quinron
2016-10-21, 02:07 PM
The life of a bard is one of unceasing surprise: one day you may be performing for and advising the king of a country that spans half a continent, and the next you may be run out of the city, forced to wander to the tiniest villages and play for a handful of coppers a day. Students of the College of Barbers embrace this fluidity, knowing that every place, be it the smallest town or the largest city, needs two things: happiness and healing. Barbers are as capable as any other bard in performing to please an audience, but they train specially in the arts of both mundane and magical healing. The bravest of Barbers travel into dangerous places alongside others, administering essential aid to keep their friends and allies alive long enough to propel themselves into legend.
BONUS PROFICIENCIES
When you join the College of Barbers at 3rd level, you gain proficiency with medium armor and herbalism kits. You also gain proficiency in the Medicine skill.
HEALING INSPIRATION
Also at 3rd level, your words of inspiration leave others feeling refreshed and renewed. A creature who has a Bardic Inspiration die from you can roll that die as a bonus action, regaining hit points equal to the number rolled.
BATTLEFIELD SURGERY
Starting at 6th level, you excel at tending to the wounded after battle. If you spend an entire short rest tending to yourself and your allies, roll all of your remaining Bardic Inspiration dice and add your Charisma modifier to the total. Until the end of the short rest, you can restore a number of hit points equal to the result of the roll. Each point restores 1 hit point to a creature, or you can spend 5 points to cure a creature of one disease or neutralize one poison affecting it.
This ability is used before you recover your uses of Bardic Inspiration at the end of a short rest. This ability doesn't prevent you from using your Song of Rest ability.
MAGICAL MEDIC
Starting at 14th level, when you cast a spell that targets one creature and restores hit points, you can expend one use of Bardic Inspiration. The creature recovers additional hit points equal to the maximum of your Bardic Inspiration die.
BONUS PROFICIENCIES
When you join the College of Barbers at 3rd level, you gain proficiency with medium armor and herbalism kits. You also gain proficiency in the Medicine skill.
HEALING INSPIRATION
Also at 3rd level, your words of inspiration leave others feeling refreshed and renewed. A creature who has a Bardic Inspiration die from you can roll that die as a bonus action, regaining hit points equal to the number rolled.
BATTLEFIELD SURGERY
Starting at 6th level, you excel at tending to the wounded after battle. If you spend an entire short rest tending to yourself and your allies, roll all of your remaining Bardic Inspiration dice and add your Charisma modifier to the total. Until the end of the short rest, you can restore a number of hit points equal to the result of the roll. Each point restores 1 hit point to a creature, or you can spend 5 points to cure a creature of one disease or neutralize one poison affecting it.
This ability is used before you recover your uses of Bardic Inspiration at the end of a short rest. This ability doesn't prevent you from using your Song of Rest ability.
MAGICAL MEDIC
Starting at 14th level, when you cast a spell that targets one creature and restores hit points, you can expend one use of Bardic Inspiration. The creature recovers additional hit points equal to the maximum of your Bardic Inspiration die.