Spikes01k
2007-07-11, 11:55 AM
I came up with these two magic items. One, the luck charm item, is mostly for RP reasons, you can always just get a luck bonus using the normal rules in the DMG, but I broke it down so that you can have it at a temporary bonus from an item. The other, the Totem of Heroics, is a very nice item for those who like combat feats but just don't have think some of them are really worth a perminate feat due to limited usage, such as maybe great cleave. This item should allow you to still have that option the 1-3 times per day that you actually might get to use it.
Now these are my first two completely custom made items so I don't know the full mechanics of costs to make it in game, but I did get the costs to buy these items.
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Luck Charm (Any Slot)
(A=bonsu to AC)
(B=uses per day)
Use activated item that is usable B/day and lasts 2 rounds
AxAx125xB= gp buy value
Example: You want a luck AC item that grants you a +5 Luck bonus to AC in a pinch that works twice per day to meet your normal daily needs.
5x5x125x2=6250 gp
(swift) Command word item that is usable B/day and lasts 2 rounds
AxAx112.5xB= gp buy value
Example: You want a large bonus but not too worried about the silence spell. So you want it to give you +10 to AC saves once per day that lasts 2 rounds, and a command word activated.
10x10x112.5x1=11250 gp
Note: Non-slotted still costs double.
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Totem of Heroics (Any Slot; slot feat affiliation suggested)
Creation Requires Spell: Heroics (pg 113, Spell Compendium)
Each of these items grants you a single preset feat that it is created with. The feat must be from the fighter list, you must meet all the prerequisites, you can not meet the prerequisite feats in any way with another Totem or Heroics or the heroics spell. However you can use this item to qualify for a feat, prestige class, etc.
Sense you are required to meet the prerequisites for the feat, I strongly believe that the 10% discount should apply weather it is another feat or the use of a skill. All the prices listed include 10% off price. If the Feat has no prerequisites, then I suggest that the 10% off be removed, but I don't know a lot that don't. If the feat requires a skill use and other feats an additional 10% discount should also be imposed. If the feat requires a fighter level you should add another 30% discount, give the fighters a break! Unlike other magic items this item does not grant you the power with out meeting the prerequisites, thus it is cheaper.
Continual
2nd level spell, requires 3rd level spell caster, and is 10 min a level.
So that equates to about 16200 gp
Us Activated */day item that each use lasts 30 minutes should cost you
3240/day use.
Alternatively: 3 rounds per use/day
1080 gp/day use
On a command word item that lasts 30 minutes per each use/day
1944 gp per use/day
Note: Non-slotted still costs double.
Now these are my first two completely custom made items so I don't know the full mechanics of costs to make it in game, but I did get the costs to buy these items.
__________________
Luck Charm (Any Slot)
(A=bonsu to AC)
(B=uses per day)
Use activated item that is usable B/day and lasts 2 rounds
AxAx125xB= gp buy value
Example: You want a luck AC item that grants you a +5 Luck bonus to AC in a pinch that works twice per day to meet your normal daily needs.
5x5x125x2=6250 gp
(swift) Command word item that is usable B/day and lasts 2 rounds
AxAx112.5xB= gp buy value
Example: You want a large bonus but not too worried about the silence spell. So you want it to give you +10 to AC saves once per day that lasts 2 rounds, and a command word activated.
10x10x112.5x1=11250 gp
Note: Non-slotted still costs double.
__________________
Totem of Heroics (Any Slot; slot feat affiliation suggested)
Creation Requires Spell: Heroics (pg 113, Spell Compendium)
Each of these items grants you a single preset feat that it is created with. The feat must be from the fighter list, you must meet all the prerequisites, you can not meet the prerequisite feats in any way with another Totem or Heroics or the heroics spell. However you can use this item to qualify for a feat, prestige class, etc.
Sense you are required to meet the prerequisites for the feat, I strongly believe that the 10% discount should apply weather it is another feat or the use of a skill. All the prices listed include 10% off price. If the Feat has no prerequisites, then I suggest that the 10% off be removed, but I don't know a lot that don't. If the feat requires a skill use and other feats an additional 10% discount should also be imposed. If the feat requires a fighter level you should add another 30% discount, give the fighters a break! Unlike other magic items this item does not grant you the power with out meeting the prerequisites, thus it is cheaper.
Continual
2nd level spell, requires 3rd level spell caster, and is 10 min a level.
So that equates to about 16200 gp
Us Activated */day item that each use lasts 30 minutes should cost you
3240/day use.
Alternatively: 3 rounds per use/day
1080 gp/day use
On a command word item that lasts 30 minutes per each use/day
1944 gp per use/day
Note: Non-slotted still costs double.