NiklasWB
2016-10-07, 06:29 AM
Hi playground,
I've been thinking about building a Land Druid for the first time, and I'm going to make him an Arctic Druid that almost exclusively uses Cold spells. Think Waterbender from Avatar the Last Airbender. Water, Ice, Fog in all shapes and sizes are great. Also healing based on water.
Would this be viable in the long run? I know Cold is fairly often resisted, and a fair deal of monsters are even immune... but as far as I can tell, it's mostly fairly specific monsters, such as devils, demons, banshees, yetis and things that you are not very likely to encounter on a regular basis. I'm not opposed to sometimes being less effective, and I'm already thinking about incorporating the Elemental Adept feat. I just don’t want to feel like I’m completely worthless if we come up against a Cold resistant enemy, or that my pick of spells is severely gimping me.
So:
Race: Human (not V.human since it is not allowed)
Class: Druid
Archetype: Land (Arctic)
Ability Scores
Strength: 11
Dexterity: 14
Constitution: 16
Intelligence: 10
Wisdom: 16
Charisma: 10
Any changes here? Dump CHA entirely and get more STR?
Feats/ASI
Level 4: WIS +2
Level 8: War Caster
Level 12: Elemental Adept
Level 16: WIS +2
Level 19: CON + 2
Should I do these in a different order?
Weapons: Quarterstaff with Shillelagh. Looking to get like a Staff of Frost at higher levels.
Armor: Studded leather or Hide to start with.
Spells
Cantrips:
1. Frostbite (main attack / 'when all else fails')
2. Druidcraft
3. (Land druid) Shillelagh
4. (level 4) Gust
5. (level 10) Shape water
Would this be good or should I have one more damage cantrip (like Thorn Whip)?
Spells other than cantrip are obviously a decision one would have to make every day, depending on what I think we will be facing. But for an Arctic Land Druid with the theme of using mostly Cold/Ice/Water spells, what would be your 'go-to / everyday' list for prepared spells?
Here are the spells I feel are appropriate (and the ones I get for free for being an Arctic Land Druid):
Level 1:
Ice knife
Cure Wounds
Fog Cloud
Level 2:
Gust of Wind
Lesser Restoration
(Hold Person)
(Spike Growth)
Level 3:
Tidal Wave
Water Breathing
Wall of Water
(Sleet Storm)
(Slow)
Level 4:
Watery Sphere
Control Water
(Freedom of Movement)
(Ice Storm)
Level 5:
Maelstrom
Greater Restoration
Mass Cure Wounds
(Commune with Nature)
(Cone of Cold)
Level 6:
Investiture of ice
Heal
Transport via Plants
(I won’t go further than this right now)
What do you guys think? Does this look like a good build? I’m not talking optimal, but as good as it can be considering the theme of the character.
I've been thinking about building a Land Druid for the first time, and I'm going to make him an Arctic Druid that almost exclusively uses Cold spells. Think Waterbender from Avatar the Last Airbender. Water, Ice, Fog in all shapes and sizes are great. Also healing based on water.
Would this be viable in the long run? I know Cold is fairly often resisted, and a fair deal of monsters are even immune... but as far as I can tell, it's mostly fairly specific monsters, such as devils, demons, banshees, yetis and things that you are not very likely to encounter on a regular basis. I'm not opposed to sometimes being less effective, and I'm already thinking about incorporating the Elemental Adept feat. I just don’t want to feel like I’m completely worthless if we come up against a Cold resistant enemy, or that my pick of spells is severely gimping me.
So:
Race: Human (not V.human since it is not allowed)
Class: Druid
Archetype: Land (Arctic)
Ability Scores
Strength: 11
Dexterity: 14
Constitution: 16
Intelligence: 10
Wisdom: 16
Charisma: 10
Any changes here? Dump CHA entirely and get more STR?
Feats/ASI
Level 4: WIS +2
Level 8: War Caster
Level 12: Elemental Adept
Level 16: WIS +2
Level 19: CON + 2
Should I do these in a different order?
Weapons: Quarterstaff with Shillelagh. Looking to get like a Staff of Frost at higher levels.
Armor: Studded leather or Hide to start with.
Spells
Cantrips:
1. Frostbite (main attack / 'when all else fails')
2. Druidcraft
3. (Land druid) Shillelagh
4. (level 4) Gust
5. (level 10) Shape water
Would this be good or should I have one more damage cantrip (like Thorn Whip)?
Spells other than cantrip are obviously a decision one would have to make every day, depending on what I think we will be facing. But for an Arctic Land Druid with the theme of using mostly Cold/Ice/Water spells, what would be your 'go-to / everyday' list for prepared spells?
Here are the spells I feel are appropriate (and the ones I get for free for being an Arctic Land Druid):
Level 1:
Ice knife
Cure Wounds
Fog Cloud
Level 2:
Gust of Wind
Lesser Restoration
(Hold Person)
(Spike Growth)
Level 3:
Tidal Wave
Water Breathing
Wall of Water
(Sleet Storm)
(Slow)
Level 4:
Watery Sphere
Control Water
(Freedom of Movement)
(Ice Storm)
Level 5:
Maelstrom
Greater Restoration
Mass Cure Wounds
(Commune with Nature)
(Cone of Cold)
Level 6:
Investiture of ice
Heal
Transport via Plants
(I won’t go further than this right now)
What do you guys think? Does this look like a good build? I’m not talking optimal, but as good as it can be considering the theme of the character.