JRDS
2016-10-15, 10:49 AM
When WotC decided to make the Favored Soul a Sorcerer subclass, I was thrilled. "That's a great idea!" I thought. When I looked over the result of their efforts I was simultaneously impressed by the port over from 3.5 where it was its own class, and let down by how unimaginative it was. Why would a sorcerer want a second attack? Unless they took the War Domain, I didn't see it getting much use. Additionally, none of this screamed "favorite of a god" to me. More like, sorcerer that became a sorcerer because a god said "hey you're pretty cool now you know magic."
I decided to set out and create my own interpretation of what a Favored Soul should be. Thus, straight from the Homebrewery, I present Favored Soul Redone (http://homebrewery.naturalcrit.com/share/HJZnNKX6q). The only things I kept were the bonus domain spells and the wings. I removed the Extra Attack in favor of a series of options (pick 1) that allow you to use sorcery points in order to elicit some effect. Which range from getting an attack similar to the Cleric's War Domain bonus at level 1, to healing yourself and allies.
Sorcery points though can be a precious resource, so I also added an ability to recover 1 sorcery point if you roll a nat 20 on an attack or skill check roll. I'm not sure how balanced that is. You have more options for your points so in theory you'll use them more often, so to balance that out you get one back every so often? Eeeh, I'd like advice/thoughts on that.
The level 18 bonus WotC used was healing yourself if you cast a domain spell. In Favored Soul Redone, I created different options based on your domain. Life domain keeps the healing, while say Nature domain gives you resistance to a number of different damage types for a few turns.
Lastly, instead of the proficiency bonus for armor and weapons, I gave the Favored Soul the *guidance* cantrip... with a scaling boost as you level up in Favored Soul. -That- speaks to me of "favorite of a god." Also, however, unsure of how balanced that is. Let me know your thoughts!
Any feedback is appreciated! :)
I decided to set out and create my own interpretation of what a Favored Soul should be. Thus, straight from the Homebrewery, I present Favored Soul Redone (http://homebrewery.naturalcrit.com/share/HJZnNKX6q). The only things I kept were the bonus domain spells and the wings. I removed the Extra Attack in favor of a series of options (pick 1) that allow you to use sorcery points in order to elicit some effect. Which range from getting an attack similar to the Cleric's War Domain bonus at level 1, to healing yourself and allies.
Sorcery points though can be a precious resource, so I also added an ability to recover 1 sorcery point if you roll a nat 20 on an attack or skill check roll. I'm not sure how balanced that is. You have more options for your points so in theory you'll use them more often, so to balance that out you get one back every so often? Eeeh, I'd like advice/thoughts on that.
The level 18 bonus WotC used was healing yourself if you cast a domain spell. In Favored Soul Redone, I created different options based on your domain. Life domain keeps the healing, while say Nature domain gives you resistance to a number of different damage types for a few turns.
Lastly, instead of the proficiency bonus for armor and weapons, I gave the Favored Soul the *guidance* cantrip... with a scaling boost as you level up in Favored Soul. -That- speaks to me of "favorite of a god." Also, however, unsure of how balanced that is. Let me know your thoughts!
Any feedback is appreciated! :)