Venardhi
2016-10-22, 02:12 AM
I've been developing a group of races and other content to eventually release as something of a regional "northern" setting that could be plugged into nearly any world. This race has undergone the greatest changes and I am curious what you wise sages have to say on the subject.
I am particularly curious about how you feel on the subject of "A Leg Up" (intended by design to give them an effective increased movement speed [relative to their 25 foot base] in combat - but only in a straight line and only effective at the end of their overall motion) and the Skedaddle feature which allows them to GTFoutta dodge by spending their entire turn on using both Disengage and Dodge.
I had originally designed them with a 35 foot speed and a very different version of these racial features, but found this solution more interesting. I'd be very curious to hear if you share my opinion on the matter.
Ability Increase. Your Charisma score raises by 2 and your Intelligence score raises by 1.
Age. The Lurikeen may be argued to be adults by their 20s, but maturity often comes decades later and Lurikeen society does not view them as such until they have taken their first spouse and settled down. They can live well past a century.
Alignment. Lurikeen often joke among themselves that if their young were meant to obey, they would have been born in chains. Their small city-states and sprawling forest nations have never named a monarch or unifying government nor taken part in a war for anything but existential defense. While good-natured as a rule and usually meaning little harm, Lurikeen have a reputation as manipulative of others and are broadly considered as avaricious. As they grow into adulthood and settle down with the wealth of riches or humbling knowledge gained in their youth, their familial traditions and the comforts of a domestic life often dull this more chaotic bent in them.
Size. Lurikeen most commonly stand between 3' and 3 1/2 feet tall, though their long and animated ears can often lend them the appearance of greater height. They are lean but bottom-heavy, with powerful legs and broad hips. Most weigh around 45 lbs. Your size is small..
Speed. Your base walking speed is 25
Fast Talker. You are proficient with the Persuasion skill. Once per short rest you may re-roll any use of persuasion and use the second roll.
A Leg Up. Your movement from jumping is increased by half and falling damage is reduced by half.
Skedaddle. You have a strong sense of self-preservation with the evasive instincts to match. When using your action to Disengage, you may use Dodge as a bonus action.
Expert Appraiser. You may add double your proficiency bonus to Intelligence checks to determine an item's value.
Languages. You can speak, read and write Common and Sylvan. While Sylvan is the traditional tongue of the Lurikeen, Common has come to dominate commercial and public discourse in recent generations.
As always I appreciate any input you have to offer.
Thanks!
- Devin
I am particularly curious about how you feel on the subject of "A Leg Up" (intended by design to give them an effective increased movement speed [relative to their 25 foot base] in combat - but only in a straight line and only effective at the end of their overall motion) and the Skedaddle feature which allows them to GTFoutta dodge by spending their entire turn on using both Disengage and Dodge.
I had originally designed them with a 35 foot speed and a very different version of these racial features, but found this solution more interesting. I'd be very curious to hear if you share my opinion on the matter.
Ability Increase. Your Charisma score raises by 2 and your Intelligence score raises by 1.
Age. The Lurikeen may be argued to be adults by their 20s, but maturity often comes decades later and Lurikeen society does not view them as such until they have taken their first spouse and settled down. They can live well past a century.
Alignment. Lurikeen often joke among themselves that if their young were meant to obey, they would have been born in chains. Their small city-states and sprawling forest nations have never named a monarch or unifying government nor taken part in a war for anything but existential defense. While good-natured as a rule and usually meaning little harm, Lurikeen have a reputation as manipulative of others and are broadly considered as avaricious. As they grow into adulthood and settle down with the wealth of riches or humbling knowledge gained in their youth, their familial traditions and the comforts of a domestic life often dull this more chaotic bent in them.
Size. Lurikeen most commonly stand between 3' and 3 1/2 feet tall, though their long and animated ears can often lend them the appearance of greater height. They are lean but bottom-heavy, with powerful legs and broad hips. Most weigh around 45 lbs. Your size is small..
Speed. Your base walking speed is 25
Fast Talker. You are proficient with the Persuasion skill. Once per short rest you may re-roll any use of persuasion and use the second roll.
A Leg Up. Your movement from jumping is increased by half and falling damage is reduced by half.
Skedaddle. You have a strong sense of self-preservation with the evasive instincts to match. When using your action to Disengage, you may use Dodge as a bonus action.
Expert Appraiser. You may add double your proficiency bonus to Intelligence checks to determine an item's value.
Languages. You can speak, read and write Common and Sylvan. While Sylvan is the traditional tongue of the Lurikeen, Common has come to dominate commercial and public discourse in recent generations.
As always I appreciate any input you have to offer.
Thanks!
- Devin