poolio
2016-10-17, 05:17 PM
So in a recent thread about clerics it was brought to my attention that higher level clerics don't get much in the way of spell selection, so why not multi class? Which got me thinking and i came to a conclusion that would make two of the, for lack of a better term, weaker sub-classes into a pretty good damage dealer with bonus control/buff/healing options,
So the build wouldn't really take off damage wise till lv13, it's war/8 hunter/5, it would involve utilizing colossus slayer and divine strike, both give an additional d8, so if you're fighting at range using a long bow you would be dealing 3d8, and at level 5 ranger gets extra attack, so that's 3d8 × 2 a turn, then there's war priest, so you can, usually 4/day, do 3d8 × 3! That's a lot of damage,
But, unfortunately, you can only add the divine strike and the colossus slayer damage to one attack per turn, bring our possible 9d8 from three attacks, to a mear 5d8, which is utilizing our only 4-5/day bonus action attack,
So my question to you all is, would it be to much to allow divine strike and/or colossus slayer to deal their bonus damage to all attacks?
P.S. would allowing bonus damage to be applied to the extra targeted creatures for hord breaker be asking to much? Like instead of doing 3d8 to one target two to three times a turn, to do 2d8 to two targets the same number of times?
So the build wouldn't really take off damage wise till lv13, it's war/8 hunter/5, it would involve utilizing colossus slayer and divine strike, both give an additional d8, so if you're fighting at range using a long bow you would be dealing 3d8, and at level 5 ranger gets extra attack, so that's 3d8 × 2 a turn, then there's war priest, so you can, usually 4/day, do 3d8 × 3! That's a lot of damage,
But, unfortunately, you can only add the divine strike and the colossus slayer damage to one attack per turn, bring our possible 9d8 from three attacks, to a mear 5d8, which is utilizing our only 4-5/day bonus action attack,
So my question to you all is, would it be to much to allow divine strike and/or colossus slayer to deal their bonus damage to all attacks?
P.S. would allowing bonus damage to be applied to the extra targeted creatures for hord breaker be asking to much? Like instead of doing 3d8 to one target two to three times a turn, to do 2d8 to two targets the same number of times?