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View Full Version : Let's make a character together - D&D 5e interactive game - take 13!



NerdwithaPencil
2016-10-11, 12:45 PM
Did you know I joined to take part in these things? They're fun! (Am I doing this too early?) But there are rules:
Poster #1 will choose Race, and any sub-race if applicable.
#2: Alignment
#3: Background, and alternate background feature, if applicable.
#4: Personality Trait
#5: Ideal
#6: Bond
#7: Flaw
#8: Name and gender
#9: STR score (using 15/14/13/12/10/8; scores that have already been used can’t be reused; apply racial bonuses)
#10: DEX score
#11: CON score
#12: INT score
#13: WIS and CHA scores
#14: Racial choices (eg. if race is Variant Human, choose feat, if race is Half-Elf chose bonus skills, if High Elf choose a Cantrip, etc); if race doesn't allow optional choices, skip this step.
#15: Class at 1st level, and any class-related choices (eg. known spells for Sorcerer, fighting style for fighter, etc)
#16: Class at 2nd level, and any class-related choices
...
#35: Class at 20th level, and any class-related choices
#36: A bit of backstory (how the character got to the choices he made).

The character will receive a magic item every 5th character level, scaling with rarity (5th-uncommon, 10th- rare, etc.)
All choices must be legal. UA is allowed, in fact encouraged. Traits, Ideals, Bonds and Flaws can be made up, using PHB guidelines. You may not have an Ideal that's opposed to your Alignment.

The three-post rule applies (E.G. don't post unless at least 3 people posted since your previous post).

Let me start with race: Tiefling!

CantigThimble
2016-10-11, 12:47 PM
#2 Alignment: Lawful Neutral

Willie the Duck
2016-10-11, 12:57 PM
#3 Background: Folk Hero

GR0PED
2016-10-11, 12:59 PM
#4: Personality Trait: Flattery is my preferred trick for getting what I want.

Ruslan
2016-10-11, 01:40 PM
#5 Ideal: Fairness. No one should get preferential treatment before the law, and no one is above the law.

MintyNinja
2016-10-11, 01:42 PM
#6: Bond: There's someone lovely waiting for me in my home town.

Specter
2016-10-11, 01:45 PM
Flaw: I can't help but treat the rich with disdain.

NerdwithaPencil
2016-10-11, 03:10 PM
Name: "Justice"
Gender: Female.

Ruslan
2016-10-11, 03:30 PM
Strength: 8

Biggstick
2016-10-11, 04:09 PM
#10. Dexterity: 14

Foxhound438
2016-10-11, 04:12 PM
Con score=13

Foxydono
2016-10-11, 04:29 PM
Intelligence 15

Specter
2016-10-11, 04:32 PM
Wisdom 12
Charisma 10

Final stats: STR8, DEX14, CO13, IN16, WI12, CH12

Biggstick
2016-10-11, 04:32 PM
#14. Paladin of Tyr.

Skill proficiencies thus far: Animal Handling, Survival.
Paladin skill proficiency choices: Persuasion, Insight.

Edit: For skill proficiency choices.

Specter
2016-10-11, 04:33 PM
#14. Paladin of Tyr.

Ooooooh the cruelty...

Biggstick
2016-10-11, 04:35 PM
Ooooooh the cruelty...

Justice here prefers her justice served ice cold. :D

Edit: Plus we now have a chance to make an interesting Dex Paladin with a super high Int!

Foxydono
2016-10-11, 04:43 PM
Next character creation we could add magic items to the mix, like: level 5 uncommon, lvl 10 rare, lvl 15 very rare, lvl 20 legendary. Would make the creation even more fun!

NerdwithaPencil
2016-10-11, 05:04 PM
Next character creation we could add magic items to the mix, like: level 5 uncommon, lvl 10 rare, lvl 15 very rare, lvl 20 legendary. Would make the creation even more fun!

We can do that this time 'round! I'll add it to the rules.

CantigThimble
2016-10-11, 06:46 PM
Paladin 2: Protection Fighting Style

Foxydono
2016-10-11, 06:57 PM
Paladin 3: Oath of Vengeance

Ruslan
2016-10-11, 06:58 PM
Paladin 4: +2 Dex. Gotta score hits on those attacks.

Mitth'raw'nuruo
2016-10-11, 07:02 PM
Paladin 4: +2 Dex. Gotta score hits on those attacks.

Robe of Useful Items.

Paladin 5.
Extra Attack 2nd level spells.

BillyBobShorton
2016-10-11, 09:58 PM
Paladin 6: yippee... a Bond. How fun. "I believe EVIL is the only real GOOD in the world and I vow to make the world a better place."


There, now bonds are fun.

NerdwithaPencil
2016-10-11, 10:25 PM
Wait, what?

Sorcerer 1: Favored Soul of Tyr.
War Domain, spells:
Cantrips: Light, Fire Bolt, Mage Hand, Message.
Spells known: Mage Armor, Magic Missile, plus Shield of Faith and Divine Favor.

Biggstick
2016-10-11, 10:26 PM
Paladin 6: yippee... a Bond. How fun. "I believe EVIL is the only real GOOD in the world and I vow to make the world a better place."


There, now bonds are fun.

I think you're confused as to what choice you're actually making...The Bond has already been chosen in a prior post.

Biggstick
2016-10-11, 10:52 PM
Wait, what?

Sorcerer 1: Favored Soul of Tyr.
War Domain, spells:
Cantrips: Light, Fire Bolt, Mage Hand, Message.
Spells known: Mage Armor, Magic Missile, plus Shield of Faith and Divine Favor.

You can't multiclass out of Paladin unless you have 13 Strength and 13 Charisma.

Foxydono
2016-10-12, 01:44 AM
You can't multiclass out of Paladin unless you have 13 Strength and 13 Charisma.
Yep, and that is why taking a pally was evil!

Anyway: Paladin level 7 relentless avenger

Foxhound438
2016-10-12, 02:30 AM
Pal 8: +2 dex

at least we don't have an n-teen-millionth 7 class abomination

Aelyn
2016-10-12, 03:18 AM
Paladin 9: 3rd-level spells.

Willie the Duck
2016-10-12, 06:55 AM
Paladin 10 Aura of Courage

Foxydono
2016-10-12, 07:02 AM
Paladin 10 Aura of Courage
You may also choose a rare artifact!

Foxydono
2016-10-12, 07:05 AM
Paladin 11, improved devine smite.

NerdwithaPencil
2016-10-12, 08:00 AM
You can't multiclass out of Paladin unless you have 13 Strength and 13 Charisma.
Whoops, disregard that then. :smallredface:
Anyway, Paladin 12: +1 STR, +1 CHA.

Foxydono
2016-10-12, 08:19 AM
Whoops, disregard that then. :smallredface:
Anyway, Paladin 12: +1 STR, +1 CHA.
I don't mind either way, but why give him +1 str when he only has 8? It's not like it will have any relevant use seeing hoe we have a dex based paladin, unless someone else gives him another strength and even then it only gives a +1 in strength saving throw which is almost never used.

If you do want him to have enough strength to attack or multiclass with, then give him a magical item. I think there is a rare belt that gives him 21 strength or even higher as a very rare or legendary item.

Willie the Duck
2016-10-12, 08:41 AM
You may also choose a rare artifact!

OK, I am away from my books and don't know rarities off the top of my head, but a Sun Blade sounds thematically appropriate for a dex-based folk hero (plus adding to the whole "good-guy tiefling" fun).

Foxydono
2016-10-12, 08:52 AM
OK, I am away from my books and don't know rarities off the top of my head, but a Sun Blade sounds thematically appropriate for a dex-based folk hero (plus adding to the whole "good-guy tiefling" fun).
Yea, It's a rare +2 finesse weapon so a good choice if you ask me!

NerdwithaPencil
2016-10-12, 09:44 AM
I don't mind either way, but why give him +1 str when he only has 8? It's not like it will have any relevant use seeing hoe we have a dex based paladin, unless someone else gives him another strength and even then it only gives a +1 in strength saving throw which is almost never used.

If you do want him to have enough strength to attack or multiclass with, then give him a magical item. I think there is a rare belt that gives him 21 strength or even higher as a very rare or legendary item.

I thought this was for fun, not power play :smalltongue:

And it's a she.

Willie the Duck
2016-10-12, 10:43 AM
I thought this was for fun, not power play :smalltongue:

And it's a she.

If we're at the point where we define thinking it odd to give +1 to two even attributes instead of +2 to one of them one time and +2 to the other the next time Power Playing, we might as well just write a character background and skip the rules and scores altogether.

Foxydono
2016-10-12, 11:31 AM
If we're at the point where we define thinking it odd to give +1 to two even attributes instead of +2 to one of them one time and +2 to the other the next time Power Playing, we might as well just write a character background and skip the rules and scores altogether.
Well for me there is a difference between power playing and making logical choices. Power playing would be to make the 'best' choice in terms of utility/damage/defense. What is better depends on all sorts of variables like party setup, campaign, DM and what you are looking for in a character. In any case you will always be looking for the most optimal choice. Making a character with multiple people is almost never optimal, because not everyone wants an optimal character, but rather a fun or unique one. For example a dex-based paladin with a high int instead of charisma is anything but optimal to begin with.

Making a logical choice doesn't have to be optimal at all, but would make sense for the character. For example if you give her +2 int it would make sense because we have a highly intelligent Paladin, but it sure isn't optimal. Also +2 dex or +2 con, resilient con or a certain feat would make sense. But I just don't see the dex-based Paladin getting Strength (apart from it not adding anything valuable). But you can do whatever you like since this is a combined effort to make a character. I just find it a strange choice and hence my question.

BillyBobShorton
2016-10-12, 11:35 AM
I think you're confused as to what choice you're actually making...The Bond has already been chosen in a prior post.
I see now. Lol. My bad. That was fun, tho. An insane paladin thinking evil is righteous and the world is just deluded and blind would be pretty fun, though.

NerdwithaPencil
2016-10-12, 12:34 PM
Well for me there is a difference between power playing and making logical choices. Power playing would be to make the 'best' choice in terms of utility/damage/defense. What is better depends on all sorts of variables like party setup, campaign, DM and what you are looking for in a character. In any case you will always be looking for the most optimal choice. Making a character with multiple people is almost never optimal, because not everyone wants an optimal character, but rather a fun or unique one. For example a dex-based paladin with a high int instead of charisma is anything but optimal to begin with.

Making a logical choice doesn't have to be optimal at all, but would make sense for the character. For example if you give her +2 int it would make sense because we have a highly intelligent Paladin, but it sure isn't optimal. Also +2 dex or +2 con, resilient con or a certain feat would make sense. But I just don't see the dex-based Paladin getting Strength (apart from it not adding anything valuable). But you can do whatever you like since this is a combined effort to make a character. I just find it a strange choice and hence my question.
Alright, thanks for clarifying. Let's move on, shall we?

Draco4472
2016-10-12, 01:04 PM
Paladin 13

Not much we get here. Are we using the SCAG Tiefling variants or the PHB's Tiefling? Either way, we should be getting racial spells.

Specter
2016-10-12, 01:23 PM
OP should definitely choose the Tiefling he's talking about.

Mitth'raw'nuruo
2016-10-12, 01:24 PM
Paladin 14
Cleansing Touch

Foxydono
2016-10-12, 01:28 PM
Paladin 13/ Ranger 1.

Favored Enemy: Humans, Elves.
Natural Explorer.
We still cannot multiclass out of Paladin, because we do not have 13 Strength.

NerdwithaPencil
2016-10-12, 02:30 PM
Paladin 13

Not much we get here. Are we using the SCAG Tiefling variants or the PHB's Tiefling? Either way, we should be getting racial spells.
I've sadly never read the SCAG, so PHB, I guess.
Level 15: Soul of Vengeance. Magic Item to be added when I'm back to my books. (Should she have a mount?)

Biggstick
2016-10-12, 02:31 PM
Paladin 15

Very Rare Item: Spellguard Shield.

Edit: Shadow Monk'd

Paladin 16

ASI: +2 Dex.

(We now have 20 Dex!)

Biggstick
2016-10-12, 02:43 PM
I've sadly never read the SCAG, so PHB, I guess.
Level 15: Soul of Vengeance. Magic Item to be added when I'm back to my books. (Should she have a mount?)

The Find Steed spell will provide her a most glorious mount. Shining with all the splendor that the radiant champion of Tyr would exhibit.

NerdwithaPencil
2016-10-12, 06:56 PM
How about an Animated Shield for the magic item? Seems like it's a good idea for a high-DEX, low-STR build.

Willie the Duck
2016-10-12, 10:14 PM
How about an Animated Shield for the magic item? Seems like it's a good idea for a high-DEX, low-STR build.

I am quite unfamiliar with 5e magic items, but isn't there any that would add a new ability, rather than just a slight combat boost? On that note, what boost would it give her? Allow her to use a free hand to... ?

Specter
2016-10-13, 11:28 AM
Paladin 17. Let's keep it going.

Ruslan
2016-10-13, 01:14 PM
Paladin 18, two more to go!

Foxydono
2016-10-13, 05:03 PM
Was hoping to get the last level so I could take a holy avenger, but taking a feat is nice as well!

Paladin 19, Dual Wielder

RumoCrytuf
2016-10-13, 05:26 PM
Paladin 20: Avenging Angel (I got the Oath right right?) For a weapon... Hrm.... +2 Longsword of Egg Frying. :P

NerdwithaPencil
2016-10-13, 05:54 PM
Can we keep this serious, please? We were doing so well.

I put forth a Holy Avenger longsword to compliment the Sunblade. After this, I'll get started on her character sheet-type thingy.

Biggstick
2016-10-13, 05:58 PM
Wait a minute, did one of these "Let's make a character together" things end up with a single classed Player Character?!?!?!?! Amazing!!!

Draco4472
2016-10-13, 06:06 PM
Next one should allow the SCAG for use, lots of options there. Is the EE player's companion allowed? If so, any wizard made has a lot of spells available.

Specter
2016-10-13, 09:42 PM
Next one should allow the SCAG for use, lots of options there. Is the EE player's companion allowed? If so, any wizard made has a lot of spells available.

They are available. What isn't available is out-of-book stuff. I'll make the next one.