Endal
2016-10-02, 01:08 PM
These are a few changes that I'm developing for an adventure I'm putting together based on the Belgariad books by David Eddings.
Spell Sound
Casting of any magic spell creates a certain type of sound that only other magic users can hear using a passive Arcana check. The noises intensity is determined by the DM at the time of casting.
The more external the spell, the louder the sound
The sound can be muffled by ambient noise
The noise is like any other noise, you can tell what direction it came from and generally how far, but it is an estimate by the listener.
Casting Higher Level Spells
The only way to learn a spell to cast in this way is to find someone who can instruct you in the spell who already has it. It takes 1d4*SpellLevel days to learn a spell in this way.
If you know a higher level spell than you can normally cast (through a scroll or similar method) you are able to cast it by using two spell slots of the previous level.
Example: 5th level Wizard wanting to cast a 4th level spell slot. He has no spell slots, so he uses two of his 3rd level spell slots. This works down the line, so if you only had one 3rd level spell slot, you could use two 2nd level to grant an extra 3rd level and then the three 3rd level to cast the 4th.
Using this feature causes one level of exhaustion for each use (the second example would give two exhaustion tics). Additionally, the DM will roll a 1d4 and add a +1 for each level above the character's max spell level. If the roll comes out 6 or higher the caster immediately takes 4 points of exhaustion and is knocked unconscious for 1d6+12 hours
Spell Sound
Casting of any magic spell creates a certain type of sound that only other magic users can hear using a passive Arcana check. The noises intensity is determined by the DM at the time of casting.
The more external the spell, the louder the sound
The sound can be muffled by ambient noise
The noise is like any other noise, you can tell what direction it came from and generally how far, but it is an estimate by the listener.
Casting Higher Level Spells
The only way to learn a spell to cast in this way is to find someone who can instruct you in the spell who already has it. It takes 1d4*SpellLevel days to learn a spell in this way.
If you know a higher level spell than you can normally cast (through a scroll or similar method) you are able to cast it by using two spell slots of the previous level.
Example: 5th level Wizard wanting to cast a 4th level spell slot. He has no spell slots, so he uses two of his 3rd level spell slots. This works down the line, so if you only had one 3rd level spell slot, you could use two 2nd level to grant an extra 3rd level and then the three 3rd level to cast the 4th.
Using this feature causes one level of exhaustion for each use (the second example would give two exhaustion tics). Additionally, the DM will roll a 1d4 and add a +1 for each level above the character's max spell level. If the roll comes out 6 or higher the caster immediately takes 4 points of exhaustion and is knocked unconscious for 1d6+12 hours