Sabeta
2016-10-21, 12:47 AM
Hey Playground. I would like some quick insight on a campaign I'll be running in a month or two.
Essentially, the world is one which is High Magic; however I won't be changing the spell-tables at all. The gist of it all is that I'll be discarding the Weave concept in favor of an energy source that can be freely understood and tapped into. To the point that mages have discovered a way to, relatively easily, store spells into gemstones. This has lead to a few basic inventions coming about, but for the players they'll basically have the ability to build their own magic weapons. Here are the rules of how it all works.
Spells can be stored in Crystals, and used freely. This is distinct from Scrolls because the Crystal will recharge; how long it takes depends on the level of the spell.
The size and cost of the crystal required depend heavily on the level of the spell. This is important in armor customization, and also gives the players more things to spend gold on.
The simplest application of a crystal is the ability to cast the spell stored inside. Cantrips recharge instantly, 1st level requires a short rest, 2nd level requires a long rest, and 3rd level requires a day. 4th level spells and above are so large and powerful that they do not appear on the open market. They CAN be commissioned, but it's unlikely the players would be able to afford them until long after its usefulness. With current technology, Crystals can only be used to store up to 5th level spells.
Any normal, store-bought weapon contains up to three slots with which crystals can be socketed into. However, these sockets are only sized for Cantrip levels. Doing so removes the spellcasting feature of the crystal, but instead grants it a variety of effects based on what was put in. If your Cantrip does damage as its primary feature then your weapon's damage becomes the cantrips. ie: Slotting Firebolt into a Greatsword makes it do Flame damage instead of Slash.
Most other spells add +1 to hit chance and damage.
Sockets can be upgraded, but doing so removers one socket. I'm not entirely sure what an upgraded socket would be used for, but my immediate thought is for Magic Item effects.
Armor works similarly, but instead grants Advantage on Saves caused by that damage type. Firebolt for example would grant you advantage on Dex Saves versus Fireball. Most anything else grants
Last but not least. Several spells do not exist in Crystal Form. Things that are exclusively tied to a patron (ie: Eldritch Blast) or divinity (ie: Wrathful Smite) cannot be stored. In addition to that, mind-altering magic is completely outlawed in this world. It exists, players can learn it, but crystals containing it will be both exceptionally rare and highly coveted black-market items. Mages in general are also required to get a license to cast, and most cities have laws that prevent magic from being cast in town.
I'm pretty dead-set on using this system or a similar one, but I would like the playground to try and really break this system. I'd like to know ahead of time how this could potentially be abused, as well as how powerful it may or may not be. I admit that I haven't completely thought this out, so don't hold back. I'd also appreciate any ideas or suggestions on how you would improve it, or if you even think such a system would be fun. I'm especially interested in player responses on things such as "how do wizards feel about the potential for everyone in the party to have access to a free fireball/day"
Essentially, the world is one which is High Magic; however I won't be changing the spell-tables at all. The gist of it all is that I'll be discarding the Weave concept in favor of an energy source that can be freely understood and tapped into. To the point that mages have discovered a way to, relatively easily, store spells into gemstones. This has lead to a few basic inventions coming about, but for the players they'll basically have the ability to build their own magic weapons. Here are the rules of how it all works.
Spells can be stored in Crystals, and used freely. This is distinct from Scrolls because the Crystal will recharge; how long it takes depends on the level of the spell.
The size and cost of the crystal required depend heavily on the level of the spell. This is important in armor customization, and also gives the players more things to spend gold on.
The simplest application of a crystal is the ability to cast the spell stored inside. Cantrips recharge instantly, 1st level requires a short rest, 2nd level requires a long rest, and 3rd level requires a day. 4th level spells and above are so large and powerful that they do not appear on the open market. They CAN be commissioned, but it's unlikely the players would be able to afford them until long after its usefulness. With current technology, Crystals can only be used to store up to 5th level spells.
Any normal, store-bought weapon contains up to three slots with which crystals can be socketed into. However, these sockets are only sized for Cantrip levels. Doing so removes the spellcasting feature of the crystal, but instead grants it a variety of effects based on what was put in. If your Cantrip does damage as its primary feature then your weapon's damage becomes the cantrips. ie: Slotting Firebolt into a Greatsword makes it do Flame damage instead of Slash.
Most other spells add +1 to hit chance and damage.
Sockets can be upgraded, but doing so removers one socket. I'm not entirely sure what an upgraded socket would be used for, but my immediate thought is for Magic Item effects.
Armor works similarly, but instead grants Advantage on Saves caused by that damage type. Firebolt for example would grant you advantage on Dex Saves versus Fireball. Most anything else grants
Last but not least. Several spells do not exist in Crystal Form. Things that are exclusively tied to a patron (ie: Eldritch Blast) or divinity (ie: Wrathful Smite) cannot be stored. In addition to that, mind-altering magic is completely outlawed in this world. It exists, players can learn it, but crystals containing it will be both exceptionally rare and highly coveted black-market items. Mages in general are also required to get a license to cast, and most cities have laws that prevent magic from being cast in town.
I'm pretty dead-set on using this system or a similar one, but I would like the playground to try and really break this system. I'd like to know ahead of time how this could potentially be abused, as well as how powerful it may or may not be. I admit that I haven't completely thought this out, so don't hold back. I'd also appreciate any ideas or suggestions on how you would improve it, or if you even think such a system would be fun. I'm especially interested in player responses on things such as "how do wizards feel about the potential for everyone in the party to have access to a free fireball/day"