tim01300
2016-10-03, 06:28 AM
So soon I'm going to be starting an evil pathfinder campaign. Part of what I'm hoping to do is give my players a rundown tower or stronghold early on that they can upgrade as the campaign progresses. I'm also planning on them taking over a nearby town.
So I'm looking for help with ideas or maybe a system for doing upgrades with the tower. Like forges, fighting pits, laboratory, better walls, defenses. I know there is a book with the stats but I worry that if I just have the players exchange large sums of gold it will hurt the economy balance of the game (some players spending all their coin on stronghold while others buy items).
I toyed with the thought that players cant get certain items except from upgrading their tower, to encourage them to want to all contribute. But I'm unsure. Any ideas?
Secondly is the town. Its going to start out with the players sorta strong arming their way in charge. I don't really need help here, but any ideas on what they can do with the town, directions, perks, would be helpful.
If it helps the players are fairly new to the game, pretty vanilla, about a years worth of playing experience.
So I'm looking for help with ideas or maybe a system for doing upgrades with the tower. Like forges, fighting pits, laboratory, better walls, defenses. I know there is a book with the stats but I worry that if I just have the players exchange large sums of gold it will hurt the economy balance of the game (some players spending all their coin on stronghold while others buy items).
I toyed with the thought that players cant get certain items except from upgrading their tower, to encourage them to want to all contribute. But I'm unsure. Any ideas?
Secondly is the town. Its going to start out with the players sorta strong arming their way in charge. I don't really need help here, but any ideas on what they can do with the town, directions, perks, would be helpful.
If it helps the players are fairly new to the game, pretty vanilla, about a years worth of playing experience.