bookkeeping guy
2016-10-04, 10:30 PM
So have you guys talked with your people about this? It seemed to me like a very interesting topic to bring up...which is "how many active spells at a given time could a wizard juggle?"
Now to be fair I'm trying to get a feel for what would be realistic not trying to strip anyone of their fun.
But a couple of things seemed apparent;
1) it seemed like a veteran wizard like (level 12+) should be able to have more active spells than a level 2 wizard.
2) There might even be a spell for giving a wizard the ability to increase how many spells per level he can hold at once (concentrate on).
3) I don't want to penalize good role playing too, specifically if your wizard is defending a castle or hanging spells on his own home he is for sure going to have more than one spell. I mean just an alarm spell isn't going to cut it. Hell, the soldiers that don't have magic might even have their own wire trip thing made from tin cans and string. So just one defense spell shouldn't cut it.
4) There might be a way to distinguish between active defensive spells and active spells that are considered offensive. It wouldn't be fair if this turned into a rule so that a wizard couldn't cast anything anymore because he or she already has 3 or 4 protection buffs up. I like the idea of the counts being separate for defensive stuff compared to actives.
5) I also wouldn't want to discourage wizards from playing the buffer either. if you have a group of like 4 to 6 people and your wizard is buffing each of them then they are going to want more than one buff each and the wizard isn't going to want to be just standing around after the fighting starts. There's also the issue in the case of buffing if the wizard buffing another character would have the buff counts counted differently when cast on others, or on ground targetted stuff like a trap mage thing too.
6) So I don't want to limit mages because heck they are fun and people get into fantasy games because they want to be something that overcomes their limits in real life. But it seems to me it would be more realistic that stronger mages could hold more actives.
7) I also don't want to limit how many magical items a character has too much because some classes might have been chosen and though of as being able to use many magical items was part of the actual class anyway ( like maybe an alchemist derivative and someone wanting to play a macguyver wizard type that uses tools. )
Anyway I'd like to hear what you think. Thanks.
Now to be fair I'm trying to get a feel for what would be realistic not trying to strip anyone of their fun.
But a couple of things seemed apparent;
1) it seemed like a veteran wizard like (level 12+) should be able to have more active spells than a level 2 wizard.
2) There might even be a spell for giving a wizard the ability to increase how many spells per level he can hold at once (concentrate on).
3) I don't want to penalize good role playing too, specifically if your wizard is defending a castle or hanging spells on his own home he is for sure going to have more than one spell. I mean just an alarm spell isn't going to cut it. Hell, the soldiers that don't have magic might even have their own wire trip thing made from tin cans and string. So just one defense spell shouldn't cut it.
4) There might be a way to distinguish between active defensive spells and active spells that are considered offensive. It wouldn't be fair if this turned into a rule so that a wizard couldn't cast anything anymore because he or she already has 3 or 4 protection buffs up. I like the idea of the counts being separate for defensive stuff compared to actives.
5) I also wouldn't want to discourage wizards from playing the buffer either. if you have a group of like 4 to 6 people and your wizard is buffing each of them then they are going to want more than one buff each and the wizard isn't going to want to be just standing around after the fighting starts. There's also the issue in the case of buffing if the wizard buffing another character would have the buff counts counted differently when cast on others, or on ground targetted stuff like a trap mage thing too.
6) So I don't want to limit mages because heck they are fun and people get into fantasy games because they want to be something that overcomes their limits in real life. But it seems to me it would be more realistic that stronger mages could hold more actives.
7) I also don't want to limit how many magical items a character has too much because some classes might have been chosen and though of as being able to use many magical items was part of the actual class anyway ( like maybe an alchemist derivative and someone wanting to play a macguyver wizard type that uses tools. )
Anyway I'd like to hear what you think. Thanks.