Amechra
2016-10-15, 10:19 PM
The Chivalric Incubus (Warlock Patron)
You see her in your dreams - eerily beautiful and precious - or is it a him, strong but gentle? Such wonderful dreams... you sleep longer and longer every night. One day, you didn't wake up.
That didn't stop you - if anything, it kept you going.
1st: Compelled Duel, Sleep
3rd: Calm Emotions, Skywrite
5th: Clairvoyance, Sending
7th: Confusion, Phantasmal Killer
9th: Dominate Person, Modify Memory
1 - Oneiric Self
You never woke up. You are always considered to be asleep - this doesn't prevent you from taking actions. As a side effect, you are immune to any effect that would cause you to fall asleep, and cannot fall Unconscious unless reduced to 0 HP. In addition, you gain an Ideal of Courtly Love (Neutral) - It is better to love from afar than to be loveless.
6 - Decree of Dreams
Sleep is your sword and shield - whenever a creature makes a melee attack against you, you may cast Sleep as a reaction without spending a spell slot, centred on yourself. Once you have done so, you cannot do so again until you've completed a short or long rest. In addition, if you watch someone you care for (represented by a Bond) sleep for the duration of a long rest, you do not need to eat or drink until the next time you take a long rest.
10 - Audience of Grinning Fancies
Your presence coerces sleepers into halting, brief motion. Attacks made against you have Disadvantage as long as there is a sleeping creature within 5ft of you. If the higher die would have hit, the attacker instead damages one of the sleeping creatures, chosen at random.
You may, as a bonus action, have a sleeping creature within 30ft of you stand up and move up to 30ft in a staggering, stumbling walk.
14 - Knight of Madcap Dreams
Whenever you cast Sleep, you may affect 7d8 HP worth of creatures - casting it from a higher level slot affects 3d8 additional HP, rather than 2d8. In addition, you may have any spells you cast originate from a sleeping creature within 30ft, extending the range accordingly - you may do so with cantrips as often as you wish, but casting other spells this way may only be done once before you take a long or short rest.
=---=
The Chivalric Incubus and Pact Boons
Pact of the Chain - The Chivalric Incubus allows you a very special choice of familiar - you may choose a non-player humanoid with two or fewer hit-dice as your familiar. They are always slightly warped, as if viewed through the lens of a dream, and give the dim impression of someone loved from far away.
Pact of the Blade - The Chivalric Incubus treasures weapons scrawled with love-poetry or bound by some unknown lady's favour. The metal gleams in the light as if polished, even when covered in gore.
Pact of the Tome - The tomes granted by the Chivalric Incubus tend towards scraps of diaries and journals, perfumed with secrets and dampened with tears.
You see her in your dreams - eerily beautiful and precious - or is it a him, strong but gentle? Such wonderful dreams... you sleep longer and longer every night. One day, you didn't wake up.
That didn't stop you - if anything, it kept you going.
1st: Compelled Duel, Sleep
3rd: Calm Emotions, Skywrite
5th: Clairvoyance, Sending
7th: Confusion, Phantasmal Killer
9th: Dominate Person, Modify Memory
1 - Oneiric Self
You never woke up. You are always considered to be asleep - this doesn't prevent you from taking actions. As a side effect, you are immune to any effect that would cause you to fall asleep, and cannot fall Unconscious unless reduced to 0 HP. In addition, you gain an Ideal of Courtly Love (Neutral) - It is better to love from afar than to be loveless.
6 - Decree of Dreams
Sleep is your sword and shield - whenever a creature makes a melee attack against you, you may cast Sleep as a reaction without spending a spell slot, centred on yourself. Once you have done so, you cannot do so again until you've completed a short or long rest. In addition, if you watch someone you care for (represented by a Bond) sleep for the duration of a long rest, you do not need to eat or drink until the next time you take a long rest.
10 - Audience of Grinning Fancies
Your presence coerces sleepers into halting, brief motion. Attacks made against you have Disadvantage as long as there is a sleeping creature within 5ft of you. If the higher die would have hit, the attacker instead damages one of the sleeping creatures, chosen at random.
You may, as a bonus action, have a sleeping creature within 30ft of you stand up and move up to 30ft in a staggering, stumbling walk.
14 - Knight of Madcap Dreams
Whenever you cast Sleep, you may affect 7d8 HP worth of creatures - casting it from a higher level slot affects 3d8 additional HP, rather than 2d8. In addition, you may have any spells you cast originate from a sleeping creature within 30ft, extending the range accordingly - you may do so with cantrips as often as you wish, but casting other spells this way may only be done once before you take a long or short rest.
=---=
The Chivalric Incubus and Pact Boons
Pact of the Chain - The Chivalric Incubus allows you a very special choice of familiar - you may choose a non-player humanoid with two or fewer hit-dice as your familiar. They are always slightly warped, as if viewed through the lens of a dream, and give the dim impression of someone loved from far away.
Pact of the Blade - The Chivalric Incubus treasures weapons scrawled with love-poetry or bound by some unknown lady's favour. The metal gleams in the light as if polished, even when covered in gore.
Pact of the Tome - The tomes granted by the Chivalric Incubus tend towards scraps of diaries and journals, perfumed with secrets and dampened with tears.