Garfunion
2016-10-24, 03:00 PM
Seeing as how this warlock thread has become a shouting match, I just wanted to post my suggested changes to the warlock class.
http://www.giantitp.com/forums/showthread.php?503557-Fixing-BladeLocks-via-Balancing
(PEACH)
Edit: made a small change to the pact of the chain and some word changes to the blade pact invocation
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
If you lose your patron's gift, you can perform a 1--hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous gift. The gift turns to ash when you die.
Pact of the Chain
Your patron gives you a small length of chain that you may use as an arcane focus. While the chain is in your possession you may cast the find familiar spell as a ritual, without spending the material component cost. This spell does not count against your number of spells known.
When you cast find familiar spell with the chain, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
While the chain is on your person, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Pact of the Blade
Your patron gives you a melee weapon of your choice. You are proficient with it while you wield it and you may use this weapon as an arcane focus.
While wielding your pact weapon, hostile creatures within 5 feet of you do not impose disadvantage on your ranged spell attack rolls.
You can transform one magic melee weapon into your pact weapon or choose a different weapon by performing the same ritual, as if you lost your patron's gift. You can’t affect an artifact or a sentient weapon in this way. A magic weapon ceases being your pact weapon if you die and it does not turn to ash.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows, that you may use as an arcane focus. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.
Eldritch Invocations
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Bane Blade
Prerequisite: Pact of the Blade feature
Your pact weapon becomes magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Additionally when you hit a creature with your pact weapon, the creature gains disadvantage on one attack roll made against you until the end of its turn.
Chain of Control
Prerequisite: Pact of the Chain feature
When you hit a creature with eldritch blast, you can pull the creature up to 10 feet toward you in a straight line.
Cursed Gift
You may use a bonus action to summon your patron's gift (if it is on the same plane of existence you are on), causing it to teleport instantly to your empty hand. If you have lost your patron's gift it will appears near you after you complete a long rest.
Lifedrinker
Removed
Unquenchable Blade
Prerequisite: 11th level, Pact of the Blade feature
When you cast a cantrip with an attack roll, you may replace two attack roll with a melee weapon attack using your pact weapon. The damage type of your pact weapon attack matches that of the cantrip this turn.
This invocation does not stack with thirsting blade invocation.
Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature
When you cast a cantrip with an attack roll, you may replace one attack roll with a melee weapon attack using your pact weapon. The damage type of your pact weapon attack matches that of the cantrip this turn
http://www.giantitp.com/forums/showthread.php?503557-Fixing-BladeLocks-via-Balancing
(PEACH)
Edit: made a small change to the pact of the chain and some word changes to the blade pact invocation
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
If you lose your patron's gift, you can perform a 1--hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous gift. The gift turns to ash when you die.
Pact of the Chain
Your patron gives you a small length of chain that you may use as an arcane focus. While the chain is in your possession you may cast the find familiar spell as a ritual, without spending the material component cost. This spell does not count against your number of spells known.
When you cast find familiar spell with the chain, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
While the chain is on your person, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Pact of the Blade
Your patron gives you a melee weapon of your choice. You are proficient with it while you wield it and you may use this weapon as an arcane focus.
While wielding your pact weapon, hostile creatures within 5 feet of you do not impose disadvantage on your ranged spell attack rolls.
You can transform one magic melee weapon into your pact weapon or choose a different weapon by performing the same ritual, as if you lost your patron's gift. You can’t affect an artifact or a sentient weapon in this way. A magic weapon ceases being your pact weapon if you die and it does not turn to ash.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows, that you may use as an arcane focus. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.
Eldritch Invocations
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Bane Blade
Prerequisite: Pact of the Blade feature
Your pact weapon becomes magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Additionally when you hit a creature with your pact weapon, the creature gains disadvantage on one attack roll made against you until the end of its turn.
Chain of Control
Prerequisite: Pact of the Chain feature
When you hit a creature with eldritch blast, you can pull the creature up to 10 feet toward you in a straight line.
Cursed Gift
You may use a bonus action to summon your patron's gift (if it is on the same plane of existence you are on), causing it to teleport instantly to your empty hand. If you have lost your patron's gift it will appears near you after you complete a long rest.
Lifedrinker
Removed
Unquenchable Blade
Prerequisite: 11th level, Pact of the Blade feature
When you cast a cantrip with an attack roll, you may replace two attack roll with a melee weapon attack using your pact weapon. The damage type of your pact weapon attack matches that of the cantrip this turn.
This invocation does not stack with thirsting blade invocation.
Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature
When you cast a cantrip with an attack roll, you may replace one attack roll with a melee weapon attack using your pact weapon. The damage type of your pact weapon attack matches that of the cantrip this turn