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Spiritchaser
2016-10-18, 02:37 PM
With full MC rules, we have a lot of options in 5e, and even without them the main classes have a lot of versitility...

But sometimes we can't make exactly what we want. If you could make anything, what would it be? A lycanthropic shifter? A magician who could become pure magic? A very mundane character who's schtik was the possession of things around them? A cleric equivalent of a bladesinger (admittedly with the shield spell)? A purely vampiric healer?

smcmike
2016-10-18, 02:50 PM
A technomancer of some sort. Guns & bombs & gadgets. Somewhere between a wizard and a rogue in function.

JellyPooga
2016-10-18, 02:55 PM
A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

Biggstick
2016-10-18, 02:56 PM
An Intelligence based caster. I'm looking specifically at half caster. We have two 1/3 Int Casters and then Wizards that use Intelligence as their casting stat.

I'd prefer it to be Strength based, but both Str and Dex should be viable options.

Intelligence doesn't get any love as a stat, so it deserves a class that isn't broken overpowered but still gives value to Int.

Arkhios
2016-10-18, 03:03 PM
A bard whose magic comes through music and performance rather than through spells.

Spiritchaser
2016-10-18, 03:16 PM
An Intelligence based caster. I'm looking specifically at half caster. We have two 1/3 Int Casters and then Wizards that use Intelligence as their casting stat.

I'd prefer it to be Strength based, but both Str and Dex should be viable options.

Intelligence doesn't get any love as a stat, so it deserves a class that isn't broken overpowered but still gives value to Int.

This one interests me as well... A magical warrior that isn't beholden to an oath or to a pact...
1d8 hit dice or 1d10?
What spell focus? Buffs? Debuffs? Could it have heals? Obviously the shield spell
I'm assuming all armor all weapons and shields?
Fighting style or no?
Two attacks or just one?

Aembrosia
2016-10-18, 03:19 PM
Yeah basically the same as those above, conceptually. Im making an intelligence caster that has spells outside the wizard pool. Its a naturalist (druid) that creates quasisentient turrets and companions, bolt like wisps, foresty biology genetecist stuff.

Arkhios
2016-10-18, 03:22 PM
An Intelligence based caster. I'm looking specifically at half caster. We have two 1/3 Int Casters and then Wizards that use Intelligence as their casting stat.

I'd prefer it to be Strength based, but both Str and Dex should be viable options.

Intelligence doesn't get any love as a stat, so it deserves a class that isn't broken overpowered but still gives value to Int.

This one interests me as well... A magical warrior that isn't beholden to an oath or to a pact...
1d8 hit dice or 1d10?
What spell focus? Buffs? Debuffs? Could it have heals? Obviously the shield spell
I'm assuming all armor all weapons and shields?
Fighting style or no?
Two attacks or just one?

I've been pondering about this one as well for a long while.

Maybe Spellsword (from 3.5 supplement Complete Warrior) could work as the basis?

EDIT: after reading what the spellsword was about, I came up with these guidelines to show me a way for a possible homebrewed Spellsword for 5e:

All armor and all weapons. That's right, no shields. Why, you might ask. Well, spellsword was a Prestige class that only required those proficiencies (shields were not among them).

A d10 hit die. Although original had d8, I think it's ok to make it equal to paladin and ranger in that regard.

Constitution and Intelligence save proficiencies. A warrior that casts spells with intelligence... Makes sense?

Channel Spell: Spellsword was able to channel spells into their weapon, to deliver their effects through weapon attacks. Could use it up to 5 times per day, and later could channel two spells at once by expending two daily uses. This feature might need a bit more work, but they could probably use weapons as their spellcasting foci.

Learns spells like a wizard equal to half spellsword level, and needs a spellbook to prepare his or her spells. Spell list should consist of mainly wizard spells, with maybe a few from other lists. This list needs to be handpicked, which means more work.

Spellsword also received bonus feats so maybe they could indeed get at least one additional ability score improvement. Maybe at 6th, 10th, or 14th level.

Waffle_Iron
2016-10-18, 03:24 PM
A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

Cool, I'll take all the heavily armored and shapeshifting parts and you can have all the nature-y spellcast-y stuff, ok?

Spiritchaser
2016-10-18, 03:29 PM
I've been pondering about this one as well for a long while.

Maybe Spellsword (from 3.5 supplement Complete Warrior) could work as the basis?

I... Kind of skipped from 2e to 5e... So I'm not sure what that is...

That said, it's probably something I'd like.

Arkhios
2016-10-18, 03:36 PM
I... Kind of skipped from 2e to 5e... So I'm not sure what that is...

That said, it's probably something I'd like.

It was one of my big favorites in the late years of playing in Living Greyhawk (WotC/RPGA's Global Campaign done right, before the utter failures of Living Forgotten Realms (4e) and Adventurer's League (5e)). It was a huge pity I never got to play one. (ps. sent you a PM, because of reasons) :smallcool:

DracoKnight
2016-10-18, 03:46 PM
A dragon rider. Oh, wait, I've been working on that for the last two years and it's a pain to balance :smalltongue:

JellyPooga
2016-10-18, 04:06 PM
Cool, I'll take all the heavily armored and shapeshifting parts and you can have all the nature-y spellcast-y stuff, ok?

Suits me :smallwink:

JumboWheat01
2016-10-18, 04:16 PM
An Intelligence based caster. I'm looking specifically at half caster. We have two 1/3 Int Casters and then Wizards that use Intelligence as their casting stat.

I'd prefer it to be Strength based, but both Str and Dex should be viable options.

Intelligence doesn't get any love as a stat, so it deserves a class that isn't broken overpowered but still gives value to Int.

Maybe bringing Eberron's Artificer out of the Wizard block and making it its own class.

Oramac
2016-10-18, 04:24 PM
I've already made one of the ones I want: the Death Knight (http://www.giantitp.com/forums/showthread.php?478710-Death-Knight-Class&p=20430736#post20430736) in my sig.

Also, I've made a Lycan based Circle (http://www.giantitp.com/forums/showthread.php?503670-Druid-Archetype-Circle-of-the-Lycan-PEACH) for Druids. (still needs some balancing)

And I'm currently working on a full Lycan class that I'm not quite ready to post.

I love the idea of the rare individual that's able to harness and control the Curse of Lycanthropy.

NecroDancer
2016-10-18, 04:24 PM
I would build an intellegence based class with no magic. It would be focused on figuring out resistances, subtypes, and hit points of enemies while also being able identify spells and abilities. The class would be a skill monkey class with no combat or magic ability but still interesting to play. Perhaps the class would get large bonuses against mental effects like charm, detect thought, or fear.

toapat
2016-10-18, 04:31 PM
i would like to know how to properly create Spellthief in 5th ed

NecroDancer
2016-10-18, 04:32 PM
I would make a psion that's actually good

ClintACK
2016-10-18, 04:35 PM
A Wildshape martial class -- like a Ranger without spellcasting or maybe like a Barbarian that Wildshapes when raging.

toapat
2016-10-18, 04:35 PM
I would make a psion that's actually good

whats wrong with the Psion from the UAs?

bloodshed343
2016-10-18, 04:38 PM
I'm working on an Artificer class. I might make it a subclass of Wizard, but it might be a half-caster gish. The main features would involve around Armor of Artifice and the ability to power gadgets. Basically magical iron man.

PapaQuackers
2016-10-18, 04:44 PM
I would like a Wizard that doesn't use spells. :P

toapat
2016-10-18, 04:47 PM
I'm working on an Artificer class. I might make it a subclass of Wizard, but it might be a half-caster gish. The main features would involve around Armor of Artifice and the ability to power gadgets. Basically magical iron man.

i would specialize the subclasses around applying Alchemies Tool's or Tinker's Tools for Fun and Explosions

LudicSavant
2016-10-18, 04:56 PM
An Artificer that isn't an insult to the archetype.

Hrugner
2016-10-18, 05:01 PM
I'd build lots of them, and I do, but I don't often play them.

Golem pilot.
Caster that just manipulates and attacks with their environment.
Caster that opens portals for all their magic bringing in mundane effects and monstrous appendages from other places. Rather than casting spells, he finds phenomena
Character with no skill who relies entirely on luck but has very swingy odds.
Caster who doesn't know any spells but uses their magic to make all their natural abilities sharper.
Retired world class adventurer who has become senile, or amnesiac, or cursed demigod, who only occasionally glimpses his previous greatness.

Spore
2016-10-18, 05:18 PM
A charisma based themed arcane melee specialist. I do not want to be forced to dabble in Paladin and Sorcerer in order to create a capable - let's say "Fey Knight".

King539
2016-10-18, 05:30 PM
A class that steals abilities from slain enemies. Not spells. ABILITIES. Say you killed a nothic, you can steal it's rotting gaze ability. Say you killed a red dragon, you steal it's ability to breath fire. Etcetera.

EDIT: Also a specialized necromancer.

Foxydono
2016-10-18, 05:33 PM
I would like to see a monk who focuses on psychometabolism. This is a form of Psionics that focuses on changing your own body. I would make Intelligence the casting modifier and make the class a half caster.

You could then choose a subclass depending in what kind of changes you would prefer. Probably ranging from damage (make your body a lethal weapon), defense (make you though like a tank) or utility based (more battlefield control or something like chameleon powers).

Slipperychicken
2016-10-18, 05:38 PM
A proper ninja class. Kind of a warlock/rogue fusion that gets sneak attacks, thief tools, and an invocation list that includes at-will short range teleports (range scales to level, starts around 15ft), a 'smoke-bomb' ability, the power to detect creatures through walls (probably looking at their souls, Ki, or life-energy. Something like that), and temporary invisibility, but no formal spell progression. The powers would generally be either at-will, take up concentration, or be usable often enough that they don't just look like discount wizards. Their niche would involve being the slipperiest class, very well-suited for scouting, achieving objectives, and hitting the most vulnerable targets in combat. To compensate for all that, they'd probably have light armor, a d6 or d8 hit die, and few other abilities. I'd probably call them shadow warriors to help avoid the baggage that would come with the name "ninja".

A divine caster that has better spellcasting but no armor. Basically a divine equivalent to wizards and sorcerers. I just want a priest class that doesn't imply a martial religious order.

Kane0
2016-10-18, 06:06 PM
An INT halfcaster, but really I think we have enough gish options as it is so if not that a nonmagical buffer/debuffer/leader type, like a warlord.

GlenSmash!
2016-10-18, 06:07 PM
A non-spellcasting shapeshifter. I really liked the idea of the Bear Warrior from 3.5 though I never did get to play one. Currently refluffing a Goliath Bear Totem Barbarian gets me most of the way there, but this is still the one class/subclass I would build.

toapat
2016-10-18, 06:14 PM
An INT halfcaster, but really I think we have enough gish options as it is so if not that a nonmagical buffer/debuffer/leader type, like a warlord.

eh, theres no real problem with making all classes magical in capacity in 5th

2D8HP
2016-10-18, 06:18 PM
Um..
I'd like all the "goodies" of a 5e 1st level Fighter, a 1st level Rogue, a lot of a 2nd level Ranger faster, plus some of a 1e Ranger but with the simplicity of a single class 5e "Champion" Fighter.
Hey it's a fantasy game, right?

ClintACK
2016-10-18, 06:19 PM
With the Warlock, we've got a primary caster (sort of) who gets his power from a Fiend/Fey/Far-Realms Patron.

It would be interesting to see a martial class (like Paladin) based off the Warlock and getting his power from a Fiend/Fey/Far-Realms Patron.

Or perhaps that's three different classes. A GOO-sworn martial character that goes mad in battle -- some mix of frenzied barbarian and flurrying monk. At higher levels, its arms turn into tentacles -- more tentacles with every set of "extra attacks".

BigONotation
2016-10-18, 06:24 PM
An INT-based non-casting class: The Scholar (http://www.dmsguild.com/product/191839/The-Scholar). We're using it in two games I'm playing in and it's absolutely fantastic. I highly recommend giving it a try.

smcmike
2016-10-18, 06:46 PM
To expand on my technomancer idea (or artificer, I suppose), it would be an intelligence-based class that can fill the skill-monkey roll. I see three subclasses:

1. Golem master - relies on a mechanical pet for combat.

2. Biomancer - the melee version, focusing on self-modification.

3. Gunslinger - he has a cool gun.

They'd all have access to explosives and potions and other gizmos.

Sicarius Victis
2016-10-18, 07:00 PM
I can't deny, I am somewhat disappointed by 5e's closest equivalent to the Tome of Battle...

SharkForce
2016-10-18, 07:02 PM
dreamscarred press's aegis.

toapat
2016-10-18, 07:06 PM
To expand on my technomancer idea (or artificer, I suppose), it would be an intelligence-based class that can fill the skill-monkey roll. I see three subclasses:

1. Golem master - relies on a mechanical pet for combat.

2. Biomancer - the melee version, focusing on self-modification.

3. Gunslinger - he has a cool gun.

They'd all have access to explosives and potions and other gizmos.

i dont think these ideas dont really work as components of a Mad Scientist class in this combination.

Corsair14
2016-10-18, 07:28 PM
A 5th E summoner like in PF.

Addaran
2016-10-18, 07:39 PM
A 5th E summoner like in PF.

Exactly what i was going to say. Maybe a summoner class that can choose between eidolon and minonmancy (there was one option with the summoner if i remember right).

danpit2991
2016-10-18, 07:47 PM
a caster that can use spells from any list

JumboWheat01
2016-10-18, 08:24 PM
a nonmagical buffer/debuffer/leader type, like a warlord.

Ooh, now that I would like to see again. There is a soft spot in me for the 4e's Warlord.

Callin
2016-10-18, 08:27 PM
Like above a Nonshapeshifting Druid.

CNagy
2016-10-18, 08:37 PM
A Psychic Warrior class that uses a system like the Warlock's Invocations as the primary class feature, with the subclasses giving narrowly-focused, Half-Caster psionic powers and access to subclass specific Invocations.

BillyBobShorton
2016-10-18, 08:49 PM
I feel the game covers most of the "classic" fantasy heroes/bad guys, but archetypes could use some expansion.

1.) More Wizard Archetypes. Particularly Elemental and Shadow. Not just a mage who picks special related spells to focus as a build, but builds who get elemental perks, like teleport/vanish through fire, semi-perm/extra uses/buffs on fly, at early levels, mephit familiars, resistances, that sort of thing.

I also think a sweet "Inventor/tinkerer/handyman" archetype to rogue would be cool. Not just a guy who can make a lighter ir a pocketwatch, but one who can Macgyver stuff, make spyglasses, iud's, knows chemical reactions like Mercury Fulminate (Breaking Bad), someone who has or can make some sort of D&D duct tape... that guy.

Full on new class? How about a witch? Not a female mage or warlock with things that make her witch-like, but an actual witch? One who makes potions, flies on a broom, curses or cures, divines in couldrons of goop and pools under moonlight? Restriction would be woman/human, elf, half-elf, maybe? White (healer/protector), Red(diviner/mind control) or Black (necromancy/curses) archetypes.

odigity
2016-10-18, 09:15 PM
I would like a Wizard that doesn't use spells. :P

Or a Fighter that doesn't use attacks.

They just stand there and say "hey, buddy..."

WhiteEagle88
2016-10-18, 09:31 PM
A class that steals abilities from slain enemies. Not spells. ABILITIES. Say you killed a nothic, you can steal it's rotting gaze ability. Say you killed a red dragon, you steal it's ability to breath fire. Etcetera.

EDIT: Also a specialized necromancer.

Blue Mage?

beargryllz
2016-10-18, 09:43 PM
Factotum

D8, INT & DEX proficiency, all skills on the class list, proficient with weapons, armor, tools

raygun goth
2016-10-18, 10:21 PM
A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

I agree - when I was growing up, shapeshifting into different animals was something bad guys did. It's still really icky to me, and when I want to show how evil a bad guy is, I usually have them turn into two different animals while the PCs are watching, and it doesn't always stick because the people I run for so often don't have the context to know why that's bad (the phrase "drive it like you stole it" applies >_>).

Personally, I would like to see the non-combat class. Moreso than the bard, something that has the ability to make monsters shut up and sit down for a second and talk things out, rather than punishing you for trying to find social solutions like all the mental magic seems to do now (except Suggestion, which is still crazy borked).

Ashrym
2016-10-18, 11:24 PM
a gadgeteer


A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

How is that different from a bard? Similar spell list, similar origins. The choices aren't limited to druid or cleric.

Arkhios
2016-10-19, 12:33 AM
A 5th E summoner like in PF.

Yeah, why not.

As long as it's not "my eidolon wins versus the world!" /Sarcasm

Toaau
2016-10-19, 01:05 AM
Artificer, as it was in 3e.

Quintessence
2016-10-19, 01:54 AM
I would create a real int based gish, similar to the Magus in pathfinder.

Jerrykhor
2016-10-19, 02:38 AM
A seductress/temptress class. Probably have to be the first class to be gender-locked. A charisma-caster based around supporting the team through CCs and buffs (with reduced effect on females). Finally genders would have gameplay effect!

JakOfAllTirades
2016-10-19, 03:01 AM
I'd like to bring back the Sword Sage from the Book of Nine Swords.

Yes, I want pseudo-magical effects based on swordplay, not spells.

Arkhios
2016-10-19, 03:07 AM
I would create a real int based gish, similar to the Magus in pathfinder.

Spellsword from Complete Warrior is essentially like Magus from Pathfinder. Including the ability to combine weapon attacks with spell delivery.

JellyPooga
2016-10-19, 06:19 AM
How is that different from a bard? Similar spell list, similar origins. The choices aren't limited to druid or cleric.

A Bard has to wait until level 6 before he gets any directly nature themed magic or abilities and even then, he's a far cry from a true Druid. I'm not averse to playing a druidic-Bard and I've had a lot of fun mixing and matching with Bard, Druid, Nature Cleric, Paladin, Ranger and Warlock, but there is a definite gap in the not-a-Wizard-weedy-guy-in-robes market.

An Int-Based "Witch", as a previous poster suggested, could easily fill that niche and the Druid/Nature theme fits neatly into the idea as well; perhaps as an Archetype. Maybe something like;

Base Class: "Witch" - Druid list full-caster, Familiar or Pet
- Archetype: "Mother" - focus on healing
- Archetype: "Maiden" - focus on Charms and social
- Archetype: "Crone" - focus on spellcasting and curses

Gastronomie
2016-10-19, 06:44 AM
A necromancer who can use spell slots to customize his undead minions. It might be pretty darn difficult to balance, but it does sound fun.

Arkhios
2016-10-19, 06:58 AM
An Int-Based "Witch", as a previous poster suggested, could easily fill that niche and the Druid/Nature theme fits neatly into the idea as well; perhaps as an Archetype. Maybe something like;

Base Class: "Witch" - Druid list full-caster, Familiar or Pet
- Archetype: "Mother" - focus on healing
- Archetype: "Maiden" - focus on Charms and social
- Archetype: "Crone" - focus on spellcasting and curses

That's... actually whole damn cool idea! (although, I can't think of equivalent terms for male versions of those. It would be a "bit" odd to talk about "Bob, the Mother", "Bob, the Maiden" , or "Bob, the Crone").


A necromancer who can use spell slots to customize his undead minions. It might be pretty darn difficult to balance, but it does sound fun.

Not necessarily difficult. It could be based on Alter Self, but instead altering yourself, you'd alter your undead minions.

Ninja_Prawn
2016-10-19, 07:25 AM
A necromancer who can use spell slots to customize his undead minions. It might be pretty darn difficult to balance, but it does sound fun.

Not necessarily difficult. It could be based on Alter Self, but instead altering yourself, you'd alter your undead minions.

Or build it off the beastmaster ranger - stories of necromancers with one big minion abound - Frankenstein and His Monster, Vecna and Kas, Heinrich Kemmler and Krell...

Edit: ah, looks like someone's done that already (http://www.middlefingerofvecna.com/2016/06/pale-master.html). Though there isn't a huge degree of customisation. Hmm...

JellyPooga
2016-10-19, 07:35 AM
That's... actually whole damn cool idea! (although, I can't think of equivalent terms for male versions of those. It would be a "bit" odd to talk about "Bob, the Mother", "Bob, the Maiden" , or "Bob, the Crone").

Hmm, good point on the gender thing. Mother -> Father works for me, taking the priestly line, but the other two are a bit more tricky. Perhaps something else along the lines of "Youth", "Senior", "Elder" could work? It would probably have to be applicable regardless of actual age or status, however, which makes it difficult. Perhaps a different tack is needed;

- Light, Life and Death? The overlap with Cleric will generate confusion, though.

- White, Grey and Black? Whilst this one might encourage certain alignment stereotypes, the notion of a "White Witch", "Black Magic" and so forth is definitely there in the collective unconscious.

- We could go more literal, I suppose, with Seducer, Healer and Hexer or something similar. This is very plain, though and doesn't lend us much inspiration.

- We could go terrain-themed (adding in a ribbon feature to emphasise it, perhaps); the notion of the Swamp Witch being all about curses and dark magic is a strong one, so there's no reason we couldn't associate other terrains with the other archetypes; perhaps Forest (being a "nicer" swamp), Mountain (for the association with air) or Plains (because that's where civilisation is...I'm grasping straws on this one a bit!) for the "Mother" and Sea, Lake, River or Coast for the "Maiden" (riffing off the notion that water-creatures are often associated with seduction; e.g. Sirens, Nymphs, etc.)?

- Witches are frequently associated with a Patron and whilst I wouldn't want to step on the Warlocks toes, we can certainly borrow some elements; differentiating archetypes by Patron type could work (looking at Pathfinder for inspiration here);
At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces:

Agility, Ancestors, Animals, Boundaries, Conspiracies, Death, Decadence, Deception, Devotion, Dimensions, Elements, Enchantment, Endurance, Entropy, Ethereal, Healing, Insanity, Light, Mind, Moon, Mountain, Occult, Nightmares, Revenge, Space, Peace, Plague, Plant, Portents, Shadow, Spirits, Stars, Storms, Strength, Summer, Thorns, Time, Transformation, Trickery, Vengeance, Water, Winter, Wisdom

I'm not saying all of these should be implemented, but we could either take a similar approach to the Totem Barbarian with it's "mix'n'match" style, or go with something more akin to the Cleric Domains or Wizard Schools.

Just some ideas.

Mith
2016-10-19, 07:52 AM
So long as it is possible for me to have Granny Weatherwax walking around at Lvl 20, we are all good. :smallbiggrin:

As for the Maiden, Mother, Crone idea, I would divide it as level toers with the first two levels being training then Maiden = 3-8, Mother = 9-14, Crone = 15-20.

Spiritchaser
2016-10-19, 08:16 AM
So long as it is possible for me to have Granny Weatherwax walking around at Lvl 20, we are all good. :smallbiggrin:



Would headology have to be a class feature?

SillyPopeNachos
2016-10-19, 08:21 AM
Um..
I'd like all the "goodies" of a 5e 1st level Fighter, a 1st level Rogue, a lot of a 2nd level Ranger faster, plus some of a 1e Ranger but with the simplicity of a single class 5e "Champion" Fighter.
Hey it's a fantasy game, right?

That sounds pretty cool, maybe call it a hybrid knight?

JellyPooga
2016-10-19, 08:21 AM
As for the Maiden, Mother, Crone idea, I would divide it as level toers with the first two levels being training then Maiden = 3-8, Mother = 9-14, Crone = 15-20.

That would fit in with the notion of taking a "mix'n'match" approach that the Totem Barbarian does; make them Class Features that could have various sub-features to choose from, rather than full-on Archetypes.

Maxilian
2016-10-19, 09:20 AM
Well not a new class, but a subclass for Druid that let you choose an animal form as your Spirit Form (or something like that) and let you improve it with time, instead of just changing to another more powerful animal form

DizzyWood
2016-10-19, 10:11 AM
A seductress/temptress class. Probably have to be the first class to be gender-locked. A charisma-caster based around supporting the team through CCs and buffs (with reduced effect on females). Finally genders would have gameplay effect!

Pahleaas you do not have to restrict it to females at all. The classically handsome man who gets what ever he wants with just a smile is just as iconic as the seductress.

DizzyWood
2016-10-19, 10:13 AM
That's... actually whole damn cool idea! (although, I can't think of equivalent terms for male versions of those. It would be a "bit" odd to talk about "Bob, the Mother", "Bob, the Maiden" , or "Bob, the Crone").



Not necessarily difficult. It could be based on Alter Self, but instead altering yourself, you'd alter your undead minions.

Youth
Warrior
Sage
Boom! Fun was had by all

DizzyWood
2016-10-19, 10:25 AM
I want a real theurge. I want to manipulate the divine and the arcane at once I want synergy from the spell lists as well as non spell powers. maybe on path that combines the druid list and the wizards and another cleric and wizard, maybe at higher lvl get something combat-y! Like a few ki points, the warlocks pact weapon or something new. I want a character that is really able to delve into all sources of power and yet still come out as a full rounded useful character.

Ugh three posts in a row... I am that guy!!!! So sorry guys.

NerdwithaPencil
2016-10-19, 10:27 AM
I want an Alchemist class, kinda like PF for 5e. Bomb crafting on the fly, Potioneering, the occasional Mr. Hyde, all dat gud stuff. I also had an idea where a Battlemaster maneuver-style system could be used for something like Plague Knight's Arcana from Shovel Knight.

Oramac
2016-10-19, 10:32 AM
An Int-Based "Witch", as a previous poster suggested, could easily fill that niche and the Druid/Nature theme fits neatly into the idea as well; perhaps as an Archetype. Maybe something like;

Base Class: "Witch" - Druid list full-caster, Familiar or Pet
- Archetype: "Mother" - focus on healing
- Archetype: "Maiden" - focus on Charms and social
- Archetype: "Crone" - focus on spellcasting and curses

I like this idea, so what the hell, I'm gonna start writing for a Witch class.

Millstone85
2016-10-19, 10:44 AM
A melee class built around "stances".

Something like...

While in the stance of the snarling wolf, you can use your reaction to make one melee attack against a creature that hits or misses you with an attack.

While in the stance of the salamander, your melee weapon attacks deal additional fire damage on a hit. This damage is equal to your Constitution modifier.

Each stance is a spell with a duration of "Concentration, up to 1 minute". You have a number of fortitude dice that you can add to saving throws made to maintain your concentration on a stance.

Submortimer
2016-10-19, 10:46 AM
A technomancer of some sort. Guns & bombs & gadgets. Somewhere between a wizard and a rogue in function.

I might have something for you, if you're interested....

Submortimer
2016-10-19, 10:52 AM
I like this idea, so what the hell, I'm gonna start writing for a Witch class.

Got something for YOU as well...https://drive.google.com/file/d/0B_73NA7vK-0ObTl6QXZ5Q2Nuekk/view?usp=drivesdk

Oramac
2016-10-19, 10:53 AM
A melee class built around "stances".

Something like...

While in the stance of the snarling wolf, you can use your reaction to make one melee attack against a creature that hits or misses you with an attack.

While in the stance of the salamander, your melee weapon attacks deal additional fire damage on a hit. This damage is equal to your Constitution modifier.

Each stance is a spell with a duration of "Concentration, up to 1 minute". You have a number of fortitude dice that you can add to saving throws made to maintain your concentration on a stance.

Sounds like a Stance Dancing Warrior in WoW.

Millstone85
2016-10-19, 11:05 AM
Sounds like a Stance Dancing Warrior in WoW.I have never played WoW, but the fourth edition of D&D had several powers that used a stance mechanic, such as Snarling Wolf Stance (http://dnd4.wikia.com/wiki/Snarling_wolf_stance). Taking damage had no effect, but there was a one-stance-at-a-time limit. I wish the swordmage class had used it more.

Foxhound438
2016-10-19, 11:23 AM
Ooh, now that I would like to see again. There is a soft spot in me for the 4e's Warlord.

Yeah, a nonmagical buffer that does something like the hobgoblin warlord's pseudo-bless, and gets other similar things, would in fact be great.

Foxhound438
2016-10-19, 11:25 AM
I'd probably split eldritch knight off of the fighter, and make it its own half casting class. Not sure how I'd do it, but I would be careful with the "spell-swording" concept, making sure not to give them effectively better smite powers.

JellyPooga
2016-10-19, 11:27 AM
Got something for YOU as well...https://drive.google.com/file/d/0B_73NA7vK-0ObTl6QXZ5Q2Nuekk/view?usp=drivesdk

I haven't read it in detail but...that looks pretty cool. It's well produced, it uses familiar features from previous editions (e.g. Pathfinders Hexes), it touches most of the bases I'd want it to (though I'd prefer to see a greater focus on nature-magic as opposed to arcane-magic) and seems to incorporate 5eds design goals of lower overall power levels and simplicity over complexity. At least at first glance. Nice. :smallsmile:

Oramac
2016-10-19, 03:03 PM
Got something for YOU as well...https://drive.google.com/file/d/0B_73NA7vK-0ObTl6QXZ5Q2Nuekk/view?usp=drivesdk


I haven't read it in detail but...that looks pretty cool. It's well produced, it uses familiar features from previous editions (e.g. Pathfinders Hexes), it touches most of the bases I'd want it to (though I'd prefer to see a greater focus on nature-magic as opposed to arcane-magic) and seems to incorporate 5eds design goals of lower overall power levels and simplicity over complexity. At least at first glance. Nice. :smallsmile:

I read the whole thing.

Honestly, it is obscenely overpowered. Between Hexes and Improved Familiar you can essentially Concentrate on 3 spells/effects at the same time. That alone makes it overpowered, but then there's all the other goodies it gets, like Grand Hexes, Craft Spells, and Cauldron.

In short, it's a cool concept, but it's way too overpowered for actual play.

JellyPooga
2016-10-19, 03:38 PM
I read the whole thing.

Honestly, it is obscenely overpowered. Between Hexes and Improved Familiar you can essentially Concentrate on 3 spells/effects at the same time. That alone makes it overpowered, but then there's all the other goodies it gets, like Grand Hexes, Craft Spells, and Cauldron.

In short, it's a cool concept, but it's way too overpowered for actual play.

I've had a closer look and to be honest, I think "obscenely" is a bit strong. There's some features there that are a touch OP, but nothing that couldn't be fixed with a bit of tweaking; the White Magic Talisman of Protection, for example, needs reining in; perhaps limit it to a certain duration and/or giving the choice of +AC OR +Saves (or even just one Save). There's also some stuff in there that I'd see removed because it overlaps other Class features, such as the Weave of Fate Grand Hex stepping on the Diviners Portent ability. Functionally being able to concentrate on three spells at once is perhaps a problem, but when one of those spells will generally only run for a single round once you stop concentrating and another will just end if your familiar gets ganked, I think it's a pretty niche circumstance where that will ever become a problem. I can see the argument against it, though and wouldn't be sad to see it/them go.

On the whole, though, I'll stand by my initial assessment; it does the job pretty well. It could use some rebalancing, but I don't see it overshadowing any other Class particularly badly in actual play.

Oramac
2016-10-19, 03:43 PM
snip

On the whole, though, I'll stand by my initial assessment; it does the job pretty well. It could use some rebalancing, but I don't see it overshadowing any other Class particularly badly in actual play.

To each his own. Were I DMing, I wouldn't allow it without some major changes. If you want to allow it, go for it!! Don't let some random schlub on the internet stop you. :D

And FWIW, I do like a lot of the concepts it uses, and will probably borrow some of them for the Witch Class I've started writing.

ruy343
2016-10-19, 06:22 PM
I've already created something to fill the hole I saw: an int-using martial class that I called the Strategist. See my sig below for details; it needs some work, but I like the direction it's heading. It's probably due for a re-write at some point though.

King539
2016-10-19, 07:30 PM
Blue Mage?

Exactly what I didn't mean. Blue mages would steal spells:
http://www.middlefingerofvecna.com/2015/05/blue-mage.html

I mean something that steals abilities. You know, in a monster stat block, above Actions?

SharkForce
2016-10-19, 07:56 PM
Exactly what I didn't mean. Blue mages would steal spells:
http://www.middlefingerofvecna.com/2015/05/blue-mage.html

I mean something that steals abilities. You know, in a monster stat block, above Actions?

if that blue mage is stealing spells, then it probably shouldn't be called a blue mage. the blue mage in final fantasy has always been about gaining monster abilities. not necessarily all monster abilities, but it has always been monster abilities.

CaptainSarathai
2016-10-19, 08:17 PM
I want a Pathfinder Gunslinger and Gun Mage (could be a subs of a single class in 5th). I've seen them as Archetypes, but want a full class.

I also really want a "proper" Gish. I saw one that was basically an Arcane Paladin, but that is the best I've seen.
I used to play a SpellSword in 3.5, and as horrid as they were, I want to "fix" them and port them into 5th.
When I think of a Gish, that's what I think of - someone who casts magic through a sword.
Right now we have

the Eldritch Knight - basically just a Fighter with the Wizard "buff" spells.
the Paladin - who burns utility spells into combat damage via Smite.
the BladeLock - who has no incentive to use the blade at all, save multiclassing
the Valor Bard - a Bard with an extra melee attack instead of extra skills.
the BladeSinger - kinda underpowered and, like the BladeLock, is just a Wizard with a sword.
the Favored Soul - a Sorcerer in armor with some Cleric spells and an extra attack.

I envision something that has a lot of damage spells on their list, and maybe a Half-Caster progression. They can throw spells normally, or they can channel them into their blade.

While channeling a spell, they must maintain Concentration, but the weapon counts as Magical and has a damage boost. Then they can release the spell as part of an attack.

I see them using Haste, rather than ever gaining Extra Attack. However, at some point, I see giving an ability which allows them to concentrate on a spell and concentrate on keeping a spell on their blade.

The idea is to create a Gish who still casts spells for the effect rather than just burning them into Smite. However, unlike the EK, they are not using these spells to buff themselves so much as to deal damage either at range or with their sword in melee.

Ashrym
2016-10-20, 12:40 AM
A Bard has to wait until level 6 before he gets any directly nature themed magic or abilities and even then, he's a far cry from a true Druid. I'm not averse to playing a druidic-Bard and I've had a lot of fun mixing and matching with Bard, Druid, Nature Cleric, Paladin, Ranger and Warlock, but there is a definite gap in the not-a-Wizard-weedy-guy-in-robes market.

My take, maybe it will help and maybe not:

INT based Witch would be good, but Bards and Druids share a lot of spells already.

I'm not clear on what nature themed magic or abilities are seeing this gap. The only nature themed ability druids get is before 6th level is wild shape and you wanted to get rid of that. A lower level bard can add any skills for a nature focus and take expertise in it for a nature theme, song of rest does feel thematic for a nature based character imo, and counter charm replaces a land circle charm immunity if you were thinking that's important.

Beast spells and archdruid apply to wild shape (which you didn't want), timeless body isn't critical to a nature theme, circle of the moon is based around a feature you don't want, and that leaves nature's stride, poison immunity, and nature's sanctuary. I don't see those as critical even if they are thematic. Natural recovery is just a renamed arcane recover and not crucial to the them either.

These are the shared spells:

Cantrips: Mending, Thunderclap
1st lvl: Animal Friendship, Charm Person, Cure Wounds, Detect Magic, Earth Tremor, Faerie Fire, Healing Word, Jump, Longstrider, Speak with Animals, Thunderwave
2nd lvl: Animal Messenger, Enhance Ability, Heat Metal, Hold Person, Lesser Restoration, Locate Animals or Plants, Locate Object, Skywrite, Warding Wind
3rd lvl: Dispel Magic, Feign Death, Plant Growth, Speak with Plants
4th lvl: Confusion, Freedom of Movement, Hallucinatory Terrain, Locate Creature, Polymorph
5th lvl: Awaken, Geas, Greater Restoration, Mass Cure Wounds, Planar Binding, Scrying
6th lvl: Find the Path
7th lvl: Mirage Arcane, Regenerate
8th lvl: Feeblemind
9th lvl: Foresight

These are bard spells that are similar or possibly thematic:

Cantrips: Dancing Lights, Light, Minor Illusion
1st lvl: Dissonant Whispers, Silent Image, Sleep
2nd lvl: Calm Emotions, Detect Thoughts, Invisibility, Phantasmal Force, Pyrotechnics, Suggestion
3rd lvl: Bestow Curse, Clairvoyance, Glyph of Warding, Major Image
4th lvl: Dimension Door, Greater Invisibility
5th lvl: Dream, Legend Lore, Raise Dead, Teleportation Circle
6th lvl: Eyebite, Mass Suggestion, True Seeing
7th lvl: Resurrection, Symbol
8th lvl: Mind Blank
9th lvl: Power Word Heal, True Polymorph

This is the part where I'm asking for more information. I'm currently playing a nature themed 7th level lore bard and I'm not seeing the lack of nature theme. These are my choices: His current list of rituals include detect magic, identify, speak with animals, locate plants or animals, animal messenger, and beast sense. Other spells are animal friendship, heroism, speak with plants, plant growth, conjure animals, and polymorph. Skills are athletics, survival, nature, history, animal handling, medicine, persuasion, perception, and insight. Expertise was in animal handling and nature. The variant human feat was healer.

He's not optimized but swapping out some of the spells works. My question is: what is specifically missing from the bard that leads you to believe it's lacking in a nature theme that you are looking for in the druid?

TripleD
2016-10-20, 12:46 AM
A character that doesn't fight directly, but alters the battlefield for their allies. Basically the "Combat Trapsmith" or "Trapsmith" from 3.5.

Probably works best as a subclass more than its own class though, as I can't think of good ways to break it down further. Maybe:


Arcane Snaremaster: you gain the ability to create magical traps that work against enemies that would normally be immune.
Engineer: instead of just booby traps, you can create more complicated components to bring with you.
Poisonmaster: you can add nasty status effects to your traps. Difficult to balance though, or to justify for why you wouldn't just give the poison to your allies.

JellyPooga
2016-10-20, 05:10 AM
(druidic-Bard post)*snip*

Oh yeah, don't get me wrong, I've done the druidic Bard thing before and it's a blast. I did the whole fey-music-natural-healing thing on a totally non-combatative chassis and it was great fun.

The fact is that aside from a couple of bonus spells granted by archetypes, Magical Secrets and Magic Initiate, if you want access to the Druid spell list, you have to be a Druid. I like the particular combination of spells, including a few unique ones, that the Druid gets, but the chassis is otherwise quite limited in scope; there's nothing *that* different between the two archetypes; they both get the same suite of abilities, just with different levels of expertise. Compared to, for instance, the Rogue, who has a choice of 5 Archetypes, two heavily combat/social focused, one non-combat, one general and one with spellcasting...the styles are very different. The Druid with all two Circles, which aren't really much different except one goes to battle in Bear Form and the other doesn't, pales by comparison.

As you say, the spell list aside, there's not a great deal of features that really scream NATURE THEME and all Druids have all of them to one degree or another. What I'd like is to see a Druid that has some options on what flavour he wants his theme in. Currently we've got "Vanilla and Raspberry" and "Vanilla and Strawberry"...I just want to be able to have just "Strawberry" or "Mint Choc Chip" every now and then.

Veering off the specific subject of Druids, the niche I see a gap for is another Wizard style character; the whole "d6 HD, not-a-fighter" guy, but with a different theme. Even a Bard specifically built to be bad in melee is halfway able to stand up in a fight because he's got proficiency in armour and some decent weapons. The Wizard has to go out of his way (multiclassing, feats, race) to get those things. I want a Class like that. Currently, the options for "unarmoured and bad at combat" are...Wizard aaaaand that's it, except for intentionally ignoring proficiencies as a style choice.

Coyote81
2016-10-20, 06:48 AM
I request an Int-based Alchemist class with 3 sub-classes. For sub classes I would recommend, Sage (healer/buffer with scholar like informative skills.), Alchemist (Ranger Damage dealer with some detective/sleuth type skills), Chemdog *wip title* (A self buffing potion drinker melee fighter with thief like skills based on various concoctions.)


Same request, while you are at it, make an interesting potion system for 5e, the current one is really bland and boring. (Throwing mechanics, new potions, system for generating potions that doesn't seem unrealistic. (20days and 500g to make a uncommon potion such as a potion on animal friendship, insanity)

NerdwithaPencil
2016-10-20, 07:19 AM
I request an Int-based Alchemist class with 3 sub-classes. For sub classes I would recommend, Sage (healer/buffer with scholar like informative skills.), Alchemist (Ranger Damage dealer with some detective/sleuth type skills), Chemdog *wip title* (A self buffing potion drinker melee fighter with thief like skills based on various concoctions.)


Same request, while you are at it, make an interesting potion system for 5e, the current one is really bland and boring. (Throwing mechanics, new potions, system for generating potions that doesn't seem unrealistic. (20days and 500g to make a uncommon potion such as a potion on animal friendship, insanity)

I'm actually working on something like that right now. The potion system, I mean. The alchemist thing is a subclass of a class I'm working on now, the savant (working title); its other subclass is an engineer, who mostly works with machines, pseudo-magic items, and automata.

MaxDPSsays
2016-10-20, 08:41 AM
Earlier I saw someone mention Summoner like what was in PF. I didn't play PF (I played 3.0 and 3.5 D&D though) so I'm not sure what they were like there.

The summoner I'd like to play would be in line with the Final Fantasy series. I would go a bit further though.

You could even break it out a bit with different types of summons. For example:

Summon spell - these jaunt the caster to a safe demiplane when cast. The duration is only on their turn. While there, a summoned creature that's fairly powerful replaces the caster. The caster takes control of the creature for his turn, then reappears in its place at the end.

Conjure spell - these spells create creatures much like the summons of 5e today, but more variety. They are generally a bit weaker than the summon line but last longer.

Animate spells - kinda like animate dead/animate objects but again, more variety. These would be fairly weak, but would be permanent until killed. No concentration required for these spells. Can only have one animated spell active at a time. The higher the spell slot used increases the number or power of the animations.

The class features would be close to the wizard necromancy and conjuration specialties.

Increased spells health, damage, AC etc.

Spiritchaser
2016-10-20, 09:22 AM
Chemdog *wip title* (A self buffing potion drinker melee fighter with thief like skills based on various concoctions.)


This makes me think of a friend's all time favourite: the juicer from rifts... Auto Dodge chance against any and all attacks whether the character was aware of them or not!.

in 5e terms probably dissadvantage to hit plus evasion plus uncanny dodge plus maybe hasten as well.

Of course they only lived a few years...

Oramac
2016-10-20, 09:28 AM
A character that doesn't fight directly, but alters the battlefield for their allies. Basically the "Combat Trapsmith" or "Trapsmith" from 3.5.

Or you could just play a (https://docs.google.com/document/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/edit) wizard (https://docs.google.com/document/d/1ZHzEjiHvtDItZE2ixfoYwqi7brTO-ag8uBJndE5saro/edit).

That said, I totally understand the draw of a custom class that exactly fits your vision. :)

Shining Wrath
2016-10-20, 10:08 AM
Currently working on a homebrew Planemaster class. The planes in question are the 10 "inner" planes.
Casting stat: intelligence.
Partial casting progression (max out level 5).
Medium armor, shields, simple weapons, D8 hit die. Spell list focused on elemental / life / necrotic magic.
Key class feature: conjure elementals (for Air, Earth, Fire, Water, Ash, Ice, Magma, Ooze), beasts (for Feywild), or undead (for Shadowfell). CR of elementals = planemaster level / 3 (similar to Moon Druid shapes).

Anderlith
2016-10-20, 04:48 PM
I say Alchemist & Artificer could be blended together, probably best to do it that way. They could be a short rest focused caster like the warlock too.

I'd love a base class gish, with subtypes for strength & defense, dexterity & maneuverability, & one that focuses on ranged weapons, could even just call it Arcane Archer

Factotum needs to come back, I loved playing one. A skilled class that didn't feel like a rogue or bard would go a long way in my opinion.

A planewalking class/subclass based on pulling planar energy to attack/defend. Summoning creatures from all over & eventually travelling & surviving other planes

And another thing I would like to see is a paladin oath for paladins who serve good gods but live in evil places. Like a world where an Eye Tyrant or a Lich rules & has outlawed worship of Pelor, driving them to become secretive but not rogues. Paladins in leather, using secret phrases but never really sneak attacking & such

PapaQuackers
2016-10-20, 05:17 PM
I want a geomancer class that has to be very aware of his surroundings to use his abilities efficiently and effictively.

I don't like how linear lots of abilities/spells are in their application.

Mandragola
2016-10-20, 05:29 PM
As several other people have said, something like a 4th edition warlord would be my preference. I wasn't a big fan of 4th but I did enjoy playing my warlord a lot. I also feel that intelligence is an under-utilised stat in 5th, and having a warlord would be a good way to partially remedy that. Parties would tend to benefit from having someone clever in them!

A key feature of this would be that it's a character who uses their brain to intelligently lead the party. Rather than preparing spells, you might prepare from a variety of cunning plans, and at higher level you might pick up the ability to have more of them in effect. An example might be that if the party met a fire-breathing dragon you could have done some research and sourced some potions of fire resistance. Mechanically, this would mean using your reaction X times/day to prevent something bad from happening, or cause something good to happen.

In terms of action economy I think it should be heavy on reactions, and not so much on powerful actions of its own. The idea should be for someone who thinks fast, seeing opportunities and threats and acting on them quickly.

You'd also lift abilities like commander's strike straight out of 4th I think.

To be honest, this sounds quite a lot like an intelligence-based bard, but without the spells. That might be no bad thing though.

pwykersotz
2016-10-20, 05:47 PM
An INT-based non-casting class: The Scholar (http://www.dmsguild.com/product/191839/The-Scholar). We're using it in two games I'm playing in and it's absolutely fantastic. I highly recommend giving it a try.

I'm not sure...

A lot of the powers are really neat, but it seems to play really fast and loose with saving throws. It's not overpowered by itself, but as a team player with pretty much any other class it would be absolutely brutal. 5 uses of such moves per short rest is a lot.

I might test it out at my table though, I'm sure my players would love it.

RumoCrytuf
2016-10-20, 06:48 PM
A class that steals abilities from slain enemies. Not spells. ABILITIES. Say you killed a nothic, you can steal it's rotting gaze ability. Say you killed a red dragon, you steal it's ability to breath fire. Etcetera.

EDIT: Also a specialized necromancer.
Like, the same ability the Monster had? Seems a little broken.

*Que Scenario*

DM: Dragon's at 1 HP. What do you do?
SkillThief: KILL IT!
Rest of Party: There goes the campaign.

*Skill thief spends rest of the campaign setting everything ablaze*

Auramis
2016-10-20, 07:10 PM
I've got a couple that I wouldn't mind seeing made or a few 3.5 classes to come back. I might make some of these and others myself and post in my signature later. If anyone sees any of these as a homebrew in the guild or elsewhere, do lemme know via message. I'd love to take a look.


A better version of the Purple Dragon Knight Fighter.
A spell-less paladin option. (Maneuvers wouldn't be bad, but smite fueling needs to be hashed out.)
*I'd love to see this especially for an Ancients Paladin. I think it'd be nice to have a non-spellcasting nature based melee class.
A proper Dread Necromancer and Hexblade. Not Pact of the Blade Warlocks.
Not that the ones we got weren't bad, but I'd like better theurgic options. Arcane Heirophant in particular stands out.
A druid that maybe trades out Wild Shape for an Animal Companion.
A Pathfinder style Witch.

toapat
2016-10-20, 11:21 PM
I've got a couple that I wouldn't mind seeing made or a few 3.5 classes to come back. I might make some of these and others myself and post in my signature later. If anyone sees any of these as a homebrew in the guild or elsewhere, do lemme know via message. I'd love to take a look.


A better version of the Purple Dragon Knight Fighter.
A spell-less paladin option. (Maneuvers wouldn't be bad, but smite fueling needs to be hashed out.)
*I'd love to see this especially for an Ancients Paladin. I think it'd be nice to have a non-spellcasting nature based melee class.
A proper Dread Necromancer and Hexblade. Not Pact of the Blade Warlocks.
Not that the ones we got weren't bad, but I'd like better theurgic options. Arcane Heirophant in particular stands out.
A druid that maybe trades out Wild Shape for an Animal Companion.
A Pathfinder style Witch.



isnt that explicitly just College of Valor Bard?
Thats called a barbarian/Champion Fighter. Paladins dont really get to cast Fist
Debuffing oriented classes easilly break the Concentration limiting factor
Theurging is inherent in the system, and Arcane Heirophant was literal cancer only a step below RKV in terms of Miracle overpowered PrC
Have you looked at the reworked ranger?

Auramis
2016-10-20, 11:45 PM
isnt that explicitly just College of Valor Bard?
Thats called a barbarian/Champion Fighter. Paladins dont really get to cast Fist
Debuffing oriented classes easilly break the Concentration limiting factor
Theurging is inherent in the system, and Arcane Heirophant was literal cancer only a step below RKV in terms of Miracle overpowered PrC
Have you looked at the reworked ranger?


Not at all. The Purple Dragon Knight in this version functions similarly to a Marshal from 3.5, and the Valor Bard, while battle and aura oriented, is still a full spellcaster, which the Fighter and Marshal are most assuredly not.
You'll need to explain how Barb/Champ somehow manages to function like a spell-less Paladin, because I fail to see the correlation at all.
Dread Necromancer had a very unique theme is more what I'm missing when referring to them. Hexblades can slide by with Blade Warlocks, even if they're a bit different, but the DN is still missing from this version thematically.
That doesn't mean their core themes weren't interesting for fun to consider from a roleplaying or gameplay perspective. A Domain Wizard, for example, is a good theurgic option, and Nature Domain does get close to AH, but it's still not that same theme of "perfect blending of nature and arcane magic".
I have, and it's not close to what I was considering with an animal companion druid. Rangers and druids feel very different in gameplay, even if they share similar/the same spells in many cases.

toapat
2016-10-21, 12:08 AM
Not at all. The Purple Dragon Knight in this version functions similarly to a Marshal from 3.5, and the Valor Bard, while battle and aura oriented, is still a full spellcaster, which the Fighter and Marshal are most assuredly not.
You'll need to explain how Barb/Champ somehow manages to function like a spell-less Paladin, because I fail to see the correlation at all.
Dread Necromancer had a very unique theme is more what I'm missing when referring to them. Hexblades can slide by with Blade Warlocks, even if they're a bit different, but the DN is still missing from this version thematically.
That doesn't mean their core themes weren't interesting for fun to consider from a roleplaying or gameplay perspective. A Domain Wizard, for example, is a good theurgic option, and Nature Domain does get close to AH, but it's still not that same theme of "perfect blending of nature and arcane magic".
I have, and it's not close to what I was considering with an animal companion druid. Rangers and druids feel very different in gameplay, even if they share similar/the same spells in many cases.



the PDK in 3.5 is a pile of garbage and the first iteration in making a warrior bard in that system, missing the point that the bard was straight up better at being a PDK then PDK. it inspired the Marshal as well. So i have literally no idea what class you imagine youre talking about but its not the Panda of bards.
Strip paladins of all their utility and you end up with a spraypainted Champion Fighter.
"Guy who slowly destroys themself to become a lich" is not unique flavor
once you strip all the cancerous elements and discard the redundant classfeatures, theres nothing in Arcane Heirophant
except this is 5th ed, not 3.5 theres rules of action economy that doesnt work with your idea

wilhelmdubdub
2016-10-21, 12:09 AM
A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

I hope they make a beastmaster archetype like you could do in 3.5.

DizzyWood
2016-10-21, 08:39 AM
Not at all. The Purple Dragon Knight in this version functions similarly to a Marshal from 3.5, and the Valor Bard, while battle and aura oriented, is still a full spellcaster, which the Fighter and Marshal are most assuredly not.
You'll need to explain how Barb/Champ somehow manages to function like a spell-less Paladin, because I fail to see the correlation at all.
Dread Necromancer had a very unique theme is more what I'm missing when referring to them. Hexblades can slide by with Blade Warlocks, even if they're a bit different, but the DN is still missing from this version thematically.
That doesn't mean their core themes weren't interesting for fun to consider from a roleplaying or gameplay perspective. A Domain Wizard, for example, is a good theurgic option, and Nature Domain does get close to AH, but it's still not that same theme of "perfect blending of nature and arcane magic".
I have, and it's not close to what I was considering with an animal companion druid. Rangers and druids feel very different in gameplay, even if they share similar/the same spells in many cases.


I agree on the Druid. I was really interested in playing one but the Wildshape just seemed rather complicated to me personally. I would need to keep track of my stats, my spells, AND the stats of the handful of shapes I normally take plus a few in reserve. It just seemed overwhelming with fiddly bits. A druid with some fun spell upgrades and an animal companion who lvls up as well would be amazing.
Maybe a Shillelagh spell that scales up and some sort of summonable armor.

SharkForce
2016-10-21, 11:28 AM
I agree on the Druid. I was really interested in playing one but the Wildshape just seemed rather complicated to me personally. I would need to keep track of my stats, my spells, AND the stats of the handful of shapes I normally take plus a few in reserve. It just seemed overwhelming with fiddly bits. A druid with some fun spell upgrades and an animal companion who lvls up as well would be amazing.
Maybe a Shillelagh spell that scales up and some sort of summonable armor.

land druid is basically druid where you can mostly ignore the wildshape aspect. i mean, you're not getting 100% of the value out of it unless you pay some minimal amount of attention, but most of your attention should be focused on general information rather than specific (you don't care about HP or AC or saves, you only really care about what form can carry more, or fly, or track someone).

DizzyWood
2016-10-21, 11:37 AM
land druid is basically druid where you can mostly ignore the wildshape aspect. i mean, you're not getting 100% of the value out of it unless you pay some minimal amount of attention, but most of your attention should be focused on general information rather than specific (you don't care about HP or AC or saves, you only really care about what form can carry more, or fly, or track someone).

If I go land druid its still a whole class feature, and a pretty important one at that, that I do not care about, want, or am willing to use. I also brought this up because the druids really could use some love they deserve another archetype anyway. We really deserve the crazy forest dweller who walk around with his best friend the brown bear saving nature and eating funny looking mushrooms. Not some Beast Boy cosplay!

Oramac
2016-10-21, 11:55 AM
An Int-Based "Witch", as a previous poster suggested, could easily fill that niche and the Druid/Nature theme fits neatly into the idea as well; perhaps as an Archetype. Maybe something like;

Base Class: "Witch" - Druid list full-caster, Familiar or Pet
- Archetype: "Mother" - focus on healing
- Archetype: "Maiden" - focus on Charms and social
- Archetype: "Crone" - focus on spellcasting and curses


Here ya go!! (http://www.giantitp.com/forums/showthread.php?504035-Witch-Class-(PEACH))

Be gentle. I made it in the last two days on my breaks at work, so I'm sure there's some balance issues. I tried to keep as many of the features as I could from that Witch PDF that was linked, while still balancing them out fairly well.

King539
2016-10-21, 12:07 PM
if that blue mage is stealing spells, then it probably shouldn't be called a blue mage. the blue mage in final fantasy has always been about gaining monster abilities. not necessarily all monster abilities, but it has always been monster abilities.

I don't know much about Final Fantasy, but don't blue mages steal magic from enemies? Case in point:
http://finalfantasy.wikia.com/wiki/Blue_Mage

In addition, blue mages learn magic from having it used on them. You learn abilities by killing enemies.


Like, the same ability the Monster had? Seems a little broken.

*Que Scenario*

DM: Dragon's at 1 HP. What do you do?
SkillThief: KILL IT!
Rest of Party: There goes the campaign.

*Skill thief spends rest of the campaign setting everything ablaze*

I was thinking more in a grafting-body-parts-on way, so dragon breath maybe wasn't the best example. The logic is that the enemies with powerful abilities would only show up at higher levels, and so you only get access to them at high levels. Also, Recharge abilities will probably start off at 1/short rest or something.

JumboWheat01
2016-10-21, 12:14 PM
If I go land druid its still a whole class feature, and a pretty important one at that, that I do not care about, want, or am willing to use. I also brought this up because the druids really could use some love they deserve another archetype anyway. We really deserve the crazy forest dweller who walk around with his best friend the brown bear saving nature and eating funny looking mushrooms. Not some Beast Boy cosplay!

Sounds like a Beastmaster Ranger.

DizzyWood
2016-10-21, 12:44 PM
Sounds like a Beastmaster Ranger.

A bit ya but a full caster build. I am thinking if the beasmaster ranger and a land druid had a baby would be my perfect fit. And again the Druids do need some morel love from WotC.

Renvir
2016-10-21, 12:47 PM
I don't know much about Final Fantasy, but don't blue mages steal magic from enemies? Case in point:
http://finalfantasy.wikia.com/wiki/Blue_Mage

In addition, blue mages learn magic from having it used on them. You learn abilities by killing enemies.



I was thinking more in a grafting-body-parts-on way, so dragon breath maybe wasn't the best example. The logic is that the enemies with powerful abilities would only show up at higher levels, and so you only get access to them at high levels. Also, Recharge abilities will probably start off at 1/short rest or something.

The Blue Mage could have a Copycat ability set to a daily number of uses. Every day you get a number of uses that climbs with level or attribute modifier. When a monster you can see uses an ability (breath attack, etherealness, water breathing, etc.), as a reaction you use your magic to create a 1-time copy of the ability. At any time, before you take a long rest, you can release the magic as an action. If its an instantaneous effect you use it and its done. If it is a duration effect on another creature it could last for up to 1 minute or the abilities normal duration, whichever is shorter. If it is a duration effect on yourself it could last for... 1 hour? 10 minutes? All day? No idea on that one.

You lose the copied ability at the end of a long rest if you haven't used it already.

For flavor, the Copycat ability may create a temporary physical change to your character in order to make the ability work. You might get gills, or have your head turn into a dragon's head, etc.

At a higher level you could possibly gain a monsters ability permanently. You'd still use one of your daily uses but you'd never forget the ability. In this instance I'd say the ability has to be found on monster with CR X or less to avoid super powers or from a predetermined list.

Oramac
2016-10-21, 12:53 PM
The Blue Mage could have a Copycat ability set to a daily number of uses. Every day you get a number of uses that climbs with level or attribute modifier. When a monster you can see uses an ability (breath attack, etherealness, water breathing, etc.), as a reaction you use your magic to create a 1-time copy of the ability. At any time, before you take a long rest, you can release the magic as an action. If its an instantaneous effect you use it and its done. If it is a duration effect on another creature it could last for up to 1 minute or the abilities normal duration, whichever is shorter. If it is a duration effect on yourself it could last for... 1 hour? 10 minutes? All day? No idea on that one.

You lose the copied ability at the end of a long rest if you haven't used it already.

For flavor, the Copycat ability may create a temporary physical change to your character in order to make the ability work. You might get gills, or have your head turn into a dragon's head, etc.

At a higher level you could possibly gain a monsters ability permanently. You'd still use one of your daily uses but you'd never forget the ability. In this instance I'd say the ability has to be found on monster with CR X or less to avoid super powers or from a predetermined list.

That......actually could work. It'd still be a huge pain in the ass to balance, but that's a solid foundation at least.

Renvir
2016-10-21, 01:18 PM
As many have said already, I was hoping to see an Intelligence based half caster. I also liked the idea of a class that focuses on connecting with and harnessing the power of memories. This is somewhat similar to Solas from Dragon Age: Inquisition (I seem to be in the minority of my friends in that I liked Solas as a character and as a group member).

I've been working with the guys I normally game with to develop one called the "Venerator". It's still a work-in-progress so I won't post it here but the general gist is:
-Half caster, duh
-Spell book like a wizard, but fewer spells on the list
-Remembrance, access to cantrips. You choose a memory that gives you access to 3 cantrips (that are thematic) and a skill/tool. You can have several memories but only access one at a time.
-Memory Barrage, similar in style to smiting. Burn a spell slot, the target takes psychic damage with a chance for a rider effect.
-Three archetypes: Hero, Spirit, Beast. Each has a list of abilities that grant unique bonuses. Some abilities are level locked for when you reach the next archetype feature level.
-Hero grants more martial benefits like weapons, armor, limited self healing, etc.
-Spirit grants innate abilities like ethereal movement, limited flight, possession.
-Beast gives you spectral claws, natural armor, innate abilities, general scariness.

The whole thing is still being hashed out (spell lists, starting equipment, starting skills, etc.). I'll probably post it at some point to get the communities feedback.

PapaQuackers
2016-10-21, 01:41 PM
For all those dying for a int based half-caster check out this bad boy that someone on the forum made with lots of community help.

http://www.giantitp.com/forums/showthread.php?431632-5e-Duskblade-PEACH&highlight=The+Magus

JumboWheat01
2016-10-21, 03:05 PM
A bit ya but a full caster build. I am thinking if the beasmaster ranger and a land druid had a baby would be my perfect fit. And again the Druids do need some morel love from WotC.

Sounds really simple to me.

First, we'll pull out Wild Shape, then we'll put in the basics of beast mastery, that you can tame a beast up to a certain CR and/or size, and throw in the altered Beast Master Ranger stuff, of the beasts being improved with level, like ASIs and the like.

Second, we'll chuck the Infinite Wild Shape part of the capstone, and throw in the fact that you can cast your spells "through" your companion, rather than using yourself as the origin point. Though having "Subtle Spell" and a built in focus working all the time is still a nice capstone.

Arkhios
2016-10-21, 03:45 PM
Sounds really simple to me.

First, we'll pull out Wild Shape, then we'll put in the basics of beast mastery, that you can tame a beast up to a certain CR and/or size, and throw in the altered Beast Master Ranger stuff, of the beasts being improved with level, like ASIs and the like.

Second, we'll chuck the Infinite Wild Shape part of the capstone, and throw in the fact that you can cast your spells "through" your companion, rather than using yourself as the origin point. Though having "Subtle Spell" and a built in focus working all the time is still a nice capstone.

That's probably the way how I would see the shaman from 4th edition be brought to 5th edition; being a druid sub-class, except that instead of being actually the creature, it would be a spirit you could summon by expending wild shape uses. Kinda like the polar opposite of the Moon Circle. Replace the normal Wild Shape rules with this, meaning you couldn't ever wild shape yourself. How long the spirit would remain could depend on how long a druid could normally remain in wild shape.

DizzyWood
2016-10-21, 03:53 PM
That's probably the way how I would see the shaman from 4th edition be brought to 5th edition; being a druid sub-class, except that instead of being actually the creature, it would be a spirit you could summon by expending wild shape uses. Kinda like the polar opposite of the Moon Circle. Replace the normal Wild Shape rules with this, meaning you couldn't ever wild shape yourself. How long the spirit would remain could depend on how long a druid could normally remain in wild shape.

Hmmm maybe the spirit would have a native form. Such as a squirrel or a bat or a toad or some such that would have some utility in its native form but be useless in combat. You burn a wild shape use to transform the spirit into something bigger and badder. Since you would be running around as well you might have to be a bit behind the other druids in regards to what forms you could take but still very cool.

I will send a goofy picture of my french bulldog Lola to whomever writes this up for me!!!

Arkhios
2016-10-21, 04:07 PM
Hmmm maybe the spirit would have a native form. Such as a squirrel or a bat or a toad or some such that would have some utility in its native form but be useless in combat. You burn a wild shape use to transform the spirit into something bigger and badder. Since you would be running around as well you might have to be a bit behind the other druids in regards to what forms you could take but still very cool.

I will send a goofy picture of my french bulldog Lola to whomever writes this up for me!!!

I dunno, a base form seems a bit redundant if you would just manifest the primal spirit on the spot instead of allowing it to transform you via wild shape.

4th edition shaman's spirit was an ethereal creature, not flesh and bone. It could be killed fairly easily if it took enough damage, but it was possible to re-summon at-will. In 5th edition I could see it as a bit sturdier than that, but still I would try to build it to actually be ethereal.

DizzyWood
2016-10-21, 04:18 PM
I dunno, a base form seems a bit redundant if you would just manifest the primal spirit on the spot instead of allowing it to transform you via wild shape.

4th edition shaman's spirit was an ethereal creature, not flesh and bone. It could be killed fairly easily if it took enough damage, but it was possible to re-summon at-will. In 5th edition I could see it as a bit sturdier than that, but still I would try to build it to actually be ethereal.

I just like the idea of 1. having the critter around all of the time and 2. I feel like it sort of ties back to the existing wildshape mechanic that way.

A big part of the flavor i want isn't a guy who summons and animal to fight for him and that is the vibe your method gives off. A beast buddy druid (I need a better name) should always have his animal companion right by his side. They are basically the same person i would really like to see their relationship being the core of this subclass.

DragonSorcererX
2016-10-21, 04:30 PM
A Dragonborn Only Class that mixes Sorcerer and Barbarian to turn you in the perfect Dragon Hybrid!

Waazraath
2016-10-21, 05:05 PM
Something I really miss is a martial artist focussing on throws, locks and the like; something that could be build in 3.5 with setting sun swordsage and improved trip. It's one of the few archetypes I can't imagine building in 5e.

ZX6Rob
2016-10-21, 05:21 PM
A Dragonborn Only Class that mixes Sorcerer and Barbarian to turn you in the perfect Dragon Hybrid!

I made this for you, tongue firmly planted in cheek.

The Dragonest Dragon (http://homebrewery.naturalcrit.com/share/B1ZQDXfuye)

Submortimer
2016-10-21, 05:21 PM
I request an Int-based Alchemist class with 3 sub-classes. For sub classes I would recommend, Sage (healer/buffer with scholar like informative skills.), Alchemist (Ranger Damage dealer with some detective/sleuth type skills), Chemdog *wip title* (A self buffing potion drinker melee fighter with thief like skills based on various concoctions.)


Same request, while you are at it, make an interesting potion system for 5e, the current one is really bland and boring. (Throwing mechanics, new potions, system for generating potions that doesn't seem unrealistic. (20days and 500g to make a uncommon potion such as a potion on animal friendship, insanity)

Got something for you, this has been up on our site for a while...

http://www.middlefingerofvecna.com/2016/01/alchemist.html?m=1

Submortimer
2016-10-21, 05:27 PM
As several other people have said, something like a 4th edition warlord would be my preference. I wasn't a big fan of 4th but I did enjoy playing my warlord a lot. I also feel that intelligence is an under-utilised stat in 5th, and having a warlord would be a good way to partially remedy that. Parties would tend to benefit from having someone clever in them!

A key feature of this would be that it's a character who uses their brain to intelligently lead the party. Rather than preparing spells, you might prepare from a variety of cunning plans, and at higher level you might pick up the ability to have more of them in effect. An example might be that if the party met a fire-breathing dragon you could have done some research and sourced some potions of fire resistance. Mechanically, this would mean using your reaction X times/day to prevent something bad from happening, or cause something good to happen.

In terms of action economy I think it should be heavy on reactions, and not so much on powerful actions of its own. The idea should be for someone who thinks fast, seeing opportunities and threats and acting on them quickly.

You'd also lift abilities like commander's strike straight out of 4th I think.

To be honest, this sounds quite a lot like an intelligence-based bard, but without the spells. That might be no bad thing though.

So, I'm working on a warlord right now.

Don't get too excited yet, is very different from what you think. It take's the leadership angle HARD: a base mechanic for the class is having a Cohort, who operates much like the new Ranger animal companion. The subclasses are Banners, similar to the 3.5 cavalier, and give both you and your cohort different abilities.

It's still in the design stages, but a decent draft is up right now that you can take a look at right here: http://www.middlefingerofvecna.com/2016/10/buried-treasures-2-warlord-1-20.html?m=1

Auramis
2016-10-21, 11:19 PM
the PDK in 3.5 is a pile of garbage and the first iteration in making a warrior bard in that system, missing the point that the bard was straight up better at being a PDK then PDK. it inspired the Marshal as well. So i have literally no idea what class you imagine youre talking about but its not the Panda of bards.
Strip paladins of all their utility and you end up with a spraypainted Champion Fighter.
"Guy who slowly destroys themself to become a lich" is not unique flavor
once you strip all the cancerous elements and discard the redundant classfeatures, theres nothing in Arcane Heirophant
except this is 5th ed, not 3.5 theres rules of action economy that doesnt work with your idea


I'm talking about the PDK from 5e. I want to see a better version of that fighter. Of the fighters we've received, it felt rather lackluster in comparison to some of the others, which is a shame. I love the bannerman/aura carrying fighter theme.

I can't say I like your dismissal of the classes I'm listing. I think there's quite a bit of flavor to be had in AH or DN's classes, but I can see you don't see it that way. I can't say I agree. Either way, those are things I'd like to see be made possible in 5e. The Witch and Animal Companion Druid stand out in particular for me, I think.

Asmotherion
2016-10-22, 03:22 AM
i would like to know how to properly create Spellthief in 5th ed

Depending on what you mean by spellthief, you have options:

With the right spells, the Trickster Rogue can be amazing. His cap ability (of the same name) is to steal the knowlage of a spell from an other spellcaster.

If it's a thematic thing as "stealing spells from other wizards", you can be a wizard with the Charlatan or Criminal backround, for proficiency with stealth, sleight of hand and/or thives tools. You can then steal spellbooks from other wizards (as a custom-worked bond), copy them in your spell book, and then sell them in the black market. Your DM will love you, as you give him a lot of hooks for side-adventures, and by re-selling the spellbooks, you'll make sure to cover your expences from transcribing some spells. Be asured that the realms of D&D are full of scholar-wizards with a lot of gold, lack of patience and/or courage to leave the luxury of their tower for adventuring. I can already imagin bratty noble teens that attain a wizard school making lines of demands with nice money rewards for a spellbook they probably don't even have the level to understand/use properly.

On topic, I don't want any new class added. I'd actually hate it. What I would rather like though is hundreads of archetypes for all classes, more options that are equal in power, but help build a specific concept. I would be happy with a sorcerous origin from the other 3 elemental planes (fire/water/earth), maybe some Psionic-Like archetypes for some classes, a teleportations operative wizard (even more than the Conjurer), a 1/3 caster archetype for barbarian that would allow Rageing Spellcasting, Some Wuxia-Specific archetypes for classes, and definitelly a ghost using archetype for a spellcasting class (Partial Possesion for self buffing, having a number [like 1 per 5 levels] of actual ghosts under your control to possess enemies, and even the ability to become incorporeal and perhaps harvest the soul of an opponent you kill at higher levels all sound like amazing abilities, and I would really love to play a similar concept).

Shriketalon
2016-10-22, 11:22 PM
I would really like a proper Psion.

The UA article is taking a poor direction in my opinion, trying to solve a problem that has already been handled more elegantly by subclasses. Cramming the psychic warrior, psion, and soulknife into a single profession is a bad idea. It would be like having an Arcanist class, the only arcane class in the game, with wizard, sorcerer, eldritch knight, and arcane trickster as its four subclasses. It doesn't work, and it leaves out ideas like the bard and warlock, just as the UA class can't handle concepts like the shaper or psychometabolic psions.

I would love to see a proper Psion, and I'm trying to cobble something together. The basic idea I'm running with is the following three things...

1) Psion archetypes decide your casting attribute. Intelligent Erudites, wise Awakened, and charismatic Wilders all approach psionics differently, and each gets a certain twist on the power like metapsionics or overchannel.

2) Psionic powers come from all six schools (psychokinesis, metacreativity, biomanipulation, clairvoyance, telepathy, and elocation), and these schools each contain several Mantles. A Psion must concentrate on a Mantle to manifest its powers (kind of like the UA article, but broader). Each mantle has a wide variety of thematically similar powers, and the Psion can use any of its cantrip-like abilities or invest power points to manifest larger effects.

For example, when you concentrate on Pyrokinesis, you can throw bolts of fire, manipulate or extinguish fires, create fire balls, fire walls, fire blasts, fire whips, and even set yourself on fire. But if you want to levitate an object, whip someone's ego, or summon an astral terror, you need to let go of Pyrokinesis and start focusing on Telekinetic Manipulation, Overwhelming Mind, or Monsters From The Id. As a psion grows in strength, they can learn to juggle multiple Mantles at once, allowing some degree of interplay.

3) Psionic subclasses should be a thing. Monks get the soulknife, with a limited number of Mantles to pick and the option to spend Ki as power points. Rogues get the Lurk and all its tricks. Barbarians get the Psychic Warrior with the ability to enter a PSYCHIC RAGE!!!!, manifesting psionic powers only while in a rage. The Ardent might even be a fun paladin variant that replaces their spellcasting.

Nifft
2016-10-23, 11:03 AM
Yeah I'd like to see Psychic Warrior as a Fighter subtype, Soulknife as a Rogue subtype, and Psion as its own thing.

- - -

Tome of Battle stuff was great, and IMHO the BM Fighter is a fine class but not a valid replacement. I want my weeaboo fightan' magic back.

- - -

Several of the classes that I wanted, I went out and made:
- Binder
- Dragonfire Adept
- Chameleon (as a base class)

Now I'm working on an Incarnum system for Totemists & Incarnates.

Gastronomie
2016-10-23, 11:40 AM
Or build it off the beastmaster ranger - stories of necromancers with one big minion abound - Frankenstein and His Monster, Vecna and Kas, Heinrich Kemmler and Krell...

Edit: ah, looks like someone's done that already (http://www.middlefingerofvecna.com/2016/06/pale-master.html). Though there isn't a huge degree of customisation. Hmm...Only a cantrip, it seems... hmm... well, thanks for the info. But it's different from what I want.


Not necessarily difficult. It could be based on Alter Self, but instead altering yourself, you'd alter your undead minions.Hmm, that's a nice idea. That and the UA Beast Master will probably be the basis of it, if someone were to homebrew it.

...Or if I was to homebrew it... which I am sorta feeling like doing right now...

DragonSorcererX
2016-10-24, 07:12 AM
I made this for you, tongue firmly planted in cheek.

The Dragonest Dragon (http://homebrewery.naturalcrit.com/share/B1ZQDXfuye)

This class contains the truth about dragonkind!

RumoCrytuf
2016-10-24, 08:10 AM
[QUOTE=King539;21323886]I don't know much about Final Fantasy, but don't blue mages steal magic from enemies? Case in point:
http://finalfantasy.wikia.com/wiki/Blue_Mage

In addition, blue mages learn magic from having it used on them. You learn abilities by killing enemies.



Queena: The frog is talking.... (Should I eat it?)

Best moment in the series.

JellyPooga
2016-10-24, 08:10 AM
I made this for you, tongue firmly planted in cheek.

The Dragonest Dragon (http://homebrewery.naturalcrit.com/share/B1ZQDXfuye)

I'm no dragon fan-boy, but this right here? This is awesome!

fishyfishyfishy
2016-10-24, 09:17 AM
A Druid that doesn't Wild Shape.

I mean seriously, what gives? I want my robed and hooded, barefoot nature guy without having all that weirdo shapeshifting forced on me AND I don't want to be some god-worshipping, heavy armoured, Undead Turning sellout excuse for a Druid either. Harumph. :smallannoyed:

So a Ranger then? That's basically what you described with "Robed, hooded, barefoot nature guy..."

Oh and Clerics don't automatically have heavy armor prof. They get medium, same as Druid...

Gastronomie
2016-10-24, 09:17 AM
I made this for you, tongue firmly planted in cheek.

The Dragonest Dragon (http://homebrewery.naturalcrit.com/share/B1ZQDXfuye)This is not only hilarious but also gives us pretty good insight in how to role-play a dragon correctly.

DizzyWood
2016-10-24, 09:17 AM
I would really like a proper Psion.

The UA article is taking a poor direction in my opinion, trying to solve a problem that has already been handled more elegantly by subclasses. Cramming the psychic warrior, psion, and soulknife into a single profession is a bad idea. It would be like having an Arcanist class, the only arcane class in the game, with wizard, sorcerer, eldritch knight, and arcane trickster as its four subclasses. It doesn't work, and it leaves out ideas like the bard and warlock, just as the UA class can't handle concepts like the shaper or psychometabolic psions.

I would love to see a proper Psion, and I'm trying to cobble something together. The basic idea I'm running with is the following three things...

1) Psion archetypes decide your casting attribute. Intelligent Erudites, wise Awakened, and charismatic Wilders all approach psionics differently, and each gets a certain twist on the power like metapsionics or overchannel.

2) Psionic powers come from all six schools (psychokinesis, metacreativity, biomanipulation, clairvoyance, telepathy, and elocation), and these schools each contain several Mantles. A Psion must concentrate on a Mantle to manifest its powers (kind of like the UA article, but broader). Each mantle has a wide variety of thematically similar powers, and the Psion can use any of its cantrip-like abilities or invest power points to manifest larger effects.

For example, when you concentrate on Pyrokinesis, you can throw bolts of fire, manipulate or extinguish fires, create fire balls, fire walls, fire blasts, fire whips, and even set yourself on fire. But if you want to levitate an object, whip someone's ego, or summon an astral terror, you need to let go of Pyrokinesis and start focusing on Telekinetic Manipulation, Overwhelming Mind, or Monsters From The Id. As a psion grows in strength, they can learn to juggle multiple Mantles at once, allowing some degree of interplay.

3) Psionic subclasses should be a thing. Monks get the soulknife, with a limited number of Mantles to pick and the option to spend Ki as power points. Rogues get the Lurk and all its tricks. Barbarians get the Psychic Warrior with the ability to enter a PSYCHIC RAGE!!!!, manifesting psionic powers only while in a rage. The Ardent might even be a fun paladin variant that replaces their spellcasting.

I never really got the psion love. But I like what you are saying here.... can I change my vote to this?

fishyfishyfishy
2016-10-24, 09:20 AM
I want to see a true successor to the 4e Warlord, not the bland and limited maneuvers for the Battlemaster. Expanding the maneuver list would satisfy me if they don't really want to make a whole class around it.

SharkForce
2016-10-24, 10:14 AM
I made this for you, tongue firmly planted in cheek.

The Dragonest Dragon (http://homebrewery.naturalcrit.com/share/B1ZQDXfuye)

hmmm... it definitely needs more subclasses.

i mean, you've got your burninating dragon there just fine, but what about dragons that freeze, poison, electrocute, and dissolve things?

toapat
2016-10-24, 08:10 PM
I'm talking about the PDK from 5e. I want to see a better version of that fighter. Of the fighters we've received, it felt rather lackluster in comparison to some of the others, which is a shame. I love the bannerman/aura carrying fighter theme.

I can't say I like your dismissal of the classes I'm listing. I think there's quite a bit of flavor to be had in AH or DN's classes, but I can see you don't see it that way. I can't say I agree. Either way, those are things I'd like to see be made possible in 5e. The Witch and Animal Companion Druid stand out in particular for me, I think.

Purple Dragon Knight needs a real capstone, thats about it. the class was never good in the first place normally. Otherwise you can just separate the activations of their support abilities from their normal abilities if you want.

Paladins without spells are only technically different from a champion fighter, or technically different from a berserker barbarian if they are OotA. Champion Fighter exists in the first place since WotC was essentially told they needed the completely non-technical gameplay option.

the dread necromancer is literally a class about becoming a lich, you dont need a class to handle that, you just need to take spells carefully as a Necromancer wizard. The Beguiler is more technically intensive than that

the Arcane Heirophant is literally just flavor once you strip everything from it that isnt broken or part of the multiclass rules. Remember, Arcane Heirophant is one of only a tiny number of PrCs in 3.5 you took every single level of in TO.

Squeeq
2016-10-24, 09:09 PM
Honestly, I'd like if it Battlemaster got Unarmored Defense (Dex and Int), its saves were int-based, and it had a few different maneuvers, specifically one that would goad a monster into losing its reaction (Same idea as Shocking Grasp, only the idea is it's a feint), and maybe one that redirects a melee attack to another square of your choice that the attacker threatens, whether its one of their allies or a hazard is up to you, and would give you some fun options to play with. A maneuver that allows you to switch places with a monster could also be fun too, to either consolidate your own party's formation, or to break up an enemy party's formation (Local Duelist Learns One Weird Trick to Break Up Formation! Hobgoblins Hate Him!).

I was thinking as a FULL class it would be pretty empty to have a INT-focus martial character, when what I think of as "intelligent" fighting seems to just be a lot of the Battlemaster abilities, and I'm honestly not sure what archetypes could be added onto it to expand it any further.


For a spellblade, however, I would go more for a Mystic Knight from Final Fantasy, where burning a spell (and concentration) slot would give you bonus damage to your weapon attacks while you concentrated, or would just straight up change your damage type to whatever the spell was and add something. Adding per-strike would be ludicrous even with 1d4 per spell level, since I'm sure that could end up doing ludicrous damage, although I would absolutely have a caveat that you cannot apply any other buffs like divine smite to your attack at the same time.

toapat
2016-10-24, 09:59 PM
Depending on what you mean by spellthief, you have options:

the class, whose entire thing is stealing spells, continuous buffs, and eventually abilities from their targets. not the crappy implementation in the Arcane Trickster rogue, expecially since the AT rogue version basically is worthless since it cant disable cantrips or spells over 4th level

TheProfessor85
2016-10-24, 11:46 PM
Bump and a here here for:
Witch(int base nature caster)
Better psionic classes or subtypes
Shaman(druid subclass, with the wild shape as spirit charges(

As for my own suggestion, a proper Blackguard. Not just an evil paladin/rogue multi-class.

TheProfessor85
2016-10-24, 11:48 PM
As for Warlord/Marshall, I could see a mix of purple dragon/ valor bard performance mix. Instead of music, you give great speeches.

zeek0
2016-10-25, 01:04 AM
I'd like to direct all of you to this:
GitP Homebrew Compendium (http://www.giantitp.com/forums/showthread.php?481588-D-amp-D-5e-Homebrew-Compendium-2)

It's a bunch of homebrew from fellow people on the forum. People have already created many of the things you've mentioned; in fact you can look in my signature - I've made a few myself.

Sicarius Victis
2016-10-25, 04:14 AM
the class, whose entire thing is stealing spells, continuous buffs, and eventually abilities from their targets. not the crappy implementation in the Arcane Trickster rogue, expecially since the AT rogue version basically is worthless since it cant disable cantrips or spells over 4th level

Well, Submortimer and the rest of them at the MFoV do, in fact, have a Spellthief (http://www.middlefingerofvecna.com/2016/03/spellthief.html) at their site.

And the AT isn't bad, it's just an entirely different concept from "Spellthief". While Spellthieves steal spells, ATs steal WITH spells. That doesn't make them bad, just different.

DizzyWood
2016-10-25, 08:27 AM
So I have a question for you all. I see a lot of things in this thread that could be created with skills, backgrounds, archetypes and some good RP. With maybe some reflufing added in you can get most of these not PERFECT but close. NO JUDGMENT but... Do you all really thing you will actually get a class that will satisfy you from WotC?

Outside of homebrew I just do not see these happening. I mean howmebrew is awesome and I am fine with it but it seems like many posters are bitter that the exact thing they want down to the tiny details wasn't in the first PH. Or am I misreading the wishful thinking?

Arkhios
2016-10-25, 08:32 AM
So I have a question for you all. I see a lot of things in this thread that could be created with skills, backgrounds, archetypes and some good RP. With maybe some reflufing added in you can get most of these not PERFECT but close. NO JUDGMENT but... Do you all really thing you will actually get a class that will satisfy you from WotC?

Outside of homebrew I just do not see these happening. I mean howmebrew is awesome and I am fine with it but it seems like many posters are bitter that the exact thing they want down to the tiny details wasn't in the first PH. Or am I misreading the wishful thinking?

I speak for myself alone, but wasn't the thread's intent and title: "If you could build a new class..."

Mine was no wishful thinking, purely a comment that I would like to build (which I relate to homebrewing) a certain class. No high hopes for new official options nor bitterness for options already present.
I'm quite fine with the current options, and am not in a hurry to get new classes and options from new official books. If they do make them, it's a bonus.

Zalabim
2016-10-25, 08:53 AM
Honestly, I'd like if it Battlemaster got Unarmored Defense (Dex and Int), its saves were int-based, and it had a few different maneuvers, specifically one that would goad a monster into losing its reaction (Same idea as Shocking Grasp, only the idea is it's a feint), and maybe one that redirects a melee attack to another square of your choice that the attacker threatens, whether its one of their allies or a hazard is up to you, and would give you some fun options to play with. A maneuver that allows you to switch places with a monster could also be fun too, to either consolidate your own party's formation, or to break up an enemy party's formation (Local Duelist Learns One Weird Trick to Break Up Formation! Hobgoblins Hate Him!).

I was thinking as a FULL class it would be pretty empty to have a INT-focus martial character, when what I think of as "intelligent" fighting seems to just be a lot of the Battlemaster abilities, and I'm honestly not sure what archetypes could be added onto it to expand it any further.
I think intelligent fighting and those kind of maneuverability tricks fits the rogue style quite well.


For a spellblade, however, I would go more for a Mystic Knight from Final Fantasy, where burning a spell (and concentration) slot would give you bonus damage to your weapon attacks while you concentrated, or would just straight up change your damage type to whatever the spell was and add something. Adding per-strike would be ludicrous even with 1d4 per spell level, since I'm sure that could end up doing ludicrous damage, although I would absolutely have a caveat that you cannot apply any other buffs like divine smite to your attack at the same time.
So Elemental Weapon, which is already a spell on the paladin spell list? Paladins already have a ton of the Magic Knight features.

toapat
2016-10-25, 10:13 AM
Well, Submortimer and the rest of them at the MFoV do, in fact, have a Spellthief (http://www.middlefingerofvecna.com/2016/03/spellthief.html) at their site.

And the AT isn't bad, it's just an entirely different concept from "Spellthief". While Spellthieves steal spells, ATs steal WITH spells. That doesn't make them bad, just different.

the AT isnt bad (its the best Rogue Subclass for general play), its just bad at spelltheifing because the mechanic is not really a capstone

edit: have been looking at the linked spelltheif, it looks decent but im not entirely sure

Oramac
2016-10-25, 10:32 AM
Bump and a here here for:
Witch(int base nature caster)
Better psionic classes or subtypes
Shaman(druid subclass, with the wild shape as spirit charges(


I made a Witch here (http://www.giantitp.com/forums/showthread.php?504035-Witch-Class-(PEACH)), and I'm working on a Psion. Though in fairness to WotC, there's just so damn many different opinions on what a Psion should be that I can understand the difficulty in making the class.

DizzyWood
2016-10-25, 01:21 PM
I speak for myself alone, but wasn't the thread's intent and title: "If you could build a new class..."

Mine was no wishful thinking, purely a comment that I would like to build (which I relate to homebrewing) a certain class. No high hopes for new official options nor bitterness for options already present.
I'm quite fine with the current options, and am not in a hurry to get new classes and options from new official books. If they do make them, it's a bonus.

It just seemed that the tone of many posters was.... bitter. I was curious if that was me projecting or if I was really seeing that.

SharkForce
2016-10-25, 01:35 PM
It just seemed that the tone of many posters was.... bitter. I was curious if that was me projecting or if I was really seeing that.

honestly, considering the one i want most is someone else's IP, i'd actually be pretty upset if WotC *did* make it. i mean, they probably could do it, legally (if nothing else, the class is 3.5 OGL material), but there's a difference between what is legal and what is right.

Dr.Samurai
2016-10-25, 02:15 PM
A warlord (and lazylord archetype).

A druid that doesn't wildshape.

A non-casting class that is intelligence based. Something skillful and clever but not dex-based.

I'm sure there's more...

Anderlith
2016-10-25, 05:30 PM
Something with a touch of Marshal or Dragon Shaman would be cool. Lots of auras & stuff. Maybe built like invocations

Nifft
2016-10-25, 06:20 PM
So I have a question for you all. I see a lot of things in this thread that could be created with skills, backgrounds, archetypes and some good RP. With maybe some reflufing added in you can get most of these not PERFECT but close. NO JUDGMENT but... Do you all really thing you will actually get a class that will satisfy you Yes, I am certain.


from WotC? ... oh.

Probably not.

MBControl
2016-10-25, 06:46 PM
I've always wanted to create a Scrounger. Those that have watched the movie, "The Great Escape" understand this character.

He's the guy that can find you anything, is very adept at bartering, has caches of items hidden all around the realm. This class would also be something of a tinkerer, but more of an improvisational type. He'd be proficient with improvised weapons, and would be able to make weapons out of everyday objects very easily.

Some class abilities:
* Hidden cache - The Scrounger can hide a cache, no larger than 5ft square. This cache is magically hidden from anybody the scrounger chooses. The Scrounger never forgets the location of a cache unless it is moved or hidden by another magic barrier.

* Aquisition - they can name a common item they want to look for, 3/rest. They roll 1d20 plus Investigation bonus. On a result of 1-5, they cannot find the item. On a roll of 6-15 they find the item they are looking for but must trade an item from their inventory, of equal or lesser value to receive it, 16-20 they receive the item at no cost. The item must normally occur in your current location, for example, a cask of ale would not be found in the forest, an acorn would not be found in the city. Great for finding basic spell components, or small trinkets.

* Craft improvised weapon - The Scrounger can use an action to use materials within there reach to create a weapon with which they are proficient. The weapon will last for 1 hour before "falling apart" into it's original pieces. If the weapon in damaged or broken, the components become broken, and cannot be used again.

This character is somewhat rogue like, but depends more on their social skills than stealth. They are always ready to make a deal, and tend to be hoarders, collecting items, and leaving hidden caches everywhere for later use.

Shriketalon
2016-10-25, 09:33 PM
A non-wildshaping druid would probably be easy to do by tinkering with the base class. As it is, the Moon druid certainly gets more love than the Land, made all the more obvious by the capstone feature only buffing their feature instead of helping both.

A broader druid could have a Channel Nature power instead of wildshape, activated twice per short rest. Same general idea, but each archetype could use the Channel powers in different ways, just like the cleric. Moon druids would be completely unchanged, since they use CN to become animals.

Geomancers could be an upgrade of Land druids. They can use Channel Nature to cast spells, but the list of available spells changes depending on the terrain. The spells they could cast would grow with druid level, just like wild shape CR, and they'd get a mix of spells that let them survive, control natural terrain, and attack foes.

Shamans would use Channel Nature to summon spirits. Spirits can buff or debuff in a general area, but they don't have a physical presence on the battlefield (much like the Spirit Guardians spell).

It might even be possible to fit in a beastmaster archetype with a permanent animal companion. In this case, CN wouldn't be a major power, but would give them the ability to heal or revive their companion.

Dr.Samurai
2016-10-25, 11:02 PM
So, I'm working on a warlord right now.

Don't get too excited yet, is very different from what you think. It take's the leadership angle HARD: a base mechanic for the class is having a Cohort, who operates much like the new Ranger animal companion. The subclasses are Banners, similar to the 3.5 cavalier, and give both you and your cohort different abilities.

It's still in the design stages, but a decent draft is up right now that you can take a look at right here: http://www.middlefingerofvecna.com/2016/10/buried-treasures-2-warlord-1-20.html?m=1
Dude, that is a great concept!!!

I may try and tweak this to do a banner that winds up with a lazylord...

DizzyWood
2016-10-26, 08:22 AM
A non-wildshaping druid would probably be easy to do by tinkering with the base class. As it is, the Moon druid certainly gets more love than the Land, made all the more obvious by the capstone feature only buffing their feature instead of helping both.

A broader druid could have a Channel Nature power instead of wildshape, activated twice per short rest. Same general idea, but each archetype could use the Channel powers in different ways, just like the cleric. Moon druids would be completely unchanged, since they use CN to become animals.

Geomancers could be an upgrade of Land druids. They can use Channel Nature to cast spells, but the list of available spells changes depending on the terrain. The spells they could cast would grow with druid level, just like wild shape CR, and they'd get a mix of spells that let them survive, control natural terrain, and attack foes.

Shamans would use Channel Nature to summon spirits. Spirits can buff or debuff in a general area, but they don't have a physical presence on the battlefield (much like the Spirit Guardians spell).

It might even be possible to fit in a beastmaster archetype with a permanent animal companion. In this case, CN wouldn't be a major power, but would give them the ability to heal or revive their companion.

This would work well for me! Thanks!