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View Full Version : Let's build a character together - a 5e interactive game - take 10, UA Edition



Grimslade5
2016-10-03, 10:20 PM
Let's try and build a 5E character together ... again!

Poster #1 will choose Race, and any sub-race if applicable.
#2: Alignment
#3: Background, and alternate background feature, if applicable.
#4: Personality Trait
#5: Ideal
#6: Bond
#7: Flaw
#8: Name and gender
#9: Ability score assignment - use the 15/14/13/12/10/8 array, apply racial bonuses
#10: Racial choices (eg. if race is Variant Human, choose feat, if race is Half-Elf chose bonus skills, if High Elf choose a Cantrip, etc); if race doesn't allow optional choices, skip this step.
#11: Class at 1st level, and any class-related choices (eg. known spells for Sorcerer, fighting style for fighter, etc)
#12: Class at 2nd level, and any class-related choices
...
#30: Class at 20th level, and any class-related choices

All choices must be legal. For this game, let's keep it to all official WotC material INCLUDING UA. Traits, Ideals, Bonds and Flaws can be made up, using PHB guidelines. You may not have an Ideal that's opposed to your Alignment.


The three-post rule applies (don't post unless at least 3 people posted since your previous post)

Let me start.

#1 Minotaur
Ability Score Increase. Your Strength score
increases by 1.
Conqueror’s Virtue. From a young age, you
focused on one of the three virtues of strength,
cunning, or intellect. Your choice of your
Strength, Intelligence, or Wisdom score
increases by 1.
Age. Minotaurs enter adulthood at around the
age of 17 and can live up to 150 years.
Alignment. Minotaurs believe in a strict code
of honor, and thus tend toward law. They are
loyal to the death and make implacable enemies,
even as their brutal culture and disdain for
weakness push them toward evil.
Size. Minotaurs typically stand well over 6 feet
tall and weigh an average of 300 pounds. Your
size is Medium.
Speed. Your base walking speed is 30 feet.
Horns. You are never unarmed. You are
proficient with your horns, which are a melee
weapon that deals 1d10 piercing damage. Your
horns grant you advantage on all checks made to
shove a creature, but not to avoid being shoved
yourself.
Goring Rush. When you use the Dash action
during your turn, you can make a melee attack
with your horns as a bonus action.
Hammering Horns. When you use the Attack
action during your turn to make a melee attack,
you can attempt to shove a creature with your
horns as a bonus action. You cannot use this
shove attempt to knock a creature prone.
Labyrinthine Recall. You can perfectly recall
any path you have traveled.
Sea Reaver. You gain proficiency with
navigator’s tools and vehicles (water).
Languages. You can speak, read, and write
Common.

Bruno Carvalho
2016-10-03, 10:22 PM
#2

Despicable Neutral.

Reference: https://www.youtube.com/watch?v=k8ws_APXilE

Specter
2016-10-03, 10:27 PM
3: Urchin background

Mongobear
2016-10-03, 10:28 PM
For the purposes of reference, can we get a link or quick Spoiler that says what any UA thing does? just incase we aren't familiar with them?

Vorpalchicken
2016-10-03, 10:33 PM
Personality Traits:
I eat like a pig and have bad manners. I bluntly say what other people are hinting at.

Belac93
2016-10-03, 11:09 PM
Ideal: Wealth If you don't got money, you ain't goin' no-where.

lunaticfringe
2016-10-04, 12:47 AM
#6. Bond: I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.

Mongobear
2016-10-04, 01:26 AM
#7 Flaw

Everything I say is a lie. My dishonesty has gotten so in-depth that I don't even know who I am anymore.

Mitth'raw'nuruo
2016-10-04, 01:38 AM
#8 Theseus. Male.

Bruno Carvalho
2016-10-04, 04:21 AM
#9 Ability Scores: Con15/ Wis 14/Str 13+1/Int 12/ Dex 10/ Cha 8

(still got a +1 somewhere from the racial choices)

Foxydono
2016-10-04, 05:25 AM
#10 racial choice: +1 Wis

Gastronomie
2016-10-04, 05:37 AM
14-10-15-12-14-8

1st level: Cleric, Tempest domain. I think it's thematic for a waterborne race.

Cleric Cantrips: Guidance, Light, Thaumaturgy

Specter
2016-10-04, 06:47 AM
Fighter 1
Fighting Style - Great Weapon Fighting

Bruno Carvalho
2016-10-04, 06:54 AM
Fighter 1
Fighting Style - Great Weapon Fighting

No mariner? aww... We should spend some ASI on Dex so we can multiclass to ranger to get it.

Gastronomie
2016-10-04, 07:05 AM
No mariner? aww... We should spend some ASI on Dex so we can multiclass to ranger to get it.Going Champion 10 is more realistic if you want.

Ruslan
2016-10-04, 11:19 AM
Level 3: Cleric 2

Gotta get that Channel Divinity ...

CaptAl
2016-10-04, 11:31 AM
Level 4

Fighter 2: Action Surge

Mongobear
2016-10-04, 11:48 AM
Level 5

Fighter 3 - Champion

Specter
2016-10-04, 12:07 PM
Fighter 4
ASI - Fell Handed

SMASH 'EM, HORNY

Ruslan
2016-10-04, 12:12 PM
Fighter 5

Gotta get that Extra Attack!

lunaticfringe
2016-10-04, 12:24 PM
Level 8

Fighter 6
Str +2, because limited spell slots = Moar Melee

Foxydono
2016-10-04, 01:21 PM
In for a penny in for a pound:

Fighter level 7: remarkable athlete

CaptAl
2016-10-04, 01:24 PM
Level 10

Fighter 8

ASI: Str +2 (18)

Ruslan
2016-10-04, 01:30 PM
Level 11: Fighter 8/Cleric 3 because I like 2nd level spells.

Foxhound438
2016-10-04, 01:36 PM
I'm sure you're all excited to get mariner FS, but 10 dex does not support using not heavy armor.

Specter
2016-10-04, 01:38 PM
Fighter 8/Cleric 4
ASI: +2 WIS

lunaticfringe
2016-10-04, 01:45 PM
Cleric 5

Fighter 8/Cleric 5

CaptAl
2016-10-04, 02:10 PM
Level 14: Fighter 9

Actually I was thinking 3 attacks plus thunder damage on each after Cleric 8.

Ruslan
2016-10-04, 02:12 PM
Level 15: Fighter 10

Defense style

Foxydono
2016-10-04, 02:15 PM
Level 16: fighter 11, might as well get a third attack!

lunaticfringe
2016-10-04, 02:19 PM
Level 17

Cleric 6

Fighter11/Cleric 6

CaptAl
2016-10-04, 02:36 PM
Level 18

Fighter 11/Cleric 7

Ruslan
2016-10-04, 02:39 PM
Level 19: Cleric 8

ASI: +2 Str (20)


Fighter 11/Cleric 8

Specter
2016-10-04, 02:41 PM
Level 20
Fighter 12
ASI: War Caster

For sweet opportunity attacks.

Mongobear
2016-10-04, 02:43 PM
Level 19

Fighter 12/Cleric 7

Feat - Resilient(Constitution)

EDIT: Nvm, Shadow Monk'd while trying to read through everything we have done and see if we had any holes or odd ability scores.

For future incarnations of this activity, can we try and have like a continuous Character Sheet in /spoiler tags with each entry? having to constantly scroll through 20+ submissions and make sure we didnt double up or miss something is tedious.

Mitth'raw'nuruo
2016-10-04, 06:55 PM
Level 19

Fighter 12/Cleric 7

Feat - Resilient(Constitution)

EDIT: Nvm, Shadow Monk'd while trying to read through everything we have done and see if we had any holes or odd ability scores.

For future incarnations of this activity, can we try and have like a continuous Character Sheet in /spoiler tags with each entry? having to constantly scroll through 20+ submissions and make sure we didnt double up or miss something is tedious.

Not a bad idea.