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WarKitty
2016-10-15, 10:50 AM
So if I have a sneak attack melee based rogue at level 10, what's the coolest loot on the market to boost sneak attack-y skills?

Venger
2016-10-15, 10:57 AM
So if I have a sneak attack melee based rogue at level 10, what's the coolest loot on the market to boost sneak attack-y skills?

deadly precision weapon +1d6 damage when you make a sneak attack (+1 weapon)
ghost strike weapon: deal SA and crit vs undead (+1 weapon)
demolition crystal: scaling bonuses vs constructs (variable)
truedeath crystal: scaling bonuses vs undead (variable)
rogue's vest: +2 comp on hide, ms, and ref saves, and extra 1d6 sa (18k)

you can find them all in the mic

Inevitability
2016-10-15, 11:15 AM
Assassination weapons are only a +1 enhancement and effectively add +1d6 to your sneak attack damage. It also gives you Poison Use for that weapon only and adds to the DC of all poisons applied to it.

If your DM wants you to track down a specific creator, the requirements may be tricky, though.

WarKitty
2016-10-15, 11:16 AM
Assassination weapons are only a +1 enhancement and effectively add +1d6 to your sneak attack damage. It also gives you Poison Use for that weapon only and adds to the DC of all poisons applied to it.

If your DM wants you to track down a specific creator, the requirements may be tricky, though.

I am the DM. Loot happens how I feel like it.

MaxiDuRaritry
2016-10-15, 11:20 AM
Avoid all the dumb +X-enhancement-for-+Xd6 sneak attack weapon abilities. Everyone who thought those were a good idea to write into the books is a moron. Which would you rather do, spend a +1 enhancement on +1d6 damage all the time or +1d6 sneak attack that only applies against certain creatures that haven't invested in a few useful magic items, and even then only when flanking or when catching an enemy flat-footed, in an area where there's no cover or concealment, and only while you're within 30'? That's a lot of restrictions. Since the former is applicable far more of the time, it will deal far more damage as a result -- and even then, the +1/+1d6 abilities are awful enhancements to have.

Instead, invest in a stacked weapon crystal, using the magic item stacking rules in the MIC. A weapon crystal of lesser energy assault (acid/cold/electricity/fire) deals +1d6 energy damage for 3,000 gp, with each additional +1d6 adding a mere 4,500 gp on top -- and it applies to every attack you make. Better yet, you can swap it out from weapon to weapon, and it doesn't count against the enhancement bonus limits on your weaponry.

The above also goes for the stupid "deals +1d6 damage when raging" and other extremely limited-function weapon abilities. I could maybe see if it added, say, +3d6 for a +1 under very limited circumstances, but +1 for +1d6 only sometimes? Nonononono.

Venger
2016-10-15, 11:24 AM
Assassination weapons are only a +1 enhancement and effectively add +1d6 to your sneak attack damage. It also gives you Poison Use for that weapon only and adds to the DC of all poisons applied to it.

If your DM wants you to track down a specific creator, the requirements may be tricky, though.

link (http://archive.wizards.com/default.asp?x=dnd/we/20070314a) to assassination weapon. it doesn't boost SA in all contexts, only when denied dex to AC. since this is more difficult to engineer than flanking, a more reliable source of SA damage, it may or may not be useful to your roguish pc, depending on his combat style.

NevinPL
2016-10-15, 11:24 AM
This could be helpful:
http://www.giantitp.com/forums/showthread.php?435859-Best-10-enchantments-for-TWF-rogue-3e-3-5e

WarKitty
2016-10-15, 11:27 AM
PF items are also allowed, especially if they have a better enhancement. (Because I agree, an extra 1d6 sneak attack damage is kinda underwhelming.)

darkdragoon
2016-10-15, 11:43 AM
Most of those other +1d6s are typed, meaning there's a decent chance of them being resisted when you get to more relevant enemies. Collision is a flat +5 damage but a pricier bonus. There are others that add more damage but have their own conditions ie bane or vicious. And few of them really can be stacked like sneak attack and its equivalents.

Inevitability
2016-10-15, 12:05 PM
link (http://archive.wizards.com/default.asp?x=dnd/we/20070314a) to assassination weapon. it doesn't boost SA in all contexts, only when denied dex to AC. since this is more difficult to engineer than flanking, a more reliable source of SA damage, it may or may not be useful to your roguish pc, depending on his combat style.

The exact wording seems to imply a rogue can instead apply it whenever they sneak attack to me.

Venger
2016-10-15, 12:12 PM
The exact wording seems to imply a rogue can instead apply it whenever they sneak attack to me.

>or who is flanked

derp. sorry. yeah that's applicable

if you allow PF items, you might throw in the sniper's goggles if your rogue cares about range

WarKitty
2016-10-15, 12:16 PM
>or who is flanked

derp. sorry. yeah that's applicable

if you allow PF items, you might throw in the sniper's goggles if your rogue cares about range

Nah, it's definitely a melee character.

MaxiDuRaritry
2016-10-15, 12:30 PM
Most of those other +1d6s are typed, meaning there's a decent chance of them being resisted when you get to more relevant enemies. Collision is a flat +5 damage but a pricier bonus. There are others that add more damage but have their own conditions ie bane or vicious. And few of them really can be stacked like sneak attack and its equivalents.The nice thing about, say, flaming and frost is that generally if one is resistant to one, they'll be weak against the other. [Fire] subtyped creatures, for instance, are immune to fire but take extra damage from [cold], so the damage tends to even out nicely.

Inevitability
2016-10-15, 12:53 PM
The nice thing about, say, flaming and frost is that generally if one is resistant to one, they'll be weak against the other. [Fire] subtyped creatures, for instance, are immune to fire but take extra damage from [cold], so the damage tends to even out nicely.

That's far from a rule. Demons, devils and slaadi, for one, commonly have resistance to a bunch of energy types, which may very well include both flaming and frost. In addition, these creatures are very likely to appear later in the game, whereas the presence of [Cold] or [Fire] creatures is far less certain.

CharonsHelper
2016-10-15, 01:17 PM
In Pathfinder there is a Headband of Ninjutsu for 15k.


This simple black cloth band focuses the wearer’s ki, helping her use subtle misdirection against opponents in combat. The wearer gains a +2 competence bonus on Bluff checks made to feint and combat maneuver checks made to reposition, and once per day she can attempt a feint or reposition maneuver as a swift action. The wearer also gains a +2 insight bonus on attack rolls on sneak attacks and can sneak attack creatures with concealment or total concealment, though miss chances apply normally.

It's pretty much a must-buy for anyone with SA who doesn't normally get it against concealment, and the +2 insight bonus is solid even for Pathfinder Unchained Rogues (which can normally get SA even with concealment, though not total concealment) or someone who takes the Pathfinder feat which does the same. Especially awesome if you have a Feint build, though if they have decent Bluff the 1/day swift action is still handy.

gorfnab
2016-10-15, 05:26 PM
Bracers of the Hunter (SoX)
Bracers of Murder (DotU)
Deathstrike Bracers (MIC)
Ring of the Darkhidden (MIC)
Mantle of the Predator (MIC)
Collar of Umbral Metamorphosis (ToM)
Manyfang Dagger (SK)
Blindfold of True Darkness (MIC)
Shadow Hands (ToB)
Ring of the Diamond Mind (ToB)
Ring of Blinking (DMG)

Darrin
2016-10-16, 12:31 PM
Bracers of Murder (DotU)


Seconding this. It's the Deadly Precision feat, but better: if you roll 1 again, you keep rolling until it's not a 1. There's also a bonus on Death Attacks, but I mostly ignore that.

Telonius
2016-10-16, 12:42 PM
Sword of Subtlety is a nice one from the DMG. +1 Short Sword, but +4 to attack and damage when making sneak attacks (which, as a Rogue, will hopefully be most of your attacks). Especially nice if you want to stack additional enhancements onto it, since you can basically fit an extra +3 to enhancements before hitting +10.