Eldonauran
2016-10-26, 07:00 PM
Looking for some outside eyes on my newest character concept. I posted at the paizo fourms but haven't receive any interest.
Classes:
Wizard 1 (Spellslinger (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/spellslinger)) / Witch 19 (Havocker (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/havocker-witch-archetype))
Race:
Gnome
Favored Class:
Witch (+1/6 Hex ea level)*
Alt. Race Traits:
Blended View (low-light & darkvision)
Fey Magic (Detect Magic, Detect Poison, Purify food/Drink, Produce Flame)
Fey Thoughts (Perception, Stealth)
Poison Minion (scaling poison to anything that bites me)
Ability Scores: 15pts INT>DEX=CON>WIS>CHA>STR (Level up bonuses go +4 Int, +1 Dex)
Str: 6 (pump to 7 if 20 point buy)
Dex: 15
Con: 14
Int: 16
Wis: 12
Cha: 9 (pump to 12 if 20 point buy)
*I know the official ruling is that you need to have the class feature (hex) in order to take the +1/6 hex favored class bonus. Our table is not enforcing that rule. So, I will receive my first Hex at 7th level and qualify for the extra hex feat. I will not be able to get major or grand hexes. I plan on taking at least two extra hex feats.
Traits:
Magical Lineage (Snowball)
Wayang Spellhunter (Vampiric Touch)
Tarnished Halls Runner (+1 attacks with firearms after moving at least 10ft)
Vain (Drawback)
Feats: (in no particular order)
Interweave Composite Blast (if another kineticist in group)
Extra Hex (Evil Eye hex)
Extra Hex (Cackle Hex)
Spirit Talker (to cherry pick a shaman spirit hex, recommendations?)
Intensified Spell
Reach Spell
Elemental Spell
End Goals:
Well, I plan on using the Conductive (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/conductive) weapon property to deliver my kinetic energy blast (Electric) at the same time as firing a spell through the weapon. Any advice on what good spells to use would be appreciated.
1st level:
Burning Hands (cone) [damage]
Mudball (ranged touch)
Ray of Enfeeblement (ray) [STR penalty]
Ray of Sickening (ray) [sickened]
Snowball (ranged touch) [damage/staggered]
Reach Spells:
Touch of Fatigue (touch) [fatigue]
2nd level:
Flurry of Snowballs (cone) [damage]
Rovagug's Fury/Tremor Blast (cone) [trip manuever]
Reach Spells:
Chill Touch (touch) [damage/str damage]
Frostbite (touch) [non-lethal damage/fatigued]
Inflict Light Wounds (touch) [damage]
Touch of Blindness (touch)
[b]3rd level:
Ray of Exhaustion (ray) [exhausted or fatigued]
Silver Darts (cone) [piercing damage (silver)]
Spit Venom (ranged touch) [blindness/poison]
Reach Spells:
Death Knell (touch) [death/buff yourself]
Disfiguring Touch (touch) [curse debuff]
Inflict Moderate Wounds (touch) [damage]
Pernicious Poison (touch) [-4 vs poison] *no saving throw*
Stricken Heart (touch) [damage/stagger] *no saving throw*
Touch of Idiocy (touch) [Int/Wis/Cha penalty] *no saving throw*
[b]4th Level:
Enervation (ray) [negative levels]
Fear (cone) [panicked]
Hallucinogenic Smoke (cone) [nauseated or sickened]
Reach Spells:
Bestow Curse (touch) [curse]
Disable Construct (touch) [helpless construct]
Excruciating Deformation (touch) [hp, Dex, con damage, movement penalty per round]
Flexible Curse (touch) [cursed armor/shield]
Healing Thief (touch) [steal half target's healing]
Imbue with addiction (touch) [addiction]
Irregular size (touch) [shrink arms, legs, or wings]
Isolate (touch) [invisible to allies]
Sands of time (touch) [age living, damage non-living] *no saving throw*
Touch of Infection (touch) [sickened]
Trial of Fire and Acid (touch) [damage per round]
Vampiric Touch (touch) [damage, temp HP]
5th Level:
Waves of Fatigue (cone) [fatigue] *no saving throw*
Wracking Ray (ray) [Str/Dex damage]
Reach Spells:
Black Spot (touch) [curse, +2 to hit target, daily Con damage]
Fleshworm Infestation (touch) [HP, Dex damage, & staggered, or just sickened every round]
Inflict Serious Wounds (touch) [damage]
Poison (touch) [Con damage]
Touch of Slime (touch) [Con damage]
6th level:
Banshee Blast (cone) [damage/panicked]
Cone of Cold (cone) [damage]
Reach Spells:
Alanzist's Jinx (touch) [force concentration checks on spells] *permanent
Banish Seeming (touch) [target dispel illusion/polymorph
Blight (touch) [damage to plants]
Blood boil (touch) [fatigue then Con damage then HP damage]
Dayak's Release (touch) [confusion + rage]
Inflict Critical wounds (touch) [damage]
Siphon Magic (touch) [steal ongoing spell]
7th level:
Poison Breath (cone) [poison]
Umbral Strike (ranged touch) [damage/blind]
Waves of Ecstacy (cone) [stunned and/or staggered]
Waves of Exhaustion (cone) [exhausted] *no saving throw*
Reach Spells:
Epidemic (touch) [contagious disease]
Sabotage Construct (touch) [confusion]
Slay Living (touch) [damage]
Wither Limb (touch) [permanent HP loss, arm/leg/wing]
8th level:
None
Reach Spells:
Bestow Curse, Greater (touch) [curse]
Harm (touch) [damage]
9th level:
Massacre (line) [death or damage]
Reach Spells:
Irresistible Dance (touch) [dance!]
Classes:
Wizard 1 (Spellslinger (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/spellslinger)) / Witch 19 (Havocker (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/havocker-witch-archetype))
Race:
Gnome
Favored Class:
Witch (+1/6 Hex ea level)*
Alt. Race Traits:
Blended View (low-light & darkvision)
Fey Magic (Detect Magic, Detect Poison, Purify food/Drink, Produce Flame)
Fey Thoughts (Perception, Stealth)
Poison Minion (scaling poison to anything that bites me)
Ability Scores: 15pts INT>DEX=CON>WIS>CHA>STR (Level up bonuses go +4 Int, +1 Dex)
Str: 6 (pump to 7 if 20 point buy)
Dex: 15
Con: 14
Int: 16
Wis: 12
Cha: 9 (pump to 12 if 20 point buy)
*I know the official ruling is that you need to have the class feature (hex) in order to take the +1/6 hex favored class bonus. Our table is not enforcing that rule. So, I will receive my first Hex at 7th level and qualify for the extra hex feat. I will not be able to get major or grand hexes. I plan on taking at least two extra hex feats.
Traits:
Magical Lineage (Snowball)
Wayang Spellhunter (Vampiric Touch)
Tarnished Halls Runner (+1 attacks with firearms after moving at least 10ft)
Vain (Drawback)
Feats: (in no particular order)
Interweave Composite Blast (if another kineticist in group)
Extra Hex (Evil Eye hex)
Extra Hex (Cackle Hex)
Spirit Talker (to cherry pick a shaman spirit hex, recommendations?)
Intensified Spell
Reach Spell
Elemental Spell
End Goals:
Well, I plan on using the Conductive (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/conductive) weapon property to deliver my kinetic energy blast (Electric) at the same time as firing a spell through the weapon. Any advice on what good spells to use would be appreciated.
1st level:
Burning Hands (cone) [damage]
Mudball (ranged touch)
Ray of Enfeeblement (ray) [STR penalty]
Ray of Sickening (ray) [sickened]
Snowball (ranged touch) [damage/staggered]
Reach Spells:
Touch of Fatigue (touch) [fatigue]
2nd level:
Flurry of Snowballs (cone) [damage]
Rovagug's Fury/Tremor Blast (cone) [trip manuever]
Reach Spells:
Chill Touch (touch) [damage/str damage]
Frostbite (touch) [non-lethal damage/fatigued]
Inflict Light Wounds (touch) [damage]
Touch of Blindness (touch)
[b]3rd level:
Ray of Exhaustion (ray) [exhausted or fatigued]
Silver Darts (cone) [piercing damage (silver)]
Spit Venom (ranged touch) [blindness/poison]
Reach Spells:
Death Knell (touch) [death/buff yourself]
Disfiguring Touch (touch) [curse debuff]
Inflict Moderate Wounds (touch) [damage]
Pernicious Poison (touch) [-4 vs poison] *no saving throw*
Stricken Heart (touch) [damage/stagger] *no saving throw*
Touch of Idiocy (touch) [Int/Wis/Cha penalty] *no saving throw*
[b]4th Level:
Enervation (ray) [negative levels]
Fear (cone) [panicked]
Hallucinogenic Smoke (cone) [nauseated or sickened]
Reach Spells:
Bestow Curse (touch) [curse]
Disable Construct (touch) [helpless construct]
Excruciating Deformation (touch) [hp, Dex, con damage, movement penalty per round]
Flexible Curse (touch) [cursed armor/shield]
Healing Thief (touch) [steal half target's healing]
Imbue with addiction (touch) [addiction]
Irregular size (touch) [shrink arms, legs, or wings]
Isolate (touch) [invisible to allies]
Sands of time (touch) [age living, damage non-living] *no saving throw*
Touch of Infection (touch) [sickened]
Trial of Fire and Acid (touch) [damage per round]
Vampiric Touch (touch) [damage, temp HP]
5th Level:
Waves of Fatigue (cone) [fatigue] *no saving throw*
Wracking Ray (ray) [Str/Dex damage]
Reach Spells:
Black Spot (touch) [curse, +2 to hit target, daily Con damage]
Fleshworm Infestation (touch) [HP, Dex damage, & staggered, or just sickened every round]
Inflict Serious Wounds (touch) [damage]
Poison (touch) [Con damage]
Touch of Slime (touch) [Con damage]
6th level:
Banshee Blast (cone) [damage/panicked]
Cone of Cold (cone) [damage]
Reach Spells:
Alanzist's Jinx (touch) [force concentration checks on spells] *permanent
Banish Seeming (touch) [target dispel illusion/polymorph
Blight (touch) [damage to plants]
Blood boil (touch) [fatigue then Con damage then HP damage]
Dayak's Release (touch) [confusion + rage]
Inflict Critical wounds (touch) [damage]
Siphon Magic (touch) [steal ongoing spell]
7th level:
Poison Breath (cone) [poison]
Umbral Strike (ranged touch) [damage/blind]
Waves of Ecstacy (cone) [stunned and/or staggered]
Waves of Exhaustion (cone) [exhausted] *no saving throw*
Reach Spells:
Epidemic (touch) [contagious disease]
Sabotage Construct (touch) [confusion]
Slay Living (touch) [damage]
Wither Limb (touch) [permanent HP loss, arm/leg/wing]
8th level:
None
Reach Spells:
Bestow Curse, Greater (touch) [curse]
Harm (touch) [damage]
9th level:
Massacre (line) [death or damage]
Reach Spells:
Irresistible Dance (touch) [dance!]