2005
2016-10-02, 09:25 PM
Arcana domain was picked specifically for the fact all spells are on the wizards list. Which means I can learn them from scrolls. Which means I can instead pick other cleric spells.

You don't need to screw yourself over by taking the Arcana domain for that. Most domains have at least 1 Wizard spell at each level. Take the Knowledge domain for instance - when you level up, take the Cleric spell as your freebie and learn the Wizard spell via scroll and you have the exact same effect without getting handicapped by the final Arcana ability (and gaining some useful Knowledge abilities to boot).
Knowledge is the only domain I checked, but I'd be wiling to bet that most domains have at least 1 Wizard spell of each level. At the very least, Knowledge itself is a far superior choice than Arcana, even when considering the reasons you want it.

Arkhios
2016-10-02, 10:37 PM
additionally, you can't add the spells to your spellbook until you can cast them. and the requirement is that you can choose any cleric spell after you have added ALL of your domain spells. not all the available ones. *all* of them.

you can start cherrypicking one level earlier (10 instead of 11) because of your domain. that is all.

True. Besides, the spells are added to your spellbook, not to your spell list, which are not the same thing. RAW, even if the spells from your domain were same ones as in wizard spell list, while you add them to your spellbook they're not from your spell list. Domain spells are strictly from your domain list.

Same logic goes with sorcerer spells. All (most?) are in wizard spell list, but none of them are considered as wizard spells.

Spells themselves are not explicitly from any specific class and have no specific keyword (arcane or divine), they are just spells, some of which are on multiple lists. The class that casts them determined their type.

HolyDraconus
2016-10-03, 01:48 AM
sure. you can replace them with wizard spells. because apart from that one class feature, you have no way to access cleric spells.

additionally, you can't add the spells to your spellbook until you can cast them. and the requirement is that you can choose any cleric spell after you have added ALL of your domain spells. not all the available ones. *all* of them.

you can start cherrypicking one level earlier (10 instead of 11) because of your domain. that is all.Last i checked at lvl 2 I only have lvl 1 spell slots. Meaning ALL* domain spells that I can get ARE lvl 1. Which I already know. Which means I can pick something else.


You don't need to screw yourself over by taking the Arcana domain for that. Most domains have at least 1 Wizard spell at each level. Take the Knowledge domain for instance - when you level up, take the Cleric spell as your freebie and learn the Wizard spell via scroll and you have the exact same effect without getting handicapped by the final Arcana ability (and gaining some useful Knowledge abilities to boot).
Knowledge is the only domain I checked, but I'd be wiling to bet that most domains have at least 1 Wizard spell of each level. At the very least, Knowledge itself is a far superior choice than Arcana, even when considering the reasons you want it.You sir, are by far the most reasonable person that has responded to this thread, and I wish I knew how to give you +1 interwebs for it. Arcana was picked for a secondary reason : I'm not trying to super optimize. the character isn't trying to be a god wizard, its literally spelled out there in the opening post. Its trying to, however , be a cloistered cleric of sorts. He's pretty close to being Lawful Stupid though, in concept. I just don't have much experience playing clerics in 5e this time around to keep him... sedated.


True. Besides, the spells are added to your spellbook, not to your spell list, which are not the same thing. RAW, even if the spells from your domain were same ones as in wizard spell list, while you add them to your spellbook they're not from your spell list. Domain spells are strictly from your domain list.

Same logic goes with sorcerer spells. All (most?) are in wizard spell list, but none of them are considered as wizard spells.

Spells themselves are not explicitly from any specific class and have no specific keyword (arcane or divine), they are just spells, some of which are on multiple lists. The class that casts them determined their type.Going with that logic I can't cast any spells granted by the class, and WotC printed a ton of cards and other merchandise incorrectly, according to you, listing the still apparent divide of Arcane and Divine spells which you are claiming no longer exists. Please don't go down that road. You are missing the point of this thread and regardless of how you and others may feel about it, the decision has been made by the DM. The class isn't even strong enough to nitpick this much over, and I already stated how on the whole its weaker than the sum of its parts, like the 3.5 no early entry Mystic Theurge.

Arkhios
2016-10-03, 04:22 AM
Going with that logic I can't cast any spells granted by the class, and WotC printed a ton of cards and other merchandise incorrectly, according to you, listing the still apparent divide of Arcane and Divine spells which you are claiming no longer exists. Please don't go down that road. You are missing the point of this thread and regardless of how you and others may feel about it, the decision has been made by the DM. The class isn't even strong enough to nitpick this much over, and I already stated how on the whole its weaker than the sum of its parts, like the 3.5 no early entry Mystic Theurge.

You seem to be reading only the parts of the rules that benefit your point of view. And that I can't help with. If your DM has given it a green light, then fine. Good for you, carry on.

For the sake of argument:
A wizard must learn his or her spells and copy them to his or her spellbook(s) FIRST and PREPARE the spells from the spellbook in order to cast them. This is also true for a wizard to cast rituals.
A wizard does not prepare his or her spells directly from their spell list, unlike clerics etc.
A wizard has only ACCESS to all spells in their spell list, they are not readily available every time they prepare spells.
I admit, though, that I worded it out wrong before. Theurge gains ACCESS to domain spells, for which he or she can then replace his or her already known spells.

Access != Known or Prepared.

The only alternative ways of casting a spell that's not in your spellbook, on your list of known spells, or isn't prepared are consumable magic items or rods, staves, and wands (which, OTOH, are consumable as well if you're unlucky).

Arcane vs Divine divide still exists, it's mentioned numerous times in the classes' descriptions. That, however isn't the point.
Also Theurge is intended to cast the domain spells as if they were wizard spells for them.

As if they were != They are.

Edit:
Massive reduction in spell slots isn't that big of a balance issue. ALL full casters have equal amount of spell slots per day. This includes wizards, and for being the default, wizard is no more weak than a bard, cleric, or druid is. Even sorcerer has equal amount of spell slots. Font of Magic doesn't change the fact because the slots gained through expending sorcery points are by no means default.

JellyPooga
2016-10-03, 05:22 AM
Abuse? Not really. 10 cleric spells before 11 isn't a whole lot.

The Bard begs to differ. 4 off-list spells before 11th is only available to a path focused on it and 8 off-list spells over your entire career is the maximum. That should be your sounding board, not previous editions. What you're attempting does sound at least a little like rules abuse.

Action economy has little to do with it either, when you consider that in all liklihood the spells you'll be cherry-picking from Cleric are going to be the likes of, I'm guessing, Healing Word, Spiritual Weapon, Spirit Guardians and others of their ilk that break the normal action/spellcasting economy somewhat.

If I were your GM, I'd be clamping down on this discussion before it went too far. If you want a character with a bunch of spells from multiple classes; a Spellcaster-of-all-Trades, if you will, there's a class for that and it's the Bard. If all you want is an arcane themed Cleric, play Arcana Domain and have done. If you want a divine themed Wizard, play the Theurge in all it's broken glory. Stop looking for loopholes.

That said, if your GM is happy to let a build like this fly in his game, knock yourself out. Just don't complain if and when someone accuses you of cheese, because I can definitely smell the gorgonzola from where I'm sitting, even if you have no intention of trying to break the game and "win" d&d; rules abuse is still abuse regardless of how powerful it is in play.

DivisibleByZero
2016-10-03, 06:39 AM
Last i checked at lvl 2 I only have lvl 1 spell slots. Meaning ALL* domain spells that I can get ARE lvl 1. Which I already know. Which means I can pick something else.

But the thing is, it doesn't say all the spells that you can get at that moment in time, it says all the spells on that list. Full stop.
Some of those spells are 5th level. Until you have those, you don't have them all, so you can't cherry pick yet. And you can't get those until you could cast them.
That's why it's cheese.

The idea is that you can get the domain spells as you level, and you can cherry pick after you get to 10th or 11th level.

And for the record, for someone who keeps insisting he isn't trying to optimize, you sure are trying hard to justify cheesy optimization.

SharkForce
2016-10-03, 11:52 AM
Last i checked at lvl 2 I only have lvl 1 spell slots. Meaning ALL* domain spells that I can get ARE lvl 1. Which I already know. Which means I can pick something else.

that's very nice, i'm sure.

but it doesn't say "all domain spells that you can get at that point in time". it just says all domain spells. when you have learned all the domain spells, then and only then can you start adding whichever cleric spells you want. before that, you can imagine all you like, but the words that you are saying are there, simply are not there.

even if we interpret it the way you want to (which has zero supporting text, and absolutely no hint of that being the intended interpretation), that would mean at most you could pick up one every second level before you hit 10 (at 3, you level up before you can choose to scribe any extra spells into your spellbook, so you can't just pick whatever you want).

HolyDraconus
2016-10-03, 01:00 PM
You seem to be reading only the parts of the rules that benefit your point of view. And that I can't help with. If your DM has given it a green light, then fine. Good for you, carry on.

For the sake of argument: -snip-

Why are you going down that road? Seriously. If you are going to offer advice thank you, but if you are going to nitpick over rules that have been ruled on then thanks but no thanks. And I reiterate

I just don't have much experience playing clerics in 5e this time around to keep him... sedated.
Its literally my second 5e character. All I'm asking for is spells on how to be a part time cleric since we don't have one. Yes, we have a bard. Yes, me and the bard are buffing the fighter. No, the party has no problem with the class.

The Bard begs to differ. 4 off-list spells before 11th is only available to a path focused on it and 8 off-list spells over your entire career is the maximum. That should be your sounding board, not previous editions. What you're attempting does sound at least a little like rules abuse.

Action economy has little to do with it either, when you consider that in all liklihood the spells you'll be cherry-picking from Cleric are going to be the likes of, I'm guessing, Healing Word, Spiritual Weapon, Spirit Guardians and others of their ilk that break the normal action/spellcasting economy somewhat.

If I were your GM, I'd be clamping down on this discussion before it went too far. If you want a character with a bunch of spells from multiple classes; a Spellcaster-of-all-Trades, if you will, there's a class for that and it's the Bard. If all you want is an arcane themed Cleric, play Arcana Domain and have done. If you want a divine themed Wizard, play the Theurge in all it's broken glory. Stop looking for loopholes.

That said, if your GM is happy to let a build like this fly in his game, knock yourself out. Just don't complain if and when someone accuses you of cheese, because I can definitely smell the gorgonzola from where I'm sitting, even if you have no intention of trying to break the game and "win" d&d; rules abuse is still abuse regardless of how powerful it is in play.No one at the table is complaining. And you forgetting that the bard has access to those extra gained spells the moment he gets them: I still atleast have to prepare them, and there's no guarantee that I can.


But the thing is, it doesn't say all the spells that you can get at that moment in time, it says all the spells on that list. Full stop.
Some of those spells are 5th level. Until you have those, you don't have them all, so you can't cherry pick yet. And you can't get those until you could cast them.
That's why it's cheese.



Going with that logic I can't cast any spells granted by the class

that's very nice, i'm sure.


that would mean at most you could pick up one every second level before you hit 10
That's actually how its being played... and what I meant. Provided that scrolls or other spellbooks aren't introduced. (knowing the DM, I may get one or two scrolls but no spellbooks.)

SharkForce
2016-10-03, 01:37 PM
*shrug* whatever, it's your game. if you wanna cheese it, no skin offa my back.

HolyDraconus
2016-10-03, 01:44 PM
*shrug* whatever, it's your game. if you wanna cheese it, no skin offa my back.

See this comment right here isn't needed. Its not constructive and is merely confrontational. I outlined what I'm asking for. This isn't it.

SharkForce
2016-10-03, 10:41 PM
See this comment right here isn't needed. Its not constructive and is merely confrontational. I outlined what I'm asking for. This isn't it.

i'm telling you i think your build is abusive and cheesy and goes completely against the intended design.

if you don't want to hear answers that you don't fit with what you want to hear, you should stop asking people who aren't guaranteed to give you the answers you want.

HolyDraconus
2016-10-03, 10:58 PM
i'm telling you i think your build is abusive and cheesy and goes completely against the intended design.

if you don't want to hear answers that you don't fit with what you want to hear, you should stop asking people who aren't guaranteed to give you the answers you want.

You aren't giving answers. You are ignoring the question because something was stated that you disagree with, which in this case is how a particular class and tradition is being played. Honestly, that is irrelevant. So stop being confrontational please.

SharkForce
2016-10-03, 11:11 PM
You aren't giving answers. You are ignoring the question because something was stated that you disagree with, which in this case is how a particular class and tradition is being played. Honestly, that is irrelevant. So stop being confrontational please.

i (and others) already gave you answers. the theurge doesn't work like that. you're using a screwy interpretation of words that aren't even there to make it do something that i very much doubt it was designed to do. seeing as how this is a public forum and it is reasonable to expect others to come looking for answers, i honestly don't care if you as one single individual don't like the answer i gave. if you want to stop feeling confronted, then ignore these responses and carry on with your life. nobody is forcing you to read them. you clearly don't want them and aren't listening to them, and if you were indeed the only person on these forums, then it would be a waste of time. but you aren't. they are public forums, and can be read by just about anyone who cares to. just because you intend to ignore something (which you seem to be doing a horrible job of) doesn't mean it isn't useful.

HolyDraconus
2016-10-03, 11:39 PM
-snip-

Got it, you aren't adding anything. In some ways you are trolling. Anyway, I will take the one nugget of advice that is relevant to this thread that you gave and ignore you.

Arkhios
2016-10-03, 11:41 PM
i (and others) already gave you answers. the theurge doesn't work like that. you're using a screwy interpretation of words that aren't even there to make it do something that i very much doubt it was designed to do. seeing as how this is a public forum and it is reasonable to expect others to come looking for answers, i honestly don't care if you as one single individual don't like the answer i gave. if you want to stop feeling confronted, then ignore these responses and carry on with your life. nobody is forcing you to read them. you clearly don't want them and aren't listening to them, and if you were indeed the only person on these forums, then it would be a waste of time. but you aren't. they are public forums, and can be read by just about anyone who cares to. just because you intend to ignore something (which you seem to be doing a horrible job of) doesn't mean it isn't useful.

I was done with this discussion but had to come back to say I completely agree with you.

I've decided to let the OP continue his life in his blissful ignorance inside the fluffy box he's made for himself, and I'd advise people do the same. If one can't take critique of one's interpretation, especially if more than one person agrees with the critique, then it's his loss.

I for one only said at first that I honestly don't think that the extra access to a handful of spells early on isn't going to break the game and that - like others agreed - the theurge's access to cleric spells doesn't work like OP implied. When this critique was less than well received, in a public forum which ANYONE can read, I felt it's only fair for everyone to not encourage readers into faulty interpretation and instead try and give insight to how I've understood it's intended to work from completely objective point of view.

Edit: to OP.. If you chose to ignore me (literally), know that I couldn't care less for I have already returned the favor.
Scrap that, I needed my morning coffee, sometimes I'm a bit grumpy in the morning. Also, my apologies for being snarky.

HolyDraconus
2016-10-03, 11:49 PM
I was done with this discussion but had to come back to say I completely agree with you.

I've decided to let the OP continue his life in his blissful ignorance inside the fluffy box he's made for himself, and I'd advise people do the same. If one can't take critique of one's interpretation, especially if more than one person agrees with the critique, then it's his loss.

I for one only said at first that I honestly don't think that the extra access to a handful of spells early on isn't going to break the game and that - like others agreed - the theurge's access to cleric spells doesn't work like OP implied. When this critique was less than well received, in a public forum which ANYONE can read, I felt it's only fair for everyone to not encourage readers into faulty interpretation and instead try and give insight to how I've understood it's intended to work from completely objective point of view.No, it wasn't that it was poorly received. The problem, as I stated already, is that you and others are nitpicking over a rule that has ALREADY been ruled on and is NOT the focus of the thread. In other words, a question was asked, some background information irrelevant to the question was provided, and instead of answering the question, you felt it more pertinent to discuss the background information. I did not ask for that. Its more or less derailment of the thread. Now I will ask, in regards to the question that this asked, are you going to help provide an answer, or continue derailing?

But if your answer is a snarky remark about me ignoring you then its obvious that you commented solely to pick fights. Baiting I think its called.

Arkhios
2016-10-04, 12:50 AM
No, it wasn't that it was poorly received. The problem, as I stated already, is that you and others are nitpicking over a rule that has ALREADY been ruled on and is NOT the focus of the thread. In other words, a question was asked, some background information irrelevant to the question was provided, and instead of answering the question, you felt it more pertinent to discuss the background information. I did not ask for that. Its more or less derailment of the thread. Now I will ask, in regards to the question that this asked, are you going to help provide an answer, or continue derailing?

But if your answer is a snarky remark about me ignoring you then its obvious that you commented solely to pick fights. Baiting I think its called.

Seriously? Why would I pick up a fight with anyone? I legitimately thought you had understood theurge wrong and gave you my answer in the first post: as long as you don't deliberately attempt to break the rules as written I don't see a problem not playing a theurge as a god wizard. Why was that so difficult to understand? Geez...

HolyDraconus
2016-10-04, 12:58 AM
Seriously? Why would I pick up a fight with anyone? I legitimately thought you had understood theurge wrong and gave you my answer in the first post: as long as you don't deliberately attempt to break the rules as written I don't see a problem not playing a theurge as a god wizard. Why was that so difficult to understand? Geez...

If it was a misunderstanding, fine, I can rescind my statement.
I stated earlier in this thread that, in the context of 5e, I have no experience playing a healb...cleric and was trying to do that as a part gig. Spell suggestions would help. Besides Bless and Cure Wounds. Currently those are the only spells I am pretty certain I need.

Sabeta
2016-10-04, 01:07 AM
This might seem like a copout answer, but just pick whatever spell you think you might have a use for, or seems like fun.

For example, I almost always try to make sure my caster has Thaumaturgy and/or Prestidigitation. Why? Because snapping my fingers and turning all of the torches in the room purple really sets the tone when my LE Bard is about to make a dramatic speech. My DM gave me advantage on the Deception Roll the first time I did that, but never again. I still do it because in my mind it's cool as hell, and for no other reason.

I don't know enough about the main workings of Wizard, but if I'm reading this right then you can more or-less pluck a variety of Cleric Spells on top of your normal spell list. In that case make sure you get
1) Guidance, probably one of the best cantrips
2) Bless, for obvious reasons
3) Healbot Spells. Which ones don't really matter, just take one or two and get some better ones as they become available.

After that I usually need the following spells as well
1) Find Familiar. This is a class feature disguised as a level 1 spell. It can Scout, it can Help, it can provide Sneak Attack Bonuses. Strongest spell in the game, probably.
2) Blasty McBlasterface. You want damage in some form. You don't have to spam it, but you'll want it for emergency situations.
3) Minor Illusion. Too many uses to count.

After that go nuts. Oh, and don't forget to collect your Rituals like Augury, Identify, Etcetera.

HolyDraconus
2016-10-04, 01:17 AM
This might seem like a copout answer, but just pick whatever spell you think you might have a use for, or seems like fun.

For example, I almost always try to make sure my caster has Thaumaturgy and/or Prestidigitation. Why? Because snapping my fingers and turning all of the torches in the room purple really sets the tone when my LE Bard is about to make a dramatic speech. My DM gave me advantage on the Deception Roll the first time I did that, but never again. I still do it because in my mind it's cool as hell, and for no other reason.

I don't know enough about the main workings of Wizard, but if I'm reading this right then you can more or-less pluck a variety of Cleric Spells on top of your normal spell list. In that case make sure you get
1) Guidance, probably one of the best cantrips
2) Bless, for obvious reasons
3) Healbot Spells. Which ones don't really matter, just take one or two and get some better ones as they become available.

After that I usually need the following spells as well
1) Find Familiar. This is a class feature disguised as a level 1 spell. It can Scout, it can Help, it can provide Sneak Attack Bonuses. Strongest spell in the game, probably.
2) Blasty McBlasterface. You want damage in some form. You don't have to spam it, but you'll want it for emergency situations.
3) Minor Illusion. Too many uses to count.

After that go nuts. Oh, and don't forget to collect your Rituals like Augury, Identify, Etcetera.

I really like you. Now where to begin... oh
What ARE the healbot spells this time around? I haven't cracked that part of book open, and I am looking for on the whole honestly something that would benefit a fighter, but would be able to be mass applied.
Illusions are banned to me. Me and the Bard talked it out and we decided to leave ALL of them to her. Shame. I loved Phantasmal Killer ( though I hate how it was nerfed into the ground this time)
The Bard has the familiar this time as well, though I do plan to handle most ritual stuff.

Arkhios
2016-10-04, 01:39 AM
To prove my good intentions (I believe it's a hard bargain at this point, but let's give it a try at least), I'm going to suggest a few spells that could work for a "side-gig-healer" wizard.

Healing Word heals slightly less than Cure Wounds (1d4/slot + stat vs. 1d8/slot + stat), but it's also a Bonus Action to cast and has a range of 60 ft., which might be a great addition to also being a wizard who would probably prefer doing something else than only healing. Healing Word combined with maybe a Fire Bolt cantrip for one round might be a sound strategy (since spellcasting has its certain limits).

Also, Find Familiar would be enormous benefit for you as a healer, because when you cast a spell with a range of touch, your familiar can use its reaction so that the spell can instead originate from the familiar instead of you. Imagine the range of a single beneficial spell you could have this way.

Aid is another great buff for pretty much anyone. Give a +5 to current and maximum hit points per slot level to up to 3 targets for 8 hours, no concentration required.

Prayer of Healing is great out of combat (casting time 10 minutes) mass heal. 2d8 + 1d8 per slot level above 2nd + casting stat for up to 6 creatures you can see within 30 feet.

Beacon of Hope (3rd level spell) is a nice addition for a healer who likes to maximize his efforts. Any number of creatures within range of 30 ft., up to 1 hour, as long as you keep concentration, have advantage on wisdom and death saving throws, and regain maximum number of hit points possible from any healing.

HolyDraconus
2016-10-04, 01:46 AM
To prove my good intentions (I believe it's a hard bargain at this point, but let's give it a try at least), I'm going to suggest a few spells that could work for a "side-gig-healer" wizard.

Healing Word heals slightly less than Cure Wounds (1d4/slot + stat vs. 1d8/slot + stat), but it's also a Bonus Action to cast and has a range (further than touch at least), which might be a great addition to also being a wizard who would probably prefer doing something else than only healing. Healing Word combined with maybe a Fire Bolt cantrip for one round might be a sound strategy (since spellcasting has its certain limits).

Also, Find Familiar would be enormous benefit for you as a healer, because when you cast a spell with a range of touch, your familiar can use its reaction so that the spell can instead originate from the familiar instead of you. Imagine the range of a single beneficial spell you could have this way.

Aid is another great buff for pretty much anyone. Give a +5 to current and maximum hit points per slot level to up to 3 targets for 8 hours, no concentration required
Thank you.
But no to the Find Familiar. I want one, but after talking to the bard, we ultimately decided that she should get it. Yes I know we both can, but its a thematic thing, so only one. EE is open to us as well, so I could probably set my back against a create bonfire while healing. I thought I was going to use my reactions for Shield, but heals would benefit the party more. What level is Aid this go around?

Arkhios
2016-10-04, 01:52 AM
Thank you.
But no to the Find Familiar. I want one, but after talking to the bard, we ultimately decided that she should get it. Yes I know we both can, but its a thematic thing, so only one. EE is open to us as well, so I could probably set my back against a create bonfire while healing. I thought I was going to use my reactions for Shield, but heals would benefit the party more. What level is Aid this go around?

At 2nd level. And understandable reason for Find Familiar. Also, see edits in my previous post.

HolyDraconus
2016-10-04, 02:12 AM
At 2nd level. And understandable reason for Find Familiar. Also, see edits in my previous post.

I see them, and thanks. Prayer sounds like a winner for us. Though if me and the Bard funnel foes through the fighter we should hopefully not need it too often. Beacon is going to be much later down the road.