The Demented One
2007-07-10, 10:54 PM
Diplomat
Diplomats are not heroes or adventurers, but their importance is no less importance for this. Masters of eloquence and oration, a diplomat can be anyone from a respected ambassador to a famed lecturer to a simple rural man who has a way with words. Relying on subtlety and manipulation to achieve their aims, Diplomats can be found in almost every culture, as they are necessary to the proper running of civilization. They are not master swordsman or powerful mages, but even adventuring heroes should think twice before crossing a diplomat.
d4 HD
Class Skills
The Diplomat’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Perform (Oratory) (Cha), Profession (Wis), Sense Motive (Wis), and Speak Language (N/A).
Skill Points at Each Level: 4 + Int modifier.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Bonus Feat, Diplomatic Favor
2nd|
+1|
+0|
+0|
+3|
–
3rd|
+1|
+1|
+1|
+3|
–
4th|
+2|
+1|
+1|
+4|
–
5th|
+2|
+1|
+1|
+4|Bonus Feat
6th|
+3|
+2|
+2|
+5|
–
7th|
+3|
+2|
+2|
+5|
–
8th|
+4|
+2|
+2|
+6|
–
9th|
+4|
+3|
+3|
+6|
–
10th|
+5|
+3|
+3|
+7|Bonus Feat
11th|
+5|
+3|
+3|
+7|
–
12th|
+6/+1|
+4|
+4|
+8|
–
13th|
+6/+1|
+4|
+4|
+8|
–
14th|
+7/+2|
+4|
+4|
+9|
–
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat
16th|
+8/+3|
+5|
+5|
+10|
–
17th|
+8/+3|
+5|
+5|
+10|
–
18th|
+9/+4|
+6|
+6|
+11|
–
19th|
+9/+4|
+6|
+6|
+11|
–
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat[/table]
Class Features
All the following are class features of the Diplomat class.
Weapon and Armor Proficiency
Diplomats are proficient with daggers, light and heavy crossbows, quarterstaffs, rapiers, and short swords. Diplomats are proficient with light armor, but not with any kind of shield.
Bonus Feat (Ex)
At 1st, 5th, 10th, 15th, and 20th levels, a Diplomat gains a bonus feat, chosen from the following list. He must still meet all the feat’s prerequisites in order to gain it.
Deceitful
Force of Personality (http://realmshelps.dandello.net/cgi-bin/feats.pl?Force_Of_Personality,CAd)
Investigator
Iron Will
Leadership
Master Manipulator (http://realmshelps.dandello.net/cgi-bin/feats.pl?Master_Manipulator,PH2)
Negotiator
Skill Focus
Sweet Talker (http://realmshelps.dandello.net/cgi-bin/feats.pl?Sweet_Talker,CS)
Wanderer’s Diplomacy (http://realmshelps.dandello.net/cgi-bin/feats.pl?Wanderer~s_Diplomacy,PH2)
Diplomatic Favor (Ex)
A Diplomat can call in favors from his allies. To call upon a character for a favor, that character’s attitude must be at least Friendly. When calling in a favor, the Diplomat must make either a Bluff, Diplomacy, or Intimidate check. The DC of the check requires on the favor he seeks. A simple favor, such as procuring an inexpensive item free of charge or finding cheap lodgings, typically has a DC of around 10. A more significant favor, such as holding a group of rowdy adventurers in the local lock-up for a week or gaining a meeting with a figure of high standing, typically has a DC of around 20. Finally, a dangerous, very expensive, or illegal favor typically has a DC of around 30. A Diplomat may use this ability a number of times per week equal to half his class level. However, he may not seek a favor from the same character more than once a week.
Diplomats are not heroes or adventurers, but their importance is no less importance for this. Masters of eloquence and oration, a diplomat can be anyone from a respected ambassador to a famed lecturer to a simple rural man who has a way with words. Relying on subtlety and manipulation to achieve their aims, Diplomats can be found in almost every culture, as they are necessary to the proper running of civilization. They are not master swordsman or powerful mages, but even adventuring heroes should think twice before crossing a diplomat.
d4 HD
Class Skills
The Diplomat’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Perform (Oratory) (Cha), Profession (Wis), Sense Motive (Wis), and Speak Language (N/A).
Skill Points at Each Level: 4 + Int modifier.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Bonus Feat, Diplomatic Favor
2nd|
+1|
+0|
+0|
+3|
–
3rd|
+1|
+1|
+1|
+3|
–
4th|
+2|
+1|
+1|
+4|
–
5th|
+2|
+1|
+1|
+4|Bonus Feat
6th|
+3|
+2|
+2|
+5|
–
7th|
+3|
+2|
+2|
+5|
–
8th|
+4|
+2|
+2|
+6|
–
9th|
+4|
+3|
+3|
+6|
–
10th|
+5|
+3|
+3|
+7|Bonus Feat
11th|
+5|
+3|
+3|
+7|
–
12th|
+6/+1|
+4|
+4|
+8|
–
13th|
+6/+1|
+4|
+4|
+8|
–
14th|
+7/+2|
+4|
+4|
+9|
–
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat
16th|
+8/+3|
+5|
+5|
+10|
–
17th|
+8/+3|
+5|
+5|
+10|
–
18th|
+9/+4|
+6|
+6|
+11|
–
19th|
+9/+4|
+6|
+6|
+11|
–
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat[/table]
Class Features
All the following are class features of the Diplomat class.
Weapon and Armor Proficiency
Diplomats are proficient with daggers, light and heavy crossbows, quarterstaffs, rapiers, and short swords. Diplomats are proficient with light armor, but not with any kind of shield.
Bonus Feat (Ex)
At 1st, 5th, 10th, 15th, and 20th levels, a Diplomat gains a bonus feat, chosen from the following list. He must still meet all the feat’s prerequisites in order to gain it.
Deceitful
Force of Personality (http://realmshelps.dandello.net/cgi-bin/feats.pl?Force_Of_Personality,CAd)
Investigator
Iron Will
Leadership
Master Manipulator (http://realmshelps.dandello.net/cgi-bin/feats.pl?Master_Manipulator,PH2)
Negotiator
Skill Focus
Sweet Talker (http://realmshelps.dandello.net/cgi-bin/feats.pl?Sweet_Talker,CS)
Wanderer’s Diplomacy (http://realmshelps.dandello.net/cgi-bin/feats.pl?Wanderer~s_Diplomacy,PH2)
Diplomatic Favor (Ex)
A Diplomat can call in favors from his allies. To call upon a character for a favor, that character’s attitude must be at least Friendly. When calling in a favor, the Diplomat must make either a Bluff, Diplomacy, or Intimidate check. The DC of the check requires on the favor he seeks. A simple favor, such as procuring an inexpensive item free of charge or finding cheap lodgings, typically has a DC of around 10. A more significant favor, such as holding a group of rowdy adventurers in the local lock-up for a week or gaining a meeting with a figure of high standing, typically has a DC of around 20. Finally, a dangerous, very expensive, or illegal favor typically has a DC of around 30. A Diplomat may use this ability a number of times per week equal to half his class level. However, he may not seek a favor from the same character more than once a week.