Spiriah
2016-10-23, 08:07 PM
So I've spent a good deal of time looking for a system to use for a Persona tabletop game, and have found a few attempts to create systems for one, but nothing really caught my eye, and I don't know GURPS well enough to make a module for it. I have, however, had quite a bit of experience with 5e, including playing a pretty well-made d20 modern conversion (http://www.icygeek.com/index.php/2015/08/06/d20-modern-for-dd-5th-edition/) (which this subclass is meant to be used in), and building a very heavily Persona-themed system for one of my own campaigns, which was partially adapted into this.
So here's the subclass (http://homebrewery.naturalcrit.com/share/ryZ9tdcc1l). I think the formatting is fixed up, but let me know if it's wonky anywhere. Also I probably don't need to mention this, but if you're not familiar with the Persona series, this probably isn't going to be very interesting.
Two things I mentioned in the Author's Notes section in the subclass itself, but will elaborate on further:
Persona Users are a lot more powerful than other Advanced Classes (though I suppose the actual casters may have more out-of-combat utility), and are not meant to be used in a party alongside them unless you want some of your PCs to be upset. This shouldn't be a problem, however – if you're running a Persona campaign, having people that aren't Persona Users in the Dark Hour/Midnight Channel/Palaces/etc. doesn't make much sense.
Giving PCs vulnerabilities and HP-costing skills, as well as the higher damage numbers of this system, make it so normal PCs are a little fragile. As a result, I added in a buff to characters' HP: Instead of rolling, you take the highest result on the die automatically – so a d8 hit die would give you 8 HP/level (before adding Con mod). This is optional, and can be removed should you want your PCs to be more fragile, but be advised that doing so makes physical builds weaker.
So yeah, give it a look and tell me what you think! I've been working on statting Shadows, but balancing their HP and CRs has proven somewhat difficult, especially with higher-leveled ones, so I'll post that once I get the numbers more-or-less worked out. If anyone wants to use this, feel free to do so, and let me know how it works! I have some example builds for various characters, so if you think seeing those could help you understand the Persona creation process more clearly, drop me a PM.
So here's the subclass (http://homebrewery.naturalcrit.com/share/ryZ9tdcc1l). I think the formatting is fixed up, but let me know if it's wonky anywhere. Also I probably don't need to mention this, but if you're not familiar with the Persona series, this probably isn't going to be very interesting.
Two things I mentioned in the Author's Notes section in the subclass itself, but will elaborate on further:
Persona Users are a lot more powerful than other Advanced Classes (though I suppose the actual casters may have more out-of-combat utility), and are not meant to be used in a party alongside them unless you want some of your PCs to be upset. This shouldn't be a problem, however – if you're running a Persona campaign, having people that aren't Persona Users in the Dark Hour/Midnight Channel/Palaces/etc. doesn't make much sense.
Giving PCs vulnerabilities and HP-costing skills, as well as the higher damage numbers of this system, make it so normal PCs are a little fragile. As a result, I added in a buff to characters' HP: Instead of rolling, you take the highest result on the die automatically – so a d8 hit die would give you 8 HP/level (before adding Con mod). This is optional, and can be removed should you want your PCs to be more fragile, but be advised that doing so makes physical builds weaker.
So yeah, give it a look and tell me what you think! I've been working on statting Shadows, but balancing their HP and CRs has proven somewhat difficult, especially with higher-leveled ones, so I'll post that once I get the numbers more-or-less worked out. If anyone wants to use this, feel free to do so, and let me know how it works! I have some example builds for various characters, so if you think seeing those could help you understand the Persona creation process more clearly, drop me a PM.