BrentWoody
2016-10-01, 04:05 PM
TLDR
Can't find a balanced Vampire Homebrew, so I need to make one.
So, I was going to DM a small game with my roommate and partner. My roommate found a homebrew vampire, and I said he could play it.
We then found a volunteer to run the game, and has involved the vampire aspect heavily into the beginning plot.
My friend switched to a Barbarian...
So, I'm playing the Vampire not to ruin our chances of playing next Sunday(our start date). And so that the DM doesn't have to rewrite the story.
The homebrew Class I found was quite bad...
The Monster Manual suggestion of just giving a PC the vampire attacks and traits is way too much.
My current idea at level 1 begin with all the weaknesses, inability to spend hit die to heal, inability to attune to magic items, , Regen equal to level, cha mod damage on bite (which the player will heal), Claws and Bite at d6s.
After that just give out the traits and abilities of the monster.
Have "Bloodlines" for the archetypes. Lord, Monster, and Beast.
Lords focused on humanoid Charming
Monsters taking damage and doing increased damage because of it.
Beasts having more influence with children of the night...
I've been recommended several races, but that only gets so far into being a "vampire."
I know about the Zendikar race, and the reskinned Drow.
Can't find a balanced Vampire Homebrew, so I need to make one.
So, I was going to DM a small game with my roommate and partner. My roommate found a homebrew vampire, and I said he could play it.
We then found a volunteer to run the game, and has involved the vampire aspect heavily into the beginning plot.
My friend switched to a Barbarian...
So, I'm playing the Vampire not to ruin our chances of playing next Sunday(our start date). And so that the DM doesn't have to rewrite the story.
The homebrew Class I found was quite bad...
The Monster Manual suggestion of just giving a PC the vampire attacks and traits is way too much.
My current idea at level 1 begin with all the weaknesses, inability to spend hit die to heal, inability to attune to magic items, , Regen equal to level, cha mod damage on bite (which the player will heal), Claws and Bite at d6s.
After that just give out the traits and abilities of the monster.
Have "Bloodlines" for the archetypes. Lord, Monster, and Beast.
Lords focused on humanoid Charming
Monsters taking damage and doing increased damage because of it.
Beasts having more influence with children of the night...
I've been recommended several races, but that only gets so far into being a "vampire."
I know about the Zendikar race, and the reskinned Drow.