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space nomad
2016-10-10, 12:45 PM
Hello.

Do you know of any classes/spells/race/object or anything similar that has the ability to counter a summon?
Examples I have found are:

1.Counter Summoning of the planar druid from the planar handbook.
2.Summon spell dampening of the gatecrasher from the manual of the planes.

It isn't neccesary, but if you know of anything like it from any other version then it could work as well.

Thanks!.

Zanos
2016-10-10, 12:46 PM
Dispel magic.

space nomad
2016-10-10, 12:53 PM
Sorry i didn't make it clear enough.
I am looking for something that it's main theme is to counter a summon , Dispel Magic is too general.

Psyren
2016-10-10, 12:53 PM
3. Readied action to smack the summoner in the face.
4. Just wait till your turn and do that, because most summons take a round of chanting.

EDIT: Posted that right as the OP posted their reply

icefractal
2016-10-10, 03:30 PM
Protection from [Alignment] blocks summoned creatures of that alignment from touching you, IIRC. Which would shut down any that rely on melee attacks.

If Pathfinder stuff is ok, there are some spells that steal/change summons, on the Summoner list.

Name1
2016-10-10, 03:44 PM
I'm not aware of specific 3.5 counters, sorry.

There are the spells Steal Summoning (CMag), Perfect Summons (BoED) and Distort Summons (BoVD), but these just change the creatures behavior instead of countering it.

Psyren
2016-10-10, 03:45 PM
You can cast your own summon spell as a counterspell. This will automatically counter theirs without a check provided they are the same spell.

Extra Anchovies
2016-10-10, 06:29 PM
There's also the Steal Summoning warlock invocation (Dark) which functions as the spell. It has the added bonus of being almost entirely nonfunctional because the spell has a casting time of 1 immediate action but the invocation rules bring that up to a standard action. Without a means of taking standard actions out-of-turn (e.g. Island in Time from Eternal Blade, or the Celerity spell), it's AFAIK impossible to use.

Troacctid
2016-10-10, 06:44 PM
It has the added bonus of being almost entirely nonfunctional because the spell has a casting time of 1 immediate action but the invocation rules bring that up to a standard action. Without a means of taking standard actions out-of-turn (e.g. Island in Time from Eternal Blade, or the Celerity spell), it's AFAIK impossible to use.
You're mistaken on both counts here—specific trumps general, so the immediate action takes precedence, and even if it were a standard action, it would still work fine, either as a readied action or by interrupting a summoning spell during its full-round casting time.

Extra Anchovies
2016-10-10, 08:25 PM
You're mistaken on both counts here—specific trumps general, so the immediate action takes precedence, and even if it were a standard action, it would still work fine, either as a readied action or by interrupting a summoning spell during its full-round casting time.

I suppose it hinges on whether the action cost in the Invocations class feature description is read as a reiteration of default rules, or a new rule in its own right. The CArc text lacks the MM's "(usually)", which could be an intentional omission to fix all invocation times at a standard action, or an accidental omission by an author who forgot about non-standard-action spells. RAW, the Invocations rules (due to the omission) trigger the "unless otherwise stated" in the normal SLA rules, so the general rule is overridden by the class-specific rule.


A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity.


A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated.

There's definitely some ambiguity, enough so that either readin gis justified.. Personally I prefer to fix all Invocations at standard actions, because Summon Swarm, Tenacious Plague, Warlock's Call, and Caster's Lament benefit from ruling that way, while only Soulreaving Aura and Steal Summoning benefit from setting spell-mimicking Invocation activation times equal to the original spells' casting times.

gorfnab
2016-10-10, 10:39 PM
Noctumancer (ToM) - Innate Counterspell ability - It would counter Summon spells, but it really just counters any spell.

The Vagabond
2016-10-10, 10:48 PM
Control Summoned Creature (http://www.d20pfsrd.com/magic/all-spells/c/control-summoned-creature) is useful if your opponent summons something really cool.
Alter Summoned Monster (http://www.d20pfsrd.com/magic/all-spells/a/alter-summoned-monster) to swap out a creature for a dog or celestial fish.
Anti-Summoning Shield (http://www.d20pfsrd.com/magic/all-spells/a/anti-summoning-shield) is a thing. Useful if low-leveled.

MesiDoomstalker
2016-10-11, 01:32 AM
Why not Dismissal? It's the go-to spell to get rid of things from Not-This-Plane.

space nomad
2016-10-11, 08:22 AM
Thanks for all of your suggestions.