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View Full Version : Pathfinder What type of character would fit this group? Trying to build a backup character.



Rfkannen
2016-10-24, 06:05 AM
Hello!
So, I like my character, but i'm completely out of extracts, i'm at half hit points, i'm a tank, my character is not the type to run away from a fight, and we are about to have a boss fight, so I am pretty sure i'm going to die.

So I was going to roll up a backup character just in case. I want to build a character that fits the group composition the best both in and out of combat. But I am not sure what would work best.

Here is my group composition, sorry for not knowing the specifics


melee inquisitor (got heavy armor through dm fiat) - in combat a tank, out of combat a intimidation guy.
Streets oracle- in combat, not all that much (hits things with a stick), out of combat, constant divination (I am pretty sure every single one of her spells in divination). She is going to take some damage spells next level, is going to be a blaster.
Rogue- (she rolled 20 charisma and 16 dex) - in combat does melee, out of combat out party face.
Arcane sorcerrer- (Im pretty sure this guy was high when he built him). So far he pecks things with his beak.
Investigator- in combat melee, out of combat out skill monkey.


So what do you think would work best?
Some things about our table


We are level 2 right now, the campaign will probably last 2 years and get till level 9.
suli, the occult classes, and third party content are banned. (Suli and occult are for lore reasons)
the campaign is largely religious, and the dm encourages religious characters (Not nececary though, our investigator and sorcerer do not worship). Not really important for builds, but may be taken in mind. Im not sure what the plot is yet, but I am pretty sure 2 gods have died off table so far.
Evil characters are allowed as long as they aren't the kind to harm their own party and would work with them. I sorta like the idea of playing an evil character, though Im not sure if i should.
a lot of play is out of combat. my last character suffered from build built only for combat. Id be good to have a dedicated role out of combat
I built a tank because I thought the inquisitor was an archer when she was built
the only person with a healing spell is the investigator who can only use it on himself. (Actuallly just realized that the oracle does automatically, but I think she missed that when building her character)


Ps. Also what do you think it is that my group needs? What combat/out of combat roles could i fill?

pss. I was a beastmorph alchemist.

D.M.Hentchel
2016-10-24, 06:41 AM
I would say that Arcanist, Wizard, or Shaman would fit nicely as your group seems to lack utility spell verisitility. As a note tanking is largely a myth in DnD it is just to easy to ignore someone who is tanking most of the time. Instead you want area crowd control, like entangle or grease or summoning spells.

Alternitively because this is low level you could do quite a lot with a paladin.

Warpreist might be the best as it provides a lot of utility out of combat and can really occupy the front-lines while supporting allies.

Exocist
2016-10-24, 06:46 AM
EDIT: The Pathfinder tag wasn't up when I made this post, please ignore unless you want a (semi-cheesy) 3.5 build.

Well, you seem to have your out of combat roles covered, so lets look at the In-Combat roles.

Inquisitor (You) - BSF, except not much damage.

Street Oracle - Blaster(ish) I guess. Depends how good she is at blasting, could potentially qualify for glass cannon.

Rogue - What type of Rogue? Pretty much glass cannon through and through.

Arcane Sorcerer & Investigator - Gimps.

So well, you have Damage covered (I guess). Ask Sorcerer-dude to get himself some utility spells at least.

We're going to need to build YOU to Tank and Support, at the same time.

It seems to be Low OP, so What I would suggest is to make a Minionmancer. Dread Necromancer can work fine if you're into that, otherwise:

- Specialist Conjurer Wizard
- (If you're in for a bit more Optimization and some stuff is let fly):

Try this build out - Shaman (http://alcyius.com/dndtools/classes/shaman/) (Oriental Adventures) 5/Walker in the Waste (http://alcyius.com/dndtools/classes/walker-in-the-waste/) 10/Some divine casting PrC 5

Domains: Sand (More Useful), Hero (OA)
Race: Asherati

You're going to be a desert druid-esque character, concerned with keeping the "Balance" of the environments in check and worried about the ever-shrinking desert environment. You want to have both your WIS and CHA as high scores.

FEATS:
1. Extend Spell, Heat Endurance (You get this for free off racials)
3. Persistant Spell
6. Divine Metamagic (Persistant Spell)

Rest is free.

So what can the Shaman do? The Shaman has the ability to convert any spell he wants into Cure spells (in case you ever need them). He'll be able to summon dudes by his conjuration abilities and later, his walker in the waste abilities. By 5th level, he gets his CHA Bonus to all saves, by 15th, he's virtually unkillable. You can tank, you can control, you can DMM Persist yourself to high heaven with Divine Power/Righteous Might/Divine Favour/Giant Size granted from the Hero domain (or buff someone else if you want).

Also, the Dragon Magazine 318 update that took the Shaman to 3.5 also gave him unarmed strike damage as a Monk - so you can beat the heck out of people with your bare hands.

D.M.Hentchel
2016-10-24, 06:49 AM
Pretty sure this is Pathfinder though . . .

Exocist
2016-10-24, 06:55 AM
Pretty sure this is Pathfinder though . . .

Well, there goes all my 3.5 Advice :P. The classes seemed oddly named, but I thought it was shorthand for some of the 3.5 classes/prestiges/roles.

Conjurer Wizard is probably the best bet then. Just be a minionmancer - you can tank and support at the same time.

Firest Kathon
2016-10-24, 07:11 AM
If you are going to play a minionmancer, you can hardly go wrong with a Summoner (http://www.d20pfsrd.com/classes/base-classes/summoner) (handbook (http://www.giantitp.com/forums/showthread.php?184592-3-P-The-Summoner-s-Handbook-A-Guide-to-the-Pathfinder-Summoner)). Since you already have damage well covered in your party, you could build your Eidolon (main summon) as a tank/BFC (AC, reach, grapple, trip) and basically hold down the bad guys for your comrades to clean up. The summoner spell list is high on utility spells (but healing only for the eidolon), so you can keep your party happy. If your GM is (probably rightfully) concerned with the spell list, play an Unchained Summoner (http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained) instead (revised spell list, less freedom in building the Eidolon, handbook (https://docs.google.com/document/d/1flEJrpr3VIkc09cH_ZofizK_9Dy90YNR3VWC_rIRtJM/edit?pli=1)).

Rfkannen
2016-10-24, 07:14 AM
I would say that Arcanist, Wizard, or Shaman would fit nicely as your group seems to lack utility spell verisitility. As a note tanking is largely a myth in DnD it is just to easy to ignore someone who is tanking most of the time. Instead you want area crowd control, like entangle or grease or summoning spells.

Alternitively because this is low level you could do quite a lot with a paladin.

Warpreist might be the best as it provides a lot of utility out of combat and can really occupy the front-lines while supporting allies.

that makes sense about tanking. So it sounds like my new character should be a spellcaster.

Wizard and (especially) Warpriest sound cool, what kind of builds would you suggest?


Well, there goes all my 3.5 Advice :P. The classes seemed oddly named, but I thought it was shorthand for some of the 3.5 classes/prestiges/roles.

Conjurer Wizard is probably the best bet then. Just be a minionmancer - you can tank and support at the same time.

Thank you for the 3.5 advise still, the build looked cool!

With conjuration, I have never played a summoner type character in an rpg before, do you think it would be a problem that my table has 6 players already? Like would it slow down combat to much?

Exocist
2016-10-24, 07:29 AM
Thank you for the 3.5 advise still, the build looked cool!

With conjuration, I have never played a summoner type character in an rpg before, do you think it would be a problem that my table has 6 players already? Like would it slow down combat to much?

In my experience playing a minionmancer, not too much. From my (limited) experience of Pathfinder, they cut down on the whole army of 400 zombies thing from 3.5, so you're really just controlling a few quality minion to tank around for you.

The minions you can summon don't actually have a lot to do, so the most time will still be spent deciding what you want your action to do - do you want to summon another dude (You have a limited selection in PF anyway, not like 3.5 where it's literally every monster in the game) or provide support in another way? The minions will only have 1-2 relevant abilities - usually A) Attack/Grapple or B) Some special ability that might come in handy once in a while and you probably pulled out the monster for.

D.M.Hentchel
2016-10-24, 08:57 AM
that makes sense about tanking. So it sounds like my new character should be a spellcaster.

Wizard and (especially) Warpriest sound cool, what kind of builds would you suggest?

For the Warpriest builds are rather flexible Strength based melee is typically the way to go. Power Attack is a must at one point. My favorite is to go Divine Commander and focus on mounted charging. Careful with this though as you end up dealling ALOT of damage and some DMs will get frusterated.

For the wizard I suggest making your specialization Divination (foresight) because it's abilities are so strong, then for your feats you go Spell Focus (conjuration) > Augment Summoning > Superior Summoning.