Falcii
2016-10-22, 12:33 AM
I came up with a concept for a character who is really cool and i really want to figure out how to make her work... but oh my god is she not coming together right.
My goals are these: build a character who will function in a semi optimized group, dont step on the toes of my party, and most importantly, make something that feels like a sea witch.
So what am i saying is a sea-witch? What would feel like one to me flavor wise? She would need to have an affinity to weather and water magic, a familiar or companion who is at least semi aquatic or flies, perhaps has some scrying capabillity, and preferably has the abillity to wield a trident ala ursula from little mermaid. I would like to use her for battlefield control or maybe as a buffer of some sort.
whos toes do i want to avoid stepping on? Blaster caster wizard, metamagic bruiser cleric, tank cleric, and a paladin.
i have a build in mind, but i would reeeeallly appreciate some help on this one.
also please dont say "straight druid" kkthxbye
My goals are these: build a character who will function in a semi optimized group, dont step on the toes of my party, and most importantly, make something that feels like a sea witch.
So what am i saying is a sea-witch? What would feel like one to me flavor wise? She would need to have an affinity to weather and water magic, a familiar or companion who is at least semi aquatic or flies, perhaps has some scrying capabillity, and preferably has the abillity to wield a trident ala ursula from little mermaid. I would like to use her for battlefield control or maybe as a buffer of some sort.
whos toes do i want to avoid stepping on? Blaster caster wizard, metamagic bruiser cleric, tank cleric, and a paladin.
i have a build in mind, but i would reeeeallly appreciate some help on this one.
also please dont say "straight druid" kkthxbye