GreyBlack
2016-10-20, 07:53 AM
Before I begin, all information taken from the Pathfinder SRD. Please direct any complaints there.
So, in recent years, I have hit something of a wall in terms of my suspension of disbelief, specifically regarding age in adventurers. Basically, per rules as worded and traditional lore, we are expected to accept that exceptionally long-lived races accumulate similar knowledge to the shorter-lived races over a significantly longer period of time. What takes a human between 17 and 27 years to learn, a dwarf requires between 46 and 82 years. Elves even longer.
In addition, taking into account significantly longer life-spans, characters can often only ever learn a certain amount of knowledge. If we accept that a character can only ever achieve a relative level of 20, then characters are capped at a certain level of possible achievement. Even stranger, a human is capable of achieving these heights of power at a remarkably fast rate, especially when compared with their peers races. This is, of course, excluding epic levels, though allowing for epic levels only exacerbates the problems.
So, my question becomes what causes this sort of pedagogical imbalance? By RAW again, we know that long-lived races achieve physical maturity in a similar time frame to their shorter-lived counterparts, but logic also dictates that they should, after mental and physical maturity, gain knowledge in a similar time frame to their shorter lived counterparts. After adolescence, then, why do elves learn at the same rate as half-orcs? Assuming that a half-orc cleric and Elven cleric join the same group (at ages, let's say, 20 and 140, respectively), they would reach achieve level 20 in a similar time frame, assuming similar side quests.
So, my question to the playground is how you account for this in your gaming. Do you have any answers in your DMing experience, some rationale baked into your world? Or do you just go with it and try not to think too hard about it?
So, in recent years, I have hit something of a wall in terms of my suspension of disbelief, specifically regarding age in adventurers. Basically, per rules as worded and traditional lore, we are expected to accept that exceptionally long-lived races accumulate similar knowledge to the shorter-lived races over a significantly longer period of time. What takes a human between 17 and 27 years to learn, a dwarf requires between 46 and 82 years. Elves even longer.
In addition, taking into account significantly longer life-spans, characters can often only ever learn a certain amount of knowledge. If we accept that a character can only ever achieve a relative level of 20, then characters are capped at a certain level of possible achievement. Even stranger, a human is capable of achieving these heights of power at a remarkably fast rate, especially when compared with their peers races. This is, of course, excluding epic levels, though allowing for epic levels only exacerbates the problems.
So, my question becomes what causes this sort of pedagogical imbalance? By RAW again, we know that long-lived races achieve physical maturity in a similar time frame to their shorter-lived counterparts, but logic also dictates that they should, after mental and physical maturity, gain knowledge in a similar time frame to their shorter lived counterparts. After adolescence, then, why do elves learn at the same rate as half-orcs? Assuming that a half-orc cleric and Elven cleric join the same group (at ages, let's say, 20 and 140, respectively), they would reach achieve level 20 in a similar time frame, assuming similar side quests.
So, my question to the playground is how you account for this in your gaming. Do you have any answers in your DMing experience, some rationale baked into your world? Or do you just go with it and try not to think too hard about it?